Blog

Design Day 2016

26 September 2016

On Saturday, Stonemaier Games hosted its third annual Design Day. We host designers, playtesters, publishers, and gamers from St. Louis and around the country for 13 hours of nonstop gaming. The purpose of Design Day is to bring together designers and playtesters to give and receive feedback on game prototypes, expand their network within the gaming community, […]

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5 Brilliant Crowdfunding Techniques in Current and Upcoming Kickstarter Campaigns

22 September 2016

In this series, I highlight some of the interesting choices made by current crowdfunders regarding their project’s reward levels, stretch goals, and overall campaign design (the projects themselves, not the content or product). This isn’t an endorsement or promotion. Vengeance I’ve watched a lot of great Kickstarter videos. Heck, I think Scythe had a great video, thanks to […]

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Results of Scythe’s Money-Back Guarantee

19 September 2016

One of the foundations of Stonemaier Games that we’ve offered from the beginning to the present is a money-back guarantee on Kickstarter rewards. Today I’m going to talk about the results of that offer for Scythe. Now, before I share the numbers, I want to say that I almost didn’t write this entry. The goal […]

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My First Kickstarter Campaign: The Untold Story

12 September 2016

I’m on a crowdfunding panel this Wednesday at a St. Louis Publishers Association event (full details are at that link in case you’d like to attend). It’s a unique event because we’ll specifically be talking about crowdfunding campaigns for books. So in the spirit of this upcoming discussion, I thought I’d let you in on […]

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Kickstarter Lesson #197: How to Remove a Cat from Your Chair

29 August 2016

I work from home at an adjustable standing desk, alternating between sitting and standing throughout the day. Like clockwork, whenever I adjust my desk to stand up for a while, I’ll turn around to find that one of my cats (Biddy) has taken over the chair. This is cute and adorable for about an hour, […]

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6 Clever Methods Used by Recent Crowdfunding Projects

25 August 2016

In this series, I highlight some of the interesting choices made by current crowdfunders regarding their project’s reward levels, stretch goals, and overall campaign design (the projects themselves, not the content or product). This isn’t an endorsement or promotion. Game of Energy The thing about this project that caught my eye is the use of animated gifs to […]

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You Decide: Is Now the Time for Third-Party Pledge Managers?

22 August 2016

Two years ago, I was faced with a dilemma: Should I continue to use Kickstarter’s built-in survey, or should I start using some of the more robust third-party pledge managers like BackerKit, PledgeManager, and CrowdOx. When I thought about it, I realized that what mattered most to me was creating the best experience for my backers. So I […]

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