Kickstarter Lesson #212: Calculating and Paying Value-Added Tax (VAT)

19 January 2017

Over 3 years ago, we introduced the idea (and the logo you see on many Kickstarter campaigns) of projects being “EU friendly.” I’m going to focus on the EU region today–specifically in terms of VAT–but you could feasibly replace the word “EU” with other regions and this information will still apply. Before I begin, I need […]

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Kickstarter Lesson #211: It Can Hurt to Ask (Sometimes)

16 January 2017

When I was 14 years old, I had been designing board games for several years. I didn’t know much about how the game publishing industry worked, so I wrote the following letter to Parker Brothers, Hasbro, Avalon Hill, Wizards of the Coast, and Cadaco: My parents recently found this letter and the responses while going […]

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Kickstarter Lesson #210: Live-Streaming Video

12 January 2017

A few months ago, I hosted a live chat about legacy games on my YouTube channel with Rob Daviau, JR Honeycutt, and Isaac Childress. I was really curious about the live format, as pretty much nothing else I do on social media is “live.” Even though the legacy conversation was live, I found it difficult to […]

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The Current State of Play-and-Win (2017)

9 January 2017

Most of my favorite ways to market our products is to find ways to get them to the table more often. Your table, my table, the tables of reviewers, ambassadors, etc–any table will do. The more our products get on the table, the more they’re exposed to people. This is a big part of the […]

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Kickstarter Lesson #209: The Hook

5 January 2017

We recently decided to publish a new game submitted to Stonemaier. It’s a lovely game. When the latest version of it was submitted to us, we played it once and immediately wanted to play it again. It still needs some work, but there’s a solid, entertaining, creative foundation to it. I’m sure I’ll talk about […]

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Top 10 Most Innovative Kickstarter Strategies of 2016

2 January 2017

My fellow creators inspire me every day to be a better entrepreneur. I’m inspired not just by the innovations I see on Kickstarter, but also the way I see my fellow creators treat people with kindness, respect, and personality on social media and in person. Below is a compilation of the top 10 most innovative Kickstarter […]

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Top 10 Most-Viewed Kickstarter Lessons of 2016

26 December 2016

Thank you so much for reading the Stonemaier Games Kickstarter Lessons blog. I write this blog to share my crowdfunding and entrepreneurship mistakes, insights, and ideas with other creators in the hopes of leveling up the crowdfunding ecosystem as a whole. It wouldn’t continue exist without a readership, and it wouldn’t flourish without the helpful thoughts […]

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Kickstarter Lesson #208: LinkedIn, Instagram, and Pinterest

19 December 2016

This is going to be a different type of Kickstarter Lesson than usual, for one key reason: I have no idea how to effectively use Linked In, Instagram, and Pinterest as a creator. Up until recently, I didn’t consider this a big deal. Stonemaier Games is on Facebook (the #3 most visited website in the world), Twitter (#10), […]

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Lessons Learned from Quitting Kickstarter as a Creator, Part 2

15 December 2016

Before I bookend this tale of transition that began on Monday, I want to be clear about two things: I will continue to write about crowdfunding twice a week until I have nothing more to contribute. I haven’t had a live project on Kickstarter for over a year, but I’ve written 100+ articles about crowdfunding […]

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Lessons Learned from Quitting Kickstarter as a Creator, Part 1

12 December 2016

Let me be clear: I love crowdfunding, both as a creator and a backer. And as a writer, for that matter–I wouldn’t have written 207 Kickstarter Lessons about something if I weren’t passionate about it (and I will most certainly continue to write about it). This post is not meant to discourage you from using […]

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