Blog – Page 53 – Stonemaier Games

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The Current State of Play-and-Win (2019)

My favorite way to market our products is to get them to the table more often. Your table, my table, the tables of reviewers, ambassadors, etc–any table will do. The more our products get to the table, the more they’re exposed to people. This is a big part of the reason why we support our […]

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Wingspan Release Day: An Apology and an Explanation

Today, March 8, is the release day of Wingspan. For some, it’s cause to celebrate. This is the first published game designed by Elizabeth Hargrave, and it was the first board game illustrated by Natalia Rojas and Ana Maria Martinez Jaramillo (acclaimed board game artist Beth Sobel also contributed). It’s the first Automa (solo mode) […]

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2018 Behind-the-Scenes Stakeholder Report for Stonemaier Games

Last year and the year before, inspired by Steve Jackson Games, I released stakeholder reports for Stonemaier Games. It’s time for this year’s report. A “stakeholder” in Stonemaier Games is anyone who has an impact on our company and a stake in our success, whether it’s employees, contractors, fans, retailers, distributors, volunteers, artists, designers, backers, […]

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Stonemaier Champion: One Year Later

[Edit: Please note that our Champion discount has changed. Check out the most recent description of Champion benefits at this link.] One year ago, I started a little experiment called “Stonemaier Champion.” The idea was to give people the opportunity to contribute $12 annually to support the 100+ blog posts and 100+ YouTube videos (now […]

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Three Weddings and a Baby

When I started designing games in elementary school–and even when I started publishing games in 2012–I never imagined that strangers would use my games to propose to their future spouses. But they have. Several of them. I love engagement stories, so even though I haven’t been engaged myself, I’ve been honored to play a small […]

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200+ Artists and Graphic Designers Whose Work I Love

I love beautiful products. In the world of board games, a huge part what draws me into a game and continues to immerse me is the game’s art. It’s for that reason that a huge part of the budget for every Stonemaier game is for the art, graphic design, and (if applicable), 3D sculpting/modeling. It’s […]

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Kickstarter Potpourri: 4 Things in 4 Minutes

I have a few quick links, videos, and Kickstarter innovations that I’ve been saving up, so I’ve consolidated them on today’s post with some commentary from me. The Fallon Effect I’ve heard a theory about the success of The Tonight Show with Jimmy Fallon that made me think of Kickstarter creators. The theory attributes the success of […]

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