Today I have a few videos to share from my Dice Tower crowdfunding series. These short videos summarize the key points from my blog about community, service, and hooks. You can find the previous videos on this website or mixed in with my game design videos on YouTube. What ideas in these videos do you agree or disagree […]
Read More
[Edit: Please note that our Champion discount has changed. Check out the most recent description of Champion benefits at this link.] One year ago, I started a little experiment called “Stonemaier Champion.” The idea was to give people the opportunity to contribute $12 annually to support the 100+ blog posts and 100+ YouTube videos (now […]
Read More
When I started designing games in elementary school–and even when I started publishing games in 2012–I never imagined that strangers would use my games to propose to their future spouses. But they have. Several of them. I love engagement stories, so even though I haven’t been engaged myself, I’ve been honored to play a small […]
Read More
There’s a chocolate company I really love called Lake Champlain. Their truffles are huge and delicious, but they’re really expensive, so I typically wait until the day after certain holidays to buy a few boxes at a discount (a business practice I avoid for Stonemaier Games). When I was checking out, this banner appeared at […]
Read More
I love beautiful products. In the world of board games, a huge part what draws me into a game and continues to immerse me is the game’s art. It’s for that reason that a huge part of the budget for every Stonemaier game is for the art, graphic design, and (if applicable), 3D sculpting/modeling. It’s […]
Read More
I have a few quick links, videos, and Kickstarter innovations that I’ve been saving up, so I’ve consolidated them on today’s post with some commentary from me. The Fallon Effect I’ve heard a theory about the success of The Tonight Show with Jimmy Fallon that made me think of Kickstarter creators. The theory attributes the success of […]
Read More
In my job before running Stonemaier Games, one of my responsibilities was to run a big fundraising event for a nonprofit. As many of these events do, it included a silent auction and an event chairperson. I would work very closely with the chairperson for 6+ months leading up to the event. One year, we […]
Read More
After shipping very few direct orders in 2017, we sold several thousand units directly to consumers in 2018. This has required me to revisit the concept of fulfillment and shipping, so I though I’d update the methods I last discussed in 2016. The Basics In general, this is the 2-step process that many Kickstarter creators […]
Read More
I have a few quick links, videos, and Kickstarter innovations that I’ve been saving up, so I thought I’d consolidate them on today’s post with some commentary from me. War of the Worlds $5 Pledge-Manager Reward With an increasing number of backers pledging $1 to gain access to a project’s post-campaign pledge manager, Grey Fox […]
Read More
In spring of 2018, after much deliberation and debate, I quietly implemented an Amazon-specific minimum advertised price policy (MAPP). 6 months later, the policy was dead. Here’s what happened. Why MAPP? I’m a big believer in capitalism and the free market. I love that we sell games to distributors who sell to thousands of retailers […]
Read More