Euphoria – Stonemaier Games

Euphoria

Euphoria: Build a Better Dystopia

  • Designer Jamey Stegmaier
  • Artist Jacqui Davis

A dystopian cityscape awaits your leadership as you make strategic choices to construct markets, enhance allegiances, and expand control in this thematic dice worker-placement game.

Base Game
60 mins Game Length
5 mins Setup Time
2-6 Players
Heavy Game Weight
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In Euphoria, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.

Euphoria is a worker-placement game where dice are your workers. The number on each die represents a worker’s knowledge–that is, their level of awareness that they’re in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your workers gets too high, one of them might desert you.

You also have 2 elite recruit cards at your disposal. One has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game…or by letting other players unwittingly reach those milestones for you.

Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts—especially matching pairs—and are willing to give you tracts of land in exchange for them.

Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?

Components

  • 1 box (330x290x74 mm)
  • 1 Game Board (620x540mm)
  • 24 Custom Steampunk Dice
  • 28 Recruit Cards (59x91mm)
  • 36 Artifact Cards (59x91mm)
  • 19 Cardboard Market Tiles
  • 6 Ethical Dilemma Cards (59x91mm)
  • 45 Custom Wood Resource Tokens
  • 72 Custom Wood Commodity Tokens
  • 3 Wood Minder Meeples
  • 4 Wood Progress Tokens
  • 6 Custom Wood Morale Tokens
  • 6 Custom Wood Knowledge Tokens
  • 60 Custom Wood Authority Tokens
  • 6 Cardboard Multiplier Markers
  • 6 Cardboard Allegiance Tokens
  • 12-page rulebook
  • GameTrayz custom inserts

Release Details: Euphoria successfully funded by Stonemaier Games via Kickstarter in 2013 and was released in early 2014.

Product Details: The SKU is STM206. It is available in a number of languages from localization partners.

Copyright 2013 Stonemaier LLC. Euphoria is a trademark of Stonemaier LLC. All rights reserved. This content is not authorized for posting on Steam.

Backstory

You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they’ve ever known. You may use them at your whim, following these rules.

IMG_0252

The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future.

The Euphorians aren’t alone. Outside the city are those who experienced the apocalypse firsthand—they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past.

There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterran, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they’ve patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways.


Ignorance Is Bliss Expansion

Ignorance Is Bliss

28 Comments on “Euphoria

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  1. […] Game Page: https://stonemaiergames.com/euphoria/ […]

  2. […] company based in St. Louis. I’m also the designer of all of our games so far (Viticulture, Euphoria, and Tuscany), and I write a blog geared towards helping other Kickstarter creators at […]

  3. […] you to learn more about her and her previous board game work on Stonemaier Games’ “Euphoria,” and Dice Hate Me’s “Belle of the Ball,” on the forty sixth episode of the […]

  4. […] Receiving Votes: Caverna, Pathfinder Adventure Card Game, Nations, Eldritch Horror, Coal Baron, Euphoria, Battle Lore (2nd […]

  5. […] had a great Euphoria tournament in Kansas City to at Table Top Game and Hobby.  After two rounds of games the six […]

  6. […] from a Small Publisher – Eight-Minute Empire: Legends – Red Raven Games – Ryan Laukat – Euphoria: Build a Better Dystopia – Stonemaier Games – Jamey Stegmaier, Alan Stone (review) – Viticulture – […]

  7. […] the most important aspects of the game.  For more specific or detailed information jump over to (Euphoria information) at Stonemaier Games to read and learn […]

  8. Kickstarter Questions with Jamey Stegmaier | This blog will self-destruct every Monday, Wednesday and Friday. says:

    […] with a few critically acclaimed and popular Kickstarter projects funded, including Viticulture, Euphoria, and currently the expansion pack to Viticulture, Tuscany. He’s also the author of a blog […]

  9. […] year, Jamey ran a record setting campaign of Euphoria: Building A Better Dystopia. Stonemaier games spent the remainder of 2013 publishing and delivering on their promises for both […]

  10. […] card games, kickstarter games… I think he acquired four different games (Robot Turtles, Euphoria being two that spring to mind) in the last month JUST from backing kickstarter projects. Great. We […]

  11. […] Strange Assembly podcast is now available for download. Chris, Jay and Mike linger at length over Euphoria, and then blitz (well, to the extent we’re capable of “blitzing” through […]

  12. […] and Smash Up, among others. The season will begin this Thursday.Stonemaier Games teases Euphoria [Link] I love the art on this one, and the backstory is interesting. I’ll pass along details as I […]

  13. […] easier because it looks like something that would be fun to play. Some examples of this include “Euphoria” by Stonemaier Games and “Belle of the Ball” by Dice Hate […]

  14. […] easier because it looks like something that would be fun to play. Some examples of this include “Euphoria” by Stonemaier Games and “Belle of the Ball” by Dice Hate […]

  15. […] game, Viticulture, bring you a new dice worker placement game set in a dystopian future. Euphoria incorporates mechanical elements of Alien Frontiers, Tzolk’in, and The Resistance with […]

  16. […] when the game is published. If you like what you read and want to learn more, we encourage you to visit the game’s official web site and the game’s Kickstarter campaign. Now that we have all that disclaimer junk out of the way, on […]

  17. […] Euphoria […]

  18. […] as the thematic foundation, and it incorporated dice into the game. The game that emerged is called Euphoria: Build a Better Dystopia. I’ll launch the Kickstarter campaign for this game on May 15. I’ll talk about the game […]

  19. […] the price for best subtitle for a game this year goes to: Euphoria: Build a better Dystopia. Jamey Stegmaier and Alan Stone have moved a long way away from […]

  20. […] Stonemaier Games is launching a Kickstarter campaign in May for their new game Euphoria. […]

  21. […] past weekend, I asked a number of Viticulture backers to playtest my new game, Euphoria. Euphoria has been in the works for a while now, but this would be the first time that we would […]

  22. […] Durante la partida los jugadores usan los recursos obtenidos en sus excavaciones de túneles para infiltrarse en diferentes partes de la ciudad, construir edificios e incluso para imponer restricciones a sus contrincantes. Asimismo, los jugadores pueden obtener importantes bonificaciones y alcanzar una serie de objetivos, o tratar que otros jugadores no los alcancen, que les darán diferentes ventajas. Podéis encontrar más información en la página de la editorial […]

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