The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected 6 citizens for the task, each of whom has a unique set of skills they use to build their charter.
In Charterstone, a competitive legacy game scaled for 1-6 players, you construct buildings and inhabit a shared village. Building stickers are removed from cards and permanently added to the game board in your charter as action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you’ll have a bustling village with dozens of possible actions.
Charterstone features the following:
- no rulebook: just open the box and the game will tell you what to do next
- engine-building elements within each game and over the course of the campaign
- a branching storyline where short-term decisions impact long-term mechanisms
- time serves as a resource in the game, impacting the cost to use buildings and player order
- one component that has never been in a board game (as far as we know)
- 350+ unique cards and 230+ wooden tokens
Your journey through Charterstone’s many secrets will last 12 games, but it doesn’t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.
Charterstone will likely be ready for release in 2017. There will not be a Kickstarter or pre-orders from Stonemaier; rather, we’ll announce when it’s available via our e-newsletter, and you can request it from your preferred retailer. You can also follow the progress on the Charterstone Facebook group and on BoardGameGeek.