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Starting and Sustaining a Kickstarter-Driven Business
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These lessons are roughly in the chronological order that you’ll need to reference them.
Kickstarter Lesson #81: Don’t Quit Your Day Job (and How to Quit Your Day Job)
Kickstarter Lesson #144: How to Maximize the New “Spotlight” Feature
Kickstarter Lesson #167: The 4 Questions Creators Receive After the Campaign Ends
Kickstarter Lesson #168: How Kickstarter Refunds Work
Kickstarter Lesson #121: Visioning
Kickstarter Lesson #36: For Better or for Worse
Kickstarter Lesson #61: Post-Campaign Communication
Kickstarter Lesson #161: The Power of Public Progress
Kickstarter Lesson #178: The Danger of Free
Kickstarter Lesson #184: How Many Units Should You Make?
Kickstarter Lesson #124: If You Manufacture in China, Account for Chinese Holidays
Kickstarter Lesson #70: How to Sell the Retail Version of Your Product Online Post-Kickstarter
Kickstarter Lesson #153: Selling Inventory vs. Accepting Pre-Orders: A Dual Solution
Kickstarter Lesson #55: Starting and Sustaining a Kickstarter-Driven Business
Kickstarter Lesson #41: Etiquette in the Public Eye
Kickstarter Lesson #42: The Backer Survey
Kickstarter Lesson #151: How Can Backers Change Their Addresses?
Kickstarter Lesson #69: The Address Update Email
Kickstarter Lesson #164: How to Automate Backer Address Updates
Kickstarter Lesson #97: Delivering on Time
Kickstarter Lesson #130: Maintaining Peace During Shipping Season
Kickstarter Lesson #132: The 6 Core Philosophies for Great Customer Service
Kickstarter Lesson #143: How Can I Make This Experience Better for You?
Kickstarter Lesson #118: Is It Now Illegal to Deliver a Project “Late”?
Kickstarter Lesson #119: Release with a Boom, Not a Whimper
Kickstarter Lesson #179: Gauging Demand
Kickstarter Lesson #50: How to Reboot an Unsuccessful Kickstarter Project
Kickstarter Lesson #126: Becoming a Publisher vs. Running Kickstarter Projects for Other People
Kickstarter Lesson #191: How to Go on Vacation
2 Comments on “Grow After the Project”
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Lukas: Thanks for your question. I kind of answer it in the post I’ll link to below, but my specific answer is that I think it might be confusing to people if you run an IGG campaign immediately after a KS campaign. I think it’s better to use a pre-order platform like Celery (that’s what I do) so there’s a clear differentiation between the campaign and general pre-orders.
https://stonemaiergames.com/kickstarter-lesson-70-how-to-sell-the-retail-version-of-your-product-online-post-kickstarter/
Hi Jamey,
Do you think, it’s good idea to start indiegogo campaign after successful kickstarter (55k $) campaign, and found like this more money? (maybe + 10% of KS). Thank you for advice! :)
Lukas