Grow After the Project – Stonemaier Games

Grow After the Project

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The Backer Survey

Post-Campaign Communication

 Starting and Sustaining a Kickstarter-Driven Business

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These lessons are roughly in the chronological order that you’ll need to reference them.

Kickstarter Lesson #81: Don’t Quit Your Day Job (and How to Quit Your Day Job)

Kickstarter Lesson #144: How to Maximize the New “Spotlight” Feature

Kickstarter Lesson #167: The 4 Questions Creators Receive After the Campaign Ends

Kickstarter Lesson #168: How Kickstarter Refunds Work

Kickstarter Lesson #121: Visioning

Kickstarter Lesson #36: For Better or for Worse

Kickstarter Lesson #61: Post-Campaign Communication

Kickstarter Lesson #161: The Power of Public Progress

Kickstarter Lesson #178: The Danger of Free

Kickstarter Lesson #184: How Many Units Should You Make?

Kickstarter Lesson #124: If You Manufacture in China, Account for Chinese Holidays

Kickstarter Lesson #40: Should You Offer the Kickstarter-Exclusive Version of Your Product After the Campaign?

Kickstarter Lesson #70: How to Sell the Retail Version of Your Product Online Post-Kickstarter

Kickstarter Lesson #153: Selling Inventory vs. Accepting Pre-Orders: A Dual Solution

Kickstarter Lesson #55: Starting and Sustaining a Kickstarter-Driven Business

Kickstarter Lesson #41: Etiquette in the Public Eye

Kickstarter Lesson #42: The Backer Survey

Kickstarter Lesson #151: How Can Backers Change Their Addresses?

Kickstarter Lesson #69: The Address Update Email

Kickstarter Lesson #164: How to Automate Backer Address Updates

Kickstarter Lesson #97: Delivering on Time

Kickstarter Lesson #130: Maintaining Peace During Shipping Season

Kickstarter Lesson #132: The 6 Core Philosophies for Great Customer Service

Kickstarter Lesson #143: How Can I Make This Experience Better for You?

Kickstarter Lesson #118: Is It Now Illegal to Deliver a Project “Late”?

Kickstarter Lesson #119: Release with a Boom, Not a Whimper

Kickstarter Lesson #168: How Kickstarter Refunds Work and the Results of the Between Two Cities/Treasure Chest Money-Back Guarantee

Kickstarter Lesson #179: Gauging Demand

Kickstarter Lesson #50: How to Reboot an Unsuccessful Kickstarter Project

Kickstarter Lesson #126: Becoming a Publisher vs. Running Kickstarter Projects for Other People

Kickstarter Lesson #191: How to Go on Vacation

2 Comments on “Grow After the Project

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  1. Lukas: Thanks for your question. I kind of answer it in the post I’ll link to below, but my specific answer is that I think it might be confusing to people if you run an IGG campaign immediately after a KS campaign. I think it’s better to use a pre-order platform like Celery (that’s what I do) so there’s a clear differentiation between the campaign and general pre-orders.

    https://stonemaiergames.com/kickstarter-lesson-70-how-to-sell-the-retail-version-of-your-product-online-post-kickstarter/

  2. Hi Jamey,

    Do you think, it’s good idea to start indiegogo campaign after successful kickstarter (55k $) campaign, and found like this more money? (maybe + 10% of KS). Thank you for advice! :)

    Lukas

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