Today is November 5, the third anniversary of my last day on Kickstarter. Kickstarter has evolved quite a bit since then: They added a way to itemize rewards in pledge levels and add official collaborators to your project. (read more) They created an amazing organic sharing system by allowing backers to follow creators and other […]
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Yesterday I launched the Stonemaier Games annual charity auction. I created 10 separate auctions–each featuring 4 special edition sets of Scythe metal mechs–and pair each set of rewards with 10 different tabletop bloggers, podcasters, and video creators whom I admire and follow. The winning bid for each auction item (say, $400) is doubled by Stonemaier (total […]
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Nearly 6 years ago I started writing this blog on a consistent basis. Out of the 1000+ articles I’ve posted during that time, today I thought I’d feature those that people seem to return to the most. I’ll highlight the key takeaway from each of them and mention if my perspective on these topics has […]
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After Monday’s post in which I discussed how some backers view their pledge as an interest-free loan–an opinion with which I respectfully disagree–I had an unexpected idea. The idea stemmed from a comment I read on the corresponding thread on the Stonemaier Games Facebook page. The comment was about how it’s quite common for Kickstarter projects […]
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Recently I stumbled upon an opinion of Kickstarter that, despite being completely new to me, seemed to be fairly widespread (at least among people who talk about things on the internet). The sentiment, which I first read in the comments of this article and then saw again on Reddit a few days ago, is that Kickstarter […]
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Let’s pretend for a day that I decided to launch a new project on Kickstarter for the first time in 3+ years. Here’s how I’d do it. (For context of why I’m even writing about this hypothetical situation, please read Tuesday’s article.) I’ll start with the core project specs, then I’ll delve into how I […]
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3 years ago, I was in the middle of my final Kickstarter project (Scythe). I didn’t know at the time that it would be my final campaign; that was a decision we made the following summer, and then I formally addressed it on this blog a few months later. Since then, Stonemaier Games has published […]
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Over the last month, I’ve been absolutely enamored by a TV show called “The Profit.” It’s a reality-style show in which billionaire businessman Marcus Lemonis invests in a struggling company. He then tries to help the company thrive by focusing on the people, process, and product. I’ve learned a ton from watching the show, I wanted to share […]
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Is there an anticipation sweet spot? I posed this question on the Ludology podcast a few weeks ago. While Geoff and Gil didn’t have a specific answer, our overall conclusion was that some anticipation is good, but if you wait too long (like Kickstarters that take years to fulfill rewards), people tend to forget that […]
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Last week, a great local burger place in St. Louis shared the news that they would be giving away 1,000 burgers for free to celebrate the 150th episode of a TV show called Bob’s Burgers. Several people–perhaps knowing how much I like Hi-Pointe Drive-In, sent me the story. As a result, here’s what the line […]
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