Blog – Page 72 – Stonemaier Games

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Top 5 Things to Know About Content Marketing

I’ve written thousands of  words over the last few years discussing the merits of content marketing, but a few days ago I listened to a a discussion between Chris Rowlands and Gabe Barrett on the Board Game Design Lab podcast that said it better than I ever have. Content marketing is attracting and building an audience […]

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3 Innovative Strategies Used by Current Crowdfunding Projects

In this series, I highlight some of the interesting choices made by recent crowdfunders regarding their project’s reward levels, stretch goals, and overall campaign design (the projects themselves, not the content or product). This isn’t an endorsement or promotion. Clans of Caledonia 110% Money-Back Guarantee: In one of the most bold, audacious strategies I’ve seen in a long […]

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What Makes Kickstarter Special for Game Creators?

Recently I shared a guest post from James Hudson of Druid City Games about certain features offered by Indiegogo. James talks about his internal debate between Kickstarter and Indiegogo in the article and why he eventually chose Kickstarter. While we’ll never know how The Grimm Forest would have done on a different platform, it did […]

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Star Power: Does It Matter?

Yesterday this headline blazed at the top of ESPN’s website: Faceless of the Game: Where have all the MLB superstars gone? The article talks about how a poll of thousands of Americans revealed that there isn’t a single active professional baseball player in the US among our top 50 favorite pro athletes. Zero. The article poses this […]

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Kickstarter Improvements: FAQ and Shopify Integration

Kickstarter recently revealed two notable improvements to their platform, one small and one big. I’ll discuss them in detail below. FAQ If you’ve ever run or participated in a Kickstarter campaign, you know that the same questions tend to get asked over and over in the comments, even after they’ve been answered many times. Part […]

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