Blog – Page 74 – Stonemaier Games

Blog

The 80-Hour Workweek

I’m slowly but surely learning how to say yes during my 80-hour workweek. For a long time, my default answer for anything not directly related to Stonemaier’s forward progress has been no. Will you have a 30-minute chat with me about Kickstarter? No. Will you attend this convention? No. Will you playtest my game? No. […]

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How to Design a Board Game

This blog is about crowdfunding and entrepreneurship. But it’s hosted on my company website, which is mostly about the “games” portion of “Stonemaier Games.” I’ve designed many of our games. About once a week, someone sends me a game design question. For a while I’ve pointed them towards the “Develop Board Game Projects” page on […]

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Kickstarter Lesson #215: Your Post-Campaign Survival Kit

Throughout my first tabletop Kickstarter project–Viticulture, a 42-day campaign–I divided my time between my full-time job and Kickstarter. Despite the intensity of the schedule and the lack of sleep, I stayed healthy for the duration of the project. Then the project ended, and my body was like, “Congratulations! Here is your punishment for the last […]

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Business Has No Borders

Yesterday I was struck by a pattern that emerged from the first few e-mails I wrote. Each of them was a response to the following person: a new retailer in Australia a co-worker in Denmark a blogger in Iran a factory in China a game designer in Brazil an ambassador in Canada Usually those locations wouldn’t […]

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Kickstarter Lesson #214: How I Pick My Partners

Some of the most defining moments of Stonemaier Games’ history are when partnerships were born: Alan Stone saying he’d like to work on Viticulture with me; One Moment Games asking me if the Chinese-language rights to Viticulture were available; Jakub Rozalski agreeing to partner with me on Scythe. A partner is distinctly different than client/customer relationship. […]

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Kickstarter Lesson #213: The Halo Effect

I recently learned the term “the halo effect,” and I think it has some interesting applications to crowdfunding and entrepreneurship. Specifically, I’m talking about the halo effect as it applies to branding: It’s when a positive experience or familiarity with one product/service makes you more likely to try a different product/service from the same company. […]

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