Blog – Page 75 – Stonemaier Games

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The Current State of Play-and-Win (2017)

Most of my favorite ways to market our products is to find ways to get them to the table more often. Your table, my table, the tables of reviewers, ambassadors, etc–any table will do. The more our products get on the table, the more they’re exposed to people. This is a big part of the […]

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Kickstarter Lesson #209: The Hook

We recently decided to publish a new game submitted to Stonemaier. It’s a lovely game. When the latest version of it was submitted to us, we played it once and immediately wanted to play it again. It still needs some work, but there’s a solid, entertaining, creative foundation to it. I’m sure I’ll talk about […]

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Top 10 Most Innovative Kickstarter Strategies of 2016

My fellow creators inspire me every day to be a better entrepreneur. I’m inspired not just by the innovations I see on Kickstarter, but also the way I see my fellow creators treat people with kindness, respect, and personality on social media and in person. Below is a compilation of the top 10 most innovative Kickstarter […]

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Top 10 Most-Viewed Kickstarter Lessons of 2016

Thank you so much for reading the Stonemaier Games Kickstarter Lessons blog. I write this blog to share my crowdfunding and entrepreneurship mistakes, insights, and ideas with other creators in the hopes of leveling up the crowdfunding ecosystem as a whole. It wouldn’t continue exist without a readership, and it wouldn’t flourish without the helpful thoughts […]

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Lessons Learned from Quitting Kickstarter as a Creator, Part 1

Let me be clear: I love crowdfunding, both as a creator and a backer. And as a writer, for that matter–I wouldn’t have written 207 Kickstarter Lessons about something if I weren’t passionate about it (and I will most certainly continue to write about it). This post is not meant to discourage you from using […]

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7 Thought-Provoking Kickstarter Projects

In this series, I highlight some of the interesting choices made by recent crowdfunders regarding their project’s reward levels, stretch goals, and overall campaign design (the projects themselves, not the content or product). This isn’t an endorsement or promotion. Kingdom Death: Monster 1.5 Not a Retail Product: I think the biggest takeaway from this project is that it’s […]

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2 Recent Innovations on Indiegogo

Recently, crowdfunding site Indiegogo made two big moves: In addition to traditional crowdfunding, they now offer both standard e-commerce services and equity investments. Let’s talk about these changes, their impact on creators, and my thoughts. Standard E-Commerce Services Here’s how Indiegogo describes this service: “Entrepreneurs with products that are currently shipping can tap into Indiegogo’s […]

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