Blog

Viticulture Logos Are Here!

8 August 2012 | 1 Comment

When we asked our graphic designer, Maria Burke, to make a logo and a wordmark for Viticulture, we only had a few guidelines: Keep it classy and classic Make it clear that this is a wine/vineyard game Make it clear that this is a game Maria exceeded all of our expectations by creating the logo […]

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Coins and Victory Points

6 August 2012 | No Comments

We have an exciting update from our designer–the designs for the coins and victory points are complete. Let’s start with the coins. We’re going for a clean, classic look with the coins. The game is set in old-world Tuscany, so we based on the coins on Italian Lira. The actual coins in the game will […]

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The Conception of Viticulture: January 2012

3 August 2012 | No Comments

The next four iterations of Viticulture (3-6) simplified a lot of the concepts from the previous versions. Although we would return to the concept later, at the time I eliminated the worker cards that were on the table for anyone to hire. The cards were interesting, but I was starting to realize that the less […]

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The Conception of Viticulture: November-December 2011

2 August 2012 | 2 Comments

I originally came up with the idea of a wine-creation game back in November 2011. I had seen a lot of games run successful Kickstarter campaigns, and I thought it might be high time to make my lifelong dream of publishing a board game come to life. So I got to work. Why wine? A […]

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The History of My Board Games

27 July 2012 | 8 Comments

I want to start off this blog with a little history. Publishing a board game isn’t just a recent interest–it’s literally a lifelong passion of mine. I’ve been designing board games since I was a little kid. I loved the idea of creating a tangible, escapist way to play with others. I’ve written on my […]

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