I Backed a Backer: Salem

20 October 2012 | No Comments

Joshua Balvin, the creator of Salem: An Innovative New Strategy Board Game for 3-7 players and backer of Viticulture, was so kind as to answer my gauntlet of questions. If you’re future project creator or you’re interested in a behind-the-scenes look at game design or Kickstarter projects, I think you’ll find this really interesting. Joshua […]

Read More

How to Overfund Your Kickstarter Campaign: Part 2

17 October 2012 | 12 Comments

In the first part of this 2-part, pompously titled series (please take my advice with a grain of salt. I barely know what I’m talking about), I talked about the various places that people found out about my Kickstarter project. Today I’m going to talk about the three remaining datasets I have to share. See […]

Read More

How to Overfund Your Kickstarter Campaign: Part 1

16 October 2012 | 17 Comments

One of the perks of the Kickstarter backer survey that I’ve needed my backers to fill out for address info is that I can gather and learn from the data. And share it with you, of course. Let’s start with the all-important question: How did people originally hear about the project? (Keep in mind that […]

Read More

9 Backer Projects Worth Your Attention

11 October 2012 | 2 Comments

At the end of my Kickstarter campaign, I told all 942 backers that if they ever ran a Kickstarter campaign for a passion project of theirs, I want to support them in some way, whether it be a pledge, a post, feedback, etc. Because many of my supporters were people who started Kickstarter projects during […]

Read More

The Final Screenshot

8 October 2012 | No Comments

This is not the end of anything–really, this is just the beginning. But this is the end of Viticulture’s Kickstarter campaign. It has been an honor and a privilege to share this with all of you, and I wanted you to be able to savor this image forever:

Read More

Backer Poll: Metal Coins

6 October 2012 | 20 Comments

Why hello there, Kickstarter backers. Last night you saw the new stretch goals, including one in particular that has demanded a lot of attention: the metal coins. Currently we’re not on pace to reach the $70k necessary for me to financially justify providing the metal coins in every pre-ordered game (you’ll see why in a […]

Read More

The Final 48 Hours

5 October 2012 | No Comments

We’re entering the final 48 hours of the Viticulture Kickstarter campaign, so I’ve added a few new stretch goals to stir the pot. What do you think? Do this inspire you to share the campaign one more time with friends, family, gamers, wine drinkers, wineries, and wine merchants?

Read More

Game Design Interview: Story Realms

2 October 2012 | No Comments

One of the perks about becoming a game designer is that you get to meet other game designers. I haven’t actually met the creators of Story Realms, another game that’s on Kickstarter right now, but we’ve corresponded a bit during our overlapping Kickstarter campaigns, and we decided to do dual entries about our games. You’ll […]

Read More

Backer Poll: Which Art Should Be on the Back of the Game Board?

30 September 2012 | 4 Comments

Thanks to the $35k stretch goal, we are definitely producing a double-sided game board. One side will have art with all of the various identifying text overlayed on top of it. The other side will remove those labels for players who don’t need them, and it will replace the key with outlines for placing the […]

Read More

Backer Poll: Is Bigger Better?

26 September 2012 | 31 Comments

Recently the question of card size came up on the comments section of a Kickstarter update for Viticulture, so I thought I’d explain the rational behind the current card size and give you the opportunity to change it if you would greatly prefer a larger card size. Currently we have four decks of “mini” (44 […]

Read More
© 2020 Stonemaier Games