Blog – Page 91 – Stonemaier Games

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10 Ways I Would Update the Kickstarter Platform

Over the last few years, I’ve been really impressed by Kickstarter’s evolution as a crowdfunding platform. Their changes have been slow and deliberate, but almost every change brings a significant improvement to the previous version. Almost exactly 2 years ago, I wrote a post about Kickstarter’s limitations. Several of the ideas I mentioned have since […]

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3 Mistakes I Made on My First Kickstarter Tabletop Game Project…and How I Fixed Them in the Successful Relaunch: A Guest Post by Ryan Wolfe

Ryan has been a reader and active commenter on this blog for a long time now. He’s run a number of successful Kickstarter projects, but his first big one, a tabletop game called Shadowstar Corsairs, unfortunately did not reach its funding goal (despite raising over $30,000) However, Ryan recently relaunched the project, and I’m happy […]

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Kickstarter Lesson #148: Google Analytics

Since its inception, Kickstarter has made it a bit difficult to find out exactly where backers come from. Each project dashboard provides some referral data, but its often convoluted. This is still a bit of an issue, but last week Kickstarter announced a big step in the right direction: Creators can now link their project page […]

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Kickstarter Lesson #147: Prefundia

[Update 2023: Prefundia is no longer in operation.] Prefundia is a web app that helps creators to build a crowd before the crowdfunding campaign and then announce the launch of the project. It’s free and easy to set up, and I think it’s a service with good intentions. But I wouldn’t recommend using it. I had […]

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Live-Blogging Lesson #7: What Do Backers Look for When Returning to a Project via the 48-Hour “Remind Me” Message?

In less than 12 hours, Kickstarter will automatically send out a notification to anyone who selected the “Remind Me” button during the campaign (and hasn’t already pledged) for my treasure chest project. So today I thought I’d discuss what backers look for when returning to a project. This is highly subjective, as I’ll be speaking from […]

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