It’s Alive!

23 August 2012 | No Comments

Tonight,¬†after two decades of designing board games, 10 months of creating and playtesting Viticulture, and over a month of nailing down every tiny detail for my Kickstarter campaign, the project page just went live. We have a long way to go in this journey, and we’d love to have you along for the ride, even […]

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Video Overview of Viticulture

21 August 2012 | 2 Comments

Last night I pulled out various components and art and prototypes to film the much-request rules video for Viticulture. I thought the video might be about 10-12 minutes long. It’s over 26 minutes. It’s really not a very complicated game. But everything’s slower on video. You could probably read the rulebook (especially with visuals) and […]

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Kickstarter Advertising: Your Thoughts

19 August 2012 | No Comments

We’re launching our Kickstarter campaign for Viticulture later this week. Everything hinges on this campaign–if we don’t raise enough to cover the cost of a minimal shipment of Viticulture, Viticulture won’t be manufactured. The roots of the campaign will come from friends and family, but we need to raise $25,000, so we need to attract […]

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The Viticulture Board and Concept

14 August 2012 | 2 Comments

We’ve been working on Viticulture for almost a year now, and so we’ve gone through dozens of prototypes. Early on in the design, there was no common board–I wanted players to be able to develop their own strategies without conflicting with the other players. But I learned about halfway into the process that conflict is […]

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The Stonemaier Games Logo

10 August 2012 | 2 Comments

“Finalized” is a nebulous term for a fledgling company that can easily change anything at any time, but it’s nice to say that some things are finalized (for now). Thus, today we finalized our Stonemaier Games logos! So, we have a secret…we’re not a German board game company. Surprise! Nor do we want people to […]

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Viticulture Logos Are Here!

8 August 2012 | 1 Comment

When we asked our graphic designer, Maria Burke, to make a logo and a wordmark for Viticulture, we only had a few guidelines: Keep it classy and classic Make it clear that this is a wine/vineyard game Make it clear that this is a game Maria exceeded all of our expectations by creating the logo […]

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Coins and Victory Points

6 August 2012 | No Comments

We have an exciting update from our designer–the designs for the coins and victory points are complete. Let’s start with the coins. We’re going for a clean, classic look with the coins. The game is set in old-world Tuscany, so we based on the coins on Italian Lira. The actual coins in the game will […]

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The Conception of Viticulture: January 2012

3 August 2012 | No Comments

The next four iterations of Viticulture (3-6) simplified a lot of the concepts from the previous versions. Although we would return to the concept later, at the time I eliminated the worker cards that were on the table for anyone to hire. The cards were interesting, but I was starting to realize that the less […]

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The Conception of Viticulture: November-December 2011

2 August 2012 | 2 Comments

I originally came up with the idea of a wine-creation game back in November 2011. I had seen a lot of games run successful Kickstarter campaigns, and I thought it might be high time to make my lifelong dream of publishing a board game come to life. So I got to work. Why wine? A […]

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The History of My Board Games

27 July 2012 | 8 Comments

I want to start off this blog with a little history. Publishing a board game isn’t just a recent interest–it’s literally a lifelong passion of mine. I’ve been designing board games since I was a little kid. I loved the idea of creating a tangible, escapist way to play with others. I’ve written on my […]

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