Scythe Encounters

Scythe Encounters

Designed by Jamey Stegmaier and fans of Scythe | Art and Worldbuilding by Jakub Rozalski

a boxed set of 32 new promo encounter cards (43-74)

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Order from Stonemaier Games

(delivers before release date)

Pre-Order from Retailers

(December 7 release date)

Scythe Encounters is a boxed set of 32 new promo encounter cards (43-74) designed by fans of Scythe and developed into the final cards by Jamey Stegmaier. We recommend that you play with this deck of cards by itself a few times to experience the new options before shuffling them into the original encounter deck.

Media

Release Details

  • Worldwide English retail release on December 7, 2018 (MSRP: $20; SKU: STM641).
  • Available in other languages in 2019.
  • This product will not be available at Essen Spiel.

The Story

In June 2018, Scythe fans were invited to design ONE encounter card using specific art. Jamey reviewed the submissions, selected his favorites (often mixing and matching various submissions), edited them, and is in the process of publishing them. The design guidelines were:

  • Players must have options
  • Consistent with existing encounters
  • Appropriate word count and length
  • Applicable to any configuration of Scythe
  • Outside-the-box options

Fixes

  • Luke Sheldon is the designer of card 48.
  • Tim Cherna is the designer of card 62.

Rules

  • Some cards include “secret” options in parentheses that should not be read out loud. If you choose that option, keep the card face-down until you use its ability by sharing it with all players. If Polania choose the secret option as 1 of their 2 choices, they must only read the non-secret option out loud until they use the secret ability.
  • When playing against the Automa, if an encounter card has the “no Automa” icon, you may choose to discard it and redraw, as one or more of the options may not apply. This icon appears on 11 cards.

74 Comments on “Scythe Encounters

  1. I have a few questions: Do encounters have to work for a player that only has the base game? Will the best one per each image be what makes it into the promo pack? (What if there were 2 amazing ideas for 1 card, but only a pretty good idea for another?)

    1. Jamie:

      “Do encounters have to work for a player that only has the base game?” They must work for any configuration of Scythe, but you could probably find creative ways to give players options if they happen to be playing with certain expansions.

      “Will the best one per each image be what makes it into the promo pack? (What if there were 2 amazing ideas for 1 card, but only a pretty good idea for another?)” Yes, one per image. I’ll pick the best submission for each image.

  2. So much great artwork made it hard to choose what card/idea to use! I also enjoyed that you linked to the form four separate times. Very thorough, haha!

  3. To whomever decided that “Click on one to embiggen” was appropriate text to put on this page… I love you.

  4. Jamey – I recall you saying we could edit our entries until June 15, but is there a way to recover the entry we already submitted? Clicking on the form link just brings up a blank form.

    1. The link is on the page that popped up immediately after you submitted your entry. You might be able to find it in your browser’s history; if not, just make a new submission for the same card, as I’ll only use the newest submission for each person.

      1. Looks like I can’t rescue the link from my history – just a blank document. That’s okay, I really just wanted to see what I’d written, not make changes. I’ll wait for when my prize is mailed to me.

        ;)

  5. I just submitted one for 73, I was curious if you could at least say if it at least meets the guidelines of acceptability. You don’t have to tell me if you like it or not. I just really don’t want to be disqualified for something I overlooked.

    1. Sorry David, if I do it for you, I’d have to do it for all 150+ submissions, and I can’t do that. If you have questions about a specific guideline that you want to ask here, I’m happy to answer it.

  6. Awesome contest!! Just submitted one and enjoyed creating it. I wish I could do one for all of them. Enjoying Scythe a lot! Cannot wait for my Wind Gambit expansion to come this week!! Bye Bye Weekend!

  7. Hi Jamie, what a fantastic opportunity to be immortalized in one of the best games on the market! Have you considered writing the name of the winner on the card instead of the box? In small font just above the card’s text box or beside the number. I’d love to be reminded that the card I’m encountering during a game was designed by a fan!

    Thank you for always thinking of new ways to engage your fans!

  8. Hi Jamey, when do you think this promo pack ll be released, I consider preordering RoF but maybe i should just wait and ordrer it and the promo pack at the same time.
    Thanks in advance :)

    1. Oliv: I think you will be waiting a long time if you do that. :) From the minute I tell Panda to start making a product to the minute it arrives at a retailer is 5 months minimum. And that minute hasn’t even happened yet, as I haven’t picked the winners, nor has my graphic designer put the text on the cards, nor have they been proofread, etc.

  9. I’ve never played Viticulture automa, but how does it handle when a choice is given to other players to accept a benefit? Trying to come up with something similiar for Scythe with offering resources/payment, but not sure how you would have it jive with the automa mechanic.

  10. Those entries make quite a list of creativity. Very happy to have my entry selected (#74), thank you Jamey! And I really like your suggested adjustment for option 2. That was the one I was least happy with. But that suggestion both fits the theme very well and is a nice extra interaction with the board. Wish I had thought of that :)

  11. Jamey: Thanks again for holding a great contest for new Encounter Cards. I know mine was way outside that box you mentioned above “Think outside the box for these encounters”. I really enjoyed it and assume that since I did not receive an email I was not one of the chosen one. — Thanks again Jamey
    — John

      1. Jamey: I checked all my mail, and will try to look again. I know my entry was for #50, and I will check again. — Thanks
        — John

          1. Jamey: No worries, I appreciate the opportunity and I knew going in that I would be thinking way outside the box. And you know what they say… “Only Dead Fish Go With the Flow” – Thanks again Jamey
            — John

  12. Wow people put a lot of effort in to those. The winning encounters are amazing. If I spent a few hours thinking about an encounter I don’t think it would be half as good as those. I can imagine how they would spark brand new ideas for you Jamey, it must be great to haven gotten all those wonderful entries.

        1. John: I’d like to keep some things a surprise. :) Honestly, I think the best way to play the first few games with the new encounter cards is to not look at them in advance and instead just play a game with them, discovering them as players reach encounters.

  13. Hey Jamey, I don’t know if you already mentioned this. I’m sorry if you did.
    Will this product be available to purchase at Essen Spiel this year?

  14. Jamey, when will we know if we were in the first 1900 orders? I’m a champion and was excited to see this news today! Can’t wait! Thanks!

  15. hey stegi, why it doesend have the old promocardsets in german????? i ask feuerland spiele but they kidding me only and dont answer me legit…

  16. Hi Jamey,

    I see a comment asking that the names of the winners be printed on the actual card. Did that come to fruition? I ask because I’m interested in new encounters, but honestly not interested in buying a product with peoples names on them.

      1. Got it and thanks! Absolutely love this game, but I stay away from products that have the designers name on them. Cheapens it in my opinion and takes away from the theme. Like if you put Jamey Stegmaier all over the game…

  17. If you were to become a character in a game of Dungeons and Dragons what character race, class, and alignment do you think would become?

  18. Cool, a really fun idea to expand on the way the encounters work. Looking forward to this one, especially since I don’t have the promo cards from the kickstarter. :)

    Perhaps a question you can’t answer, but I was looking at the map of Europa 1920+, and have to ask. How come you did not add a “Turkoman Sultanate” or something like that, a faction inspired by the Ottoman Empire?
    Given the setting they would seem like a natural fit? They could have a faction ability like “Trade blockage. When an enemy spends a resource located in a space adjacent to a Turkman unit, the enemy must pay the Turkoman player $1 per resource spent.” :D

    Perhaps it’s just the historian in me that saw the map and figured that the Crimean wars were fought right next to the factory position. Basically Albion, Rusviet, Crimea and “Turkomans” given the 1920+ setting.
    As I have understood it, there will be no more expansions with factions right?

    1. That’s a good question for Jakub! He’s the one who decides the scope of the world and which factions enter his 1920+ alternate universe. You’re correct that there will be no more expansions with factions, though we’re happy for fan creations to exist. Feel free to design your own faction and share it in the Scythe Facebook group or BoardGameGeek. :)

      1. Inspiration isn’t easy to control I guess? :)

        Hmmm… given that I’m rather good at sculpting, it would be kinda fun to make a new faction, though making balanced rules really is a challenge, especially without a large base of playtesters (as I have played wargames and boardgames most of my life, I have to say I am rather impressed by your efforts as a game designer!).
        However, the art by Jakub really is at the core of the entire setting, so it feels a bit backwards to design rules for a faction that lacks art. But one has to start somewhere. :) Thanks for the fast reply!

  19. Where was this June contest publicized? I’ve been a Scythe fan since the beginning and would have loved to enter one, but I never saw word of it. I used to get the Stonemaier emails but they stopped coming.

  20. Sorry if I missed it, but is this a new artwork, or is it “reused” artwork from previous encounters and/or other cards. Thanks a lot! (As you can see, Im interested :D )

  21. I just got my encounter card in the mail! SOOOOO stoked! I wanted to know if there is going to be a similar thing for factory cards? I was thinking it would be really cool to have a Tesla coil that can destroy mechs but at the high cost of 3-4 popularity. Anyways I am really excited to add these card to my campaign.

  22. We hadn’t actually looked at any of the cards before using them. And the first one that came up this Friday was “Pay $5, take a Factory card, destroy the rest” (paraphrased). Well, it came super early in the game and dropped like a bomb! LOL

  23. Got my cards and played our first game, and wow they really change things up. Personally wasn’t a fan the first time because one of the cards robbed me of a victory and it felt like losing to luck rather than strategy, but I’m sure I’ll get over it.

    There are a few things I wonder though. For example, one of the cards allowed a character to move to a new hex. Is this considered a move action? Can Albion or Togawa deploy a flag or a trap on the new hex? (Which actually brings up another question though this is more about the invaders expansion: tokens occur at the end of a move, but so do encounters, so which happens first? Do you drop your token first or process the encounter first?)

    Secondly, we had a card come up that moved your character up to three hexs, which put the character in contact with another encounter. Do they they then get to take that second encounter before taking their bottom action? And again, can they deploy a token afterwards?

    Thanks for a great set though. I love how you keep changing the game up!

    1. Thanks for your questions! I’ll answer below.

      For example, one of the cards allowed a character to move to a new hex. Is this considered a move action?

      –No, it’s not a move action.

      Can Albion or Togawa deploy a flag or a trap on the new hex?

      –No, they cannot.

      Which actually brings up another question though this is more about the invaders expansion: tokens occur at the end of a move, but so do encounters, so which happens first? Do you drop your token first or process the encounter first?

      –I always have to look this up. :) Here’s how we say it in the rules, “After ending your
      character’s movement (unless they enter combat and/or an encounter, in which case they must wait until all units have moved and the combat/ encounter has been resolved on that territory), the Albion player may place a Flag token from their supply on the character’s territory.”

      Secondly, we had a card come up that moved your character up to three hexes, which put the character in contact with another encounter. Do they they then get to take that second encounter before taking their bottom action? And again, can they deploy a token afterwards?

      –Yes, they get to take that encounter, but they’re official movement for the turn is already over, so they can’t place tokens.

      1. I always love it when players can go straight to the source, so thanks so much for being so engaged with the community!

        But your response does bring up the odd contradiction that I’m trying to get at.

        Because if, as the rules say, you place the token after the combat/encounter resolves, but then the encounter moves your character to a new hex, but their official movement for the turn is already over so they can’t place tokens as you say, then at what point can they play their token? Or do they sacrifice the option to play a token when they take the optional non-move-action “move” of the encounter. (My gut feel is that the token would be where the character ultimately ends up, but I hope I’ve clarified the problem. Or I’m missing something in which case sorry in advance for harping on it!)

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