Kickstarter Lesson #55: Starting and Sustaining a Kickstarter-Driven Business

12 September 2013 | 4 Comments

fundingdreamlogo2A few nights ago I got an e-mail from Kickstarter expert Richard Bliss asking if I had time to record a Funding the Dream podcast.

“You have time now?” he wrote back.

Game on.

I didn’t have anything in particular to talk about, so I asked Richard if there were any particular gaps in his podcast that he had been wanting to fill or that his audience had been asking for. After all, he’s posted 156 episodes of his 20-minute Kickstarter podcast to date–hasn’t he covered everything by now? I don’t want to be redundant.

“Trust me,” Richard said. “I’ll take care of that.”

And he was right.

We actually went a little over time, something Richard hardly ever does–that 20-minute constraint is golden for him, and for good reason. And although we jumped around a bit, to primary construct of the conversation ended up being what you need to do to actually start a Kickstarter project (long before you start hit the Launch button) and what you need to do in your life to sustain your Kickstarter-driven business and the passion that started it all. We also talk about Gen Con and introversion a bit.

I hope you enjoy our conversation. Thanks for the opportunity, Richard. Always great to talk to you, and thanks for everything you do for the Kickstarter economy.

Update 1/20/2014: Richard and I revisit this topic with a new spin here.

Update 12/15/2016: Lessons Learned from Quitting Kickstarter, Part 2

4 Comments on “Kickstarter Lesson #55: Starting and Sustaining a Kickstarter-Driven Business

  1. These podcasts are great listening! Regarding the 1/20/2014 podcast listed above, how have things been going with the Chinese partner you discussed? It seems we still don’t hear very much about the Chinese market, but perhaps it is going well? I can also understand if you don’t want to share this information, so feel free to keep your lips sealed!

    1. Thanks Dennis! I think the Chinese market is still growing, but it’s moving forward. We worked with the Chinese partner on Viticulture (they produced a Chinese-language version of it), and they bought a number of copies of Between Two Cities as well (English-language versions). I’ve enjoyed working with them!

  2. Hi Jamey. Cool! Glad to hear it is going well so far. It is interesting they only bought English language this time around. Do you have any thoughts about why that is?

    1. It actually follows the original pattern: Viticulture released only in English, and this company bought a number of copies. I’m guessing it sold well for them, because they later approached me and asked to create a Chinese-language version as part of the next print run. So I’m guessing if Between Two Cities sells well for them, I might get a similar request in early 2016.

Leave a Comment

© 2019 Stonemaier Games