Blank Slate Press
My First Kickstarter Campaign: The Untold Story
Viticulture
How to Overfund Your Kickstarter Campaign: Part 1
How to Overfund Your Kickstarter Campaign: Part 2
Lessons Learned from My Kickstarter Backers (on Jamey’s personal blog)
5 Kickstarter Mistakes We Made That You Can Avoid
The Results of Viticulture’s Money-Back Guarantee
Euphoria
How to Offer “Free” Shipping Worldwide on Kickstarter: A Comprehensive Guide
Lessons Learned: Insights, Mistakes, and Solutions for Offering Worldwide Shipping on Kickstarter
5 Kickstarter Mistakes We Made on Euphoria That You Can Avoid (and 1 Regret)
Statistics from the Euphoria Kickstarter Project
The Results of Euphoria’s Money-Back Guarantee
Tuscany
The Top 3 Mistakes We Made on Tuscany That You Can Avoid
5 Minor Mistakes We Made on Tuscany That You Can Avoid (and 3 Insights)
Statistics from the Tuscany Kickstarter Project
Everything I Learned About Shipping I Learned in Tuscany
The Results of Our Money-Back Guarantee for Tuscany
Treasure Chest
Top 10 Lessons Learned and Data Points from the Treasure Chest Kickstarter
Statistics from the Treasure Chest Kickstarter Project
The Results of Our Money-Back Guarantee for the Treasure Chest
Between Two Cities
The Top 3 Mistakes I Made on the Between Two Cities Kickstarter Project That You Can Avoid
Statistics from the Between Two Cities Kickstarter Project
Treasure Chests 2-4
Statistics from the New Treasure Chest (2-4) Kickstarter Project
Behind the Scenes of Shipping 6,500 Kickstarter Rewards
Viticulture Essential Edition
Statistics and Lessons Learned from the Viticulture Essential Pre-Order Campaign
Scythe
The Top 3 Mistakes I Made on the Scythe Kickstarter (and a Few Things I’d Do Again)
Statistics from the Scythe Kickstarter Project
Insights from Fulfilling Scythe, Part 1
Insights from Fulfilling Scythe, Part 2
Results of Scythe’s Money-Back Guarantee
Moor Visitors
Why We’re Running a Pre-Order Through Retailers
Lessons Learned from the Moor Visitors Pre-Order Campaign: Part 1
Lessons Learned from the Moor Visitors Pre-Order Campaign: Part 2
Token Trilogy & Metal Coins
Why We’re Not Using Kickstarter for the Token Trilogy Pre-Order Campaign
Statistics and Lessons Learned from the Token Trilogy Pre-Order Campaign
Tuscany Essential Edition
Lessons Learned from the Tuscany Essential Pre-Order Campaign
Invaders from Afar
Lessons Learned from Quitting Kickstarter as a Creator, Part 1
Lessons Learned from Quitting Kickstarter as a Creator, Part 2
Lessons Learned from Quitting Kickstarter
Lessons Learned from Quitting Kickstarter as a Creator, Part 1
Lessons Learned from Quitting Kickstarter as a Creator, Part 2
Lessons Learned from Quitting Kickstarter as a Creator, Part 3
Lessons Learned from Quitting Kickstarter as a Creator, Part 4
Charterstone
Lessons Learned from Charterstone
Rhine Valley
Lessons Learned from Rhine Valley and Stonemaier Champions
My Little Scythe
5 Lessons Learned from a Precise Launch Day
Between Two Castles of Mad King Ludwig
Wingspan
How Wingspan Took Flight in the First Week
The Wingspan Preorder: Stats, Mistakes, and Lessons Learned
Wingspan Release Day: An Apology and an Explanation
Euphoria Expansion
The Euphoria Expansion Preorder: Less Ignorance, More Bliss
Tapestry
Teasing Information Before a Big Announcement
A Different Type of Project Video: Stopmotion
Review Embargos, Quality vs. Price, and Other Tapestry-Inspired Topics
Damned If I Do, Damned If I Don’t?
Wingspan European Expansion
New Strategies and Methods Used for the Wingspansion Launch and 2019 Charity Auction
Pie in the Sky (My Little Scythe Expansion)
Why We Professionally Photograph Our Games
10 Brand Extension Strategies for Tabletop Games
How I’m Trying to Idiot-Proof Myself
Pendulum
4 Publishing Insights About Pendulum
Wingspan Oceania
New Strategies and Lessons Learned from the Wingspan Oceania Preorder (so far)
Red Rising
Red Rising and Our $10,000+ Gift to the ACLU
Red Rising and Working with a Major Intellectual Property
Advanced Review Day for Red Rising!
Do You Support Small Content Creators?
Price: Secrecy, Flexibility, and Patience
Rolling Realms
Your Best Work, Mediocrity, and Creating for Creation’s Sake
One Surprise After Another: The Rolling Realms Story
Libertalia: Winds of Galecrest
Evaluating the Announcement-Review-Preorder-Fulfillment Gap
What Happens When You Ask People Why They *Didn’t* Preorder Your Product?
Viticulture World
The Big News: Lessons Learned from Announcing Viticulture World and the Wine Crate
South America, Cultural Consulting, and Fixing a Big Mistake
Viticulture World and the Wine Crate: Stalling for the Preorder
Wingspan Asia
Why We Started Teasing Wingspan Asia Now
Expeditions
Eager Mechs: Exploring the Expeditions Surprise
Tapestry Fantasies & Futures
The Value of Design Diaries (and Eco-Friendly Expansion Packaging)
Rolling Realms Redux
Teaser, Preorder, or Launch: Our Three Announcement Methods
Apiary
7 Lessons Learned Designing Apiary (by Connie Vogelmann)
Is There a Future for Written Reviews?
Wyrmspan
Wyrmspan: Lessons Learned from Our Biggest Announcement Ever
Wyrmspan: Thoughts and Strategies from Our Biggest Launch Ever
8 Comments on “Insights from Our Projects”
Leave a Reply to Stonemaier Games » Statistics from the New Treasure Chest (2-4) Kickstarter ProjectCancel reply
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Grayson: My pleasure! Thank you, and that’s an interesting question. I’ve only followed a few film projects, and all of them have included existing audiences/fans for a specific IP.
I would say that it’s possible to actively engage backers without having them impact the product itself. For me, that element is about presence and responsiveness–simply showing them that you’re reading, listening, and responding can make a big difference.
I have been reading your book and have learned so much. Thank you for spending the time to put all of this valuable information together as a resource for the rest of us.
One question as arisen while I have been plotting and planning my Kickstarter campaign. How would one create interest in a film on Kickstarter? The rules of product design are not so clear in this market. I say this after 20 years a UX Designer who completely believes in putting users first.
With very few exception any art, film, or music that done to please the perceived customers is instantly a poor product. I would even go on to say that it’s the artists unique voice that consumers are looking for which means much of the product is about the artist.
How would someone reconcile the need for user-focused communication with the users when in order to create the highest quality product all the users must take a back seat?
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