Creating Prototypes for Reviewers
- Creating Promo Cards for Reviewers
- Kickstarter Lesson #85: Card Frames
- Kickstarter Lesson #78: Creating Card Prototypes for Third-Party Reviewers
- Kickstarter Lesson #83: Custom Meeples and Review Prototypes
- Live-Blogging Lesson #9: No, It’s Just a Prototype
Overall Considerations for Retail Sales
- How to Design and Publish an “Evergreen” Board Game
- The Compelling Power of Solo Play for Tabletop Game Kickstarters
- Kickstarter Lesson #59: The Myth of MSRP
- The Secrets to Making Your Tabletop Games Kickstarter Project Appealing to Retailers
Crowdfunding Considerations
- To Kickstart or Not to Kickstart: The Top 10 Reasons to Launch a Product via Crowdfunding
- Post your project launch and end dates here
- Kickstarter Lesson #87: Custom Art
- Kickstarter Lesson #67 (video): Print-and-Play Reward Levels
- All Kickstarter Lessons
Marketing
- Kickstarter Lesson #94: The Top 10 Ways to Survive and Thrive on Board Game Geek
- The Current State of Play-and-Win (2017)
- An Open Letter to Small Game Conventions from a Tiny Publishing Company
- Kickstarter Lesson #119: Release with a Boom, Not a Whimper
- Kickstarter Lesson #76: How to Run a Game Expansion Kickstarter Campaign
Manufacturing Considerations
- Kickstarter Lesson #184: How Many Units Should You Make?
- Live-Blogging Lesson #11: Foreign Translations and Language Independence
- Legends, Lore, and Insights About Creating Pre-Painted Miniatures for a Crowdfunded Game
- Kickstarter Lesson #53: Replacement Parts
Conventions
- Kickstarter Lesson #37: Conventions and Face Time
- Top 10 Things You Should Know About Gen Con
- The Top 10 Things You Should Know About Gen Con if You Know Nothing About Gen Con
- Top 10 Lessons Learned and Highlights from Gen Con 2014
- Top 10 Highlights and Lessons Learned from Gen Con 2015
- Top 10 Highlights and Lessons Learned from Gen Con 2016
- Top 10 Highlights and Lessons Learned from Gen Con 2017
- Design Day 2016
- Design Day 2015
- Design Day 2014
2 Comments on “Develop Board Game Projects”
Leave a Comment
If you ask a question about a specific card or ability, please type the exact text in your comment to help facilitate a speedy and precise answer.
Your comment may take a few minutes to publish. Antagonistic, rude, or degrading comments will be removed. Thank you.
My question is about a way to connect with board game design and development professionals — creatives, graphic designers, component manufacturers, translators, playtsters, etc. Individually, I’m sure one could spend a lot of time finding folks who have each of these skills, but is there one marketplace where i could go to find professionals who have specific experience with board games? Something like Upwork (https://www.upwork.com) but for the cardboard community? If not, given the changes in the industry (consolidation with big companies, lots of mediocre games, growth in overall segment) do you think there is a market for one?
Matt: Thanks for your question. There are a few good resources to check out. Boardgamegeek.com is a catch-all for everything related to board games. The Board Game Design Forum (https://www.bgdf.com/) is another great resource. And James Mathe’s blog (listed on the above page) is a fantastic resource as well.