Update 10/31/2013: The contest is closed. Congrats to Justin Killam for his expansion design, and a big thank you to everyone who entered!
We are currently designing our next project, an expansion pack for Viticulture. We envision that this pack will include at least 3 expansions to the original Viticulture game plus the Arboriculture expansion (available through the 2014 Kickstarter campaign for the expansion pack).
Given the wonderful reception Viticulture has received from the gaming community, we would like to give you the opportunity to design one of the expansions in the expansion pack. The winner of this contest will receive $2,000 from Stonemaier Games.
Please read through the details below and ask us any questions in the comments section.
Rules and Guidelines
- Second Edition: The Kickstarter campaign for the Viticulture expansion pack will also include the option to receive the second edition of Viticulture. Aside from some small cosmetic changes, the second edition of the game will be exactly the same as the first except that the grande worker will be included. His ability is that when he’s placed on an action space, he gets the middle action space bonus even if he’s not on the middle action space. We are considering expanding his abilities to also allow him to take an action that is already full (he would not get the middle action space bonus if he used that ability. Other proposed changes are that there would be a way to turn money into victory points at the end of the game and that there be a different way of rotating first player, but we are not as likely to make those changes in the core game as we are to add those capabilities in the expansions. UPDATE: See the two official changes here.
- Grand Prize: The winner of the contest will receive $2,000. You may work together with friends and divvy up the reward, but we will only it to one person (via PayPal or check). Maximum of one entry (i.e., one expansion) per person. We won’t guarantee that we will use the winning design in any future expansion pack, but we do guarantee that a grand prize will be awarded for this contest if there is a submission that meets the following guidelines. We retain the right to change or adapt the winning entry as we wish. If the winning entry makes it into the expansion pack, the designer(s) name(s) will be on the rulebook.
- Rights: We own the rights to all entries and ideas submitted to this contest. We retain the right to use ANY idea submitted to us (whether or not the idea is part of the winning entry), and that all entries must include a signed waiver indicating as such (download here). We will credit you in the rule book if we use a concept of yours that we hadn’t previously thought of.
- Experience: All participants in the contest must have played the original Viticulture game at least a dozen times with various numbers of people. UPDATE: You don’t need to have played the Arboriculture expansion, but you should be aware of how it works (so you don’t replicate what we’ve already done with that expansion) by reading the rules.
- Eligibility: Stonemaier Games advisory board members are not eligible to participate in this contest.
- Polished Submissions: We are looking for polished submissions, not ideas or concepts. They must go through the full development cycle of designing, playtesting, redesigning, blind playtesting, redesigning, polishing, and final playtesting.
- Art and Design: Neither custom art or custom components are needed (we have our own artist for the final version), but placement art and user-friendly graphic design are recommended for the final submission. Send us a prototype that we’re happy to play and clear, easy to understand rules in English (Word format is fine). Viticulture is a 2-6 player game, so make sure to submit enough components to play with the full range of 6 people.
- Due Date and Address: All hard-copy prototype entries (no PnPs allowed) are due on October 15, 2013 at 6352 Forsyth Blvd, St. Louis, MO 63105. UPDATE: We will not return prototypes. Early submissions are welcome, but they may not be changed or updated after we receive them. We will make our selection by November 3 pending any unforeseen issues, and the winner will be paid immediately upon selection. UPDATE: We will give our reasons for selecting the winner, but we will not give our reasons for not selecting the other entries.
- You’re on Your Own: We will not help you with your expansion design. No designer will get the special treatment of collaborative brainstorming, idea-generating/vetting, or access to lists of blind playtesters—we need to remain fair and impartial to all designers. The ONLY questions we will answer about the contest are those asked publicly on the contest page of our website. No exceptions.
- Theme and Components: The expansion must include a player mat extension to the original Viticulture player mat (width can differ, but the height should be 169mm). Other additions are permissible as well, but the original board and original player mat must remain the same (i.e., the expansion must be compatible with first-edition copies of Viticulture). You may add new victory conditions, new types of cards, new versions of existing types of cards, new wooden components (no molded plastic miniatures, though). Ideally the expansions will add depth, not complexity or time (the goal is still 20 minutes per player). The expansion should keep the spirit of the original game and should expand upon the overarching Tuscan/Italian theme. Possible themes to consider are: Cheese, modernization/technology, festival, pizzeria/restaurant, gelato, Roman Gods, merchant/shipping, etc. The new expansion should be able to be played without Arboriculture, but if you want to creatively expand upon concepts or cards from Arboriculture that allows the new expansion to be played even if a player doesn’t own Arboriculture, that’s fair game.
Please check back here periodically for updates (to be marked either below or with “UPDATE”) in case any universal question needs to be answered in the main guidelines. This is the first time we’ve done this, so we apologize if it’s a little rough around the edges.