What Should You Do? – Stonemaier Games

What Should You Do?

During a recent road trip, we discovered and listened to a number of episodes of the excellent How to Save a Planet podcast. I’d highly recommend it–it’s just as entertaining as it is informative.

On many episodes of the podcast, co-hosts Ayana and Alex address a question that any listener might wonder: What should I do? As in, if I care about X (in their case, climate change), what should I actually do.

Their solution is a Venn diagram that asks 3 questions:

  • What brings you joy?
  • What are you good at?
  • What is the work that needs doing? (or, in other words: What problem needs solving?)

I though this was an excellent set of questions for any entrepreneur, crowdfunder, or content creator, hence why I’m sharing it with you today. If you’re like me, even if you’re entrenched in a specific role, job, or career, you might still find yourself asking–in a micro or macro way–what should I do? Should I pursue this new project? Should I try out a new form of social media or marketing? Should I be a designer or a publisher?

What Brings You Joy?

I think the diagram says it best: “Neglecting your joy will lead to burnout.” The most common example of this I see is when media creators go down a specific path with their channel/platform (e.g., I’m going to make unboxing videos!), only to realize that they’re more excited to do something else (e.g., write articles about game strategy). But because they’re so entrenched in their original self-branding, they don’t give themselves permission to actually do the thing that brings them joy. The result is that their content ends up feeling like a chore.

So I’d say this: Let this answer be fluid, and leave room to add to it later. What brings you joy today might be different than what brings you joy tomorrow.

Oh, and be open to finding the limits of your joy. For example, I like making videos about game design. I don’t, however, enjoy editing videos–if I added editing to the process, I would no longer find joy in filming my thoughts. So most of the videos I make are single unedited takes (Joe adds some nice flourishes to my long-form videos).

What Are You Good At?

Go ahead, give yourself some affirmation and acknowledge the things you’re good at. Think about your past few jobs, your hobbies, your relationships, your education, etc. What tasks have you been proud of? What types of compliments have you received?

I particularly love the intersection between this and the joy question. I bet you’re very good at something that you don’t particularly enjoy, and I also bet you love doing something that you’re not particularly good at. Find the overlap.

What Is the Work That Needs Doing?

This is such a big question that I think it works best when you already have an overarching topic in mind. For the How to Save a Planet, it’s addressing climate change. For you, it might be about starting something new (a company, media, game, etc), or it might be a decision within something you’ve already started. That’s where the question, “What problem needs solving?” might be slightly more helpful.

Honestly, a huge chunk of my job involves (a) trying to solve problems and (b) trying to identify potential problems and preventing them from happening. I’m learning to frame these solutions within the context of the other two questions (joy and ability).

For example, many game companies attend Gen Con, so for a few years, Stonemaier Games had a modest presence at the convention. But I wouldn’t say we were particularly good at it, and it brought us considerably more exhaustion than joy. But that wasn’t the case for Meeplesource, a long-time partner: They’re very good at Gen Con, and they have a lot of fun with it. So Meeplesource now represents Stonemaier Games at Gen Con (specifically, pre- and post-pandemic).

***

I don’t necessarily think there is a correct order to asking these questions, as the answer ends up being the intersection of all three (the answers found in each circle). I hope this exercise is helpful for you the next time you’re wondering what you should do–I’d love to hear the results in the comments below!

Also, here’s an interesting tidbit I learned from the podcast: The thin type of plastic used for bubble wrap is rarely used for recycling (i.e., recycling centers rarely process it) and can even clog up recycling machines, whereas paper is much more easily recycled. Something to consider when you talk to your fulfillment centers about packaging options.

Also read:

If you gain value from the 100 articles Jamey publishes on this blog each year, please consider championing this content!

6 Comments on “What Should You Do?

Leave a Comment

If you ask a question about a specific card or ability, please type the exact text in your comment to help facilitate a speedy and precise answer.

Your comment may take a few minutes to publish. Antagonistic, rude, or degrading comments will be removed. Thank you.

  1. Hello again. I have been working as a freelance Web Designer (and I love my job) for several years now and games for me have always been a hobby, a passion to devote my free time to. But last year, at the Modena Play event here in Italy, I attended a lecture by Enoch Fryxelius where he talked about how Terraforming Mars does not set itself the goal of teaching people (as a Phil Eklund game could possibly do). ) but to inspire players. This idea has completely shattered my perspective on the impact a board game (but really all interactive designs) can have on people. I know it may sound very strange, but for some years now I have been looking for a way to make my contribution to “humanity”, do something for others and what is the best way but to develop a board game to educate people on climate change? So a few months ago I started jotting down ideas, and here I am studying how to put this strange project into practice. All this words to say that in fact you are quite right. But I think the problem in my opinion is that time is always so short and there are too many interesting and stimulating things to do and in modern society it is difficult to be successful if you don’t specialize in something, don’t you think? It is also true that success is not always the same as happiness. What do you think about it?

    1. I love the idea of games inspiring people to achieve greatness in some way (for themselves, for the world, etc). I think all of the best science fiction (literature and film) does the same.

      I agree that success isn’t inherently attached to happiness (unless you define your success around your own happiness).

  2. This is a question I have been struggling with for many months (“what should I do”), and I appreciated how you put it in context or simply acknowledge that what brings you joy today might not be the case tomorrow… And by the way, you’re absolutely right about betting that I’m good at things I dislike, and that I like things I’m not particularly good at, so I guess finding the “overlap” is the hardest part.

  3. In case you are curious, this is a play on the Japanese concept of Ikigai if you want to dig more into it.

See All Comments

Discover more from Stonemaier Games

Subscribe now to keep reading and get access to the full archive.

Continue reading