3 December 2012 | No Comments
One of my preferred strategies in worker-placement games is to make a lot of workers as fast as possible. Some worker-placement games have dissincentives for doing that, such as having to pay an annual upkeep cost per worker (e.g., Agricola and Stone Age). We opted for a different approach with Viticulture that is more similar to the Alien Frontiers method: There is a resource-based cost for obtaining workers, and more workers does not necessarily translate into more value.
That said, if your strategy is getting a bunch of workers, there are a few visitor cards that help you do so. Here are the three different approaches to adding more workers to your cadre outside of using the “train a worker for 4 lira” winter action space.