Interviews, Media, and Promotion Requests – Stonemaier Games

Interviews, Media, and Promotion Requests

If you would like to chat with Jamey on your podcast, YouTube channel, or blog, please contact him at jamey@stonemaiergames.com.

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If you would like to share some of your crowdfunding or entrepreneurial insights with our audience, please read the following:

Although our main focus at Stonemaier Games is to design and publish memorable gaming experiences, it’s also really important to us to be a positive contributor to the crowdfunding ecosystem. We want to show creators that it’s possible to achieve their dreams through crowdfunding in a way that is fulfilling for them and exciting, fair, and engaging for backers.

That’s our focus. Promoting crowdfunding projects just for the sake of promoting them isn’t part of our mission, nor do we do cross-promotion or paid promotions. We post interviews with project creators or highlight projects if (a) we philosophically like the way they structure and run their campaigns and (b) we think they have insights and innovations that will benefit other project creators.

99% of our interviews and mentions are initiated by us. If we really like what you’re doing and it fits the above requirements, we’ve probably already contacted you. Do not solicit us to promote your project.

However, there are tons of crowdfunding projects in over a dozen categories, so I’m going to miss out on a lot of cool stuff. Thus if you are a project creator who has actively engaged on this blog for a while and you think an interview or guest post will benefit the Kickstarter ecosystem as a whole, please contact contact@stonemaiergames.com and tell me (in brief) at least 3 unique insights and/or innovations you’ve implemented on your crowdfunding campaign or learned during the campaign.

It will benefit you greatly to have read my Kickstarter Lessons to avoid redundancy on those 3 insights/innovations when presenting your interview proposal to me. I’m looking for aspects of Kickstarter I haven’t already covered that will be interesting and helpful to other project creators.

Thanks, and I ask for your understanding if I don’t accept your interview proposal. I’m honored that you would approach me with a request in the first place, and I sincerely hope that you achieve your dreams on crowdfunding.

10 Comments on “Interviews, Media, and Promotion Requests

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  1. Hi..I am a volunteer at a very active nature center and we are interested in having a Wingspan game night fundraiser-win and take format would work for us. We’d invite
    60 people to come learn the game and play it for a “donation” to nature center. We would need between 5 and 6 games to make it work. Some of us from the nature center played it last night and had a blast…! Thanks for considering us

    1. Lorrie: Typically we only donate 1 copy of a game to a play-and-win, and we usually look at groups of 100 or more. However, feel free to contact me with more details at jamey@stonemaiergames.com and we can see if we can work something out.

  2. In the 2 player Essential game, we are limited to the one circle on the left which means no bonuses, is that correct? It seems to make the game very slow since we are limited in drawing cards or taking actions. Thanks for your help.

    1. That is correct, Mary Ann. As a result, a 2-player game might take an extra year or two over a 3-6 player game, but you also have more freedom when choosing on the wake-up track (you could wake up really late and still go first). We did add some 2-player bonus action spaces on the extended board in Tuscany, though.

  3. I have a children’s store and am looking to expand the products offered to expand to new customers. How could I go about carrying games you have for sale? Thank you, Russell Sherman

    1. Russell: While our games are typically for ages 14+, if you’d like to carry them, all hobby game distributors have them. Thanks!

  4. […] Guest Posts, Interviews, and Promotion Requests […]

    1. Hi, im working with a friend, developing a boardgame (dungeon crawling type, almost finishing it) and have already tested it a lot. I have read most of your KS lessons (thanks for the fantastic and comprehensive content, by the way), but as we see now, the competition and market saturation make it very hard to use KS to make it “see the light of day”, no? Too many big players, as we see it now and the “home made” works tend to get a disadvantage (specially in terms of promotion and exposition). What do you think, should we try to follow the crowdfunding way or try to find alternatives? Tks in advance!

        1. Tks for the quick reply Jamey! Indeed, ive already read this post and the part of “Community Building” point thats been hard to achieve for us, weve pratically checked all other points. We are even using the “10 daily actions…” to improve it, but its hard. Nonetheless, we are trying, and if we think that we did create some traction, maybe we will plan to launch a campaign… we have already a draft, but we are very far in terms of confidence to do it. Tks again for insight!

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