Blog

3 More Crowdfunding Videos

19 October 2017

It’s video day on the blog! Just like earlier this month, I’ve added 3 new short videos about Kickstarter, crowdfunding, and entrepreneurship to my YouTube channel. You can find the previous videos on our website or mixed in with my game design videos on YouTube. The corresponding written entries are in the description of each video (click through […]

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An Open Letter to Gamers from a Growing Publishing Company

16 October 2017

Dear gamer, Thank you for playing games, especially tabletop games. I’ve been playing board games since I was a little kid, well before I realized how important they were for an introvert like me. I’m incredibly fortunate that I now get to play more games than ever and that I’m able to design, develop, and […]

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5 Recent Innovations in the Kickstarter World

12 October 2017

In this series, I highlight some of the interesting choices made by creators regarding their project’s reward levels, stretch goals, and overall campaign design (the projects themselves, not the content or product). This isn’t an endorsement or promotion. Tinkerbot Games I’ve seen nice timelines on project pages, but I don’t think I’ve ever seen such a detailed timeline after a campaign […]

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10 Reasons That Determine Where We Buy

9 October 2017

Lately I’ve been thinking a lot about why I buy certain products from some stores and not others. I’m specifically referring to products that are identical no matter where you buy them (e.g., board games), not products that vary from vendor to vendor (e.g., hamburgers). No matter how you buy an English-language retail version of […]

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Do You Really Need a Website in 2017?

5 October 2017

A reader recently asked me this question. My initial (internal) response was, Of course! Any creator or business needs a website. But I realized how woefully inadequate that response was. It’s a reaction, not a justification. So I turned to our web developer, Dave Hewer, to see if he had a more robust answer. Dave […]

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Kickstarter Lesson #234: Batman, The 7th Continent, and Skipping Retail

2 October 2017

Would Batman use Kickstarter…and only Kickstarter? Stonemaier Games’ final Kickstarter campaign was nearly 2 years ago. We now only sell our games to distributors, and they sell to retailers, and retailers sell to consumers. This is the traditional model of game publishing. However, the polar opposite of this method has been used with great success […]

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Kickstarter Lesson #233: The Telepathy of Empathy

28 September 2017

There was a time when I had very little empathy. Then I stumbled into a way to learn it, and I’d like to share that method with you, as I think it may significantly improve your relationships with backers, customers, and people in general. Way back in 2007, I was just starting a new job […]

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Design Day 2017

25 September 2017

This weekend, Stonemaier Games hosted its fourth annual Design Day. On Saturday, various hosts in St. Louis (myself and a few others) held day-long game days at our homes. On Sunday, the Design Day itself featured 95 designers, playtesters, and gamers from St. Louis and around the country for 12 hours of playtesting and gaming. […]

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3 Red Herrings I Experienced While Planning My First Kickstarter (guest post)

21 September 2017

For my first Kickstarter–heck, even for my last Kickstarter–I pursued dozens of red herrings before I realized there was a better way. For example, for Viticulture there was a time when I thought I’d ship everything by hand…then I discovered fulfillment centers. I was recently talking about these false leads and lessons learned to fellow […]

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A Procrastinator’s Guide to Getting Stuff Done

18 September 2017

“I’d love to read ways that you have dealt with procrastination, wanting to give up, productivity tips, what held you back from making your first commercial board game or writing an novel until you were in your 30’s.” –Anthony G. in the comments of this blog entry This comment hit home with me because I’m […]

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