Sharing the Love…of Your Competition

17 September 2020 | 5 Comments

“I do appreciate the effort you put into communicating without ever publicizing your own games (which would be quite interesting to hear about sometimes).” These are the words of someone who commented on a recent video on my game design YouTube channel, where I’ve posted nearly 800 videos over the last 6 years. I’ve mentioned […]

Read More

“Is It Just Me?”: Why Fans Post About Outlier Mistakes

14 September 2020 | 11 Comments

Earlier this morning, I received a pledge manager notification for a Kickstarter project I backed a while ago. As I tried to complete the pledge manager, an error appeared: My reward level was sold out. I wasn’t sure if I had done something wrong or if there was an inventory error in the pledge manager. […]

Read More

Is This the Best Time of Day to Launch?

10 September 2020 | 11 Comments

Last month, I had a call to action for Stonemaier Champions worldwide that required a tight response time (1 hour). Which hour should I choose so that the vast majority of customers would be awake? I turned to the handy meeting planner, which let me select the applicable time zones. The result was a […]

Read More

Perks and Principles for My Coworkers at Stonemaier Games

7 September 2020 | 18 Comments

Today is Labor Day in the United States. It’s a day that I typically talk about how I try to pay freelancers quickly and fairly, which is still true, but this year we actually have a payroll with two other full-time employees. Joe became our Director of Operations in January, and Alex became our Director […]

Read More

3 Polls about Shipping Options, 3D Printers, and Stretch Goals

3 September 2020 | 35 Comments

Today I have 3 small topics I’ve been pondering recently, each followed by a 1-question poll. Thanks for sharing your perspectives! Shipping Options Yesterday we launched the preorder for Tapestry: Plans & Ploys. A few days before the launch, we tried to implement something new as an experiment, but we discovered that we needed a […]

Read More

A Huge Change for Stonemaier Games: Brokerage, Sales, and Alex Schmidt

31 August 2020 | 34 Comments

If you had told me a year ago that Stonemaier Games–which had operated since 2012 with only one full-time employee (me, Jamey)–would soon have not one, but two new full-time staff members, I would have said, “Hogwash!” But you would have been right. Joining our Director of Communications (Joe Aubrey) is our new Director of […]

Read More

9 BIPOC Creators I’m Excited About

27 August 2020 | 2 Comments

Today I’d like to highlight several BIPOC* content creators who are doing great things in the tabletop game community. I’ve also updated the progress report for the Stonemaier Games Statement and Declaration of Action. Jessica Pierce is an amazing artist whose work is featured in the game Boss Battle, which has less than an hour […]

Read More

Stitch Fix, Personal Stylists, and Board Games

24 August 2020 | 4 Comments

Years ago, I briefly tried a service called Trunk Club. I was fascinated by the concept: You mention a few pieces of clothing you’re looking for, and you send a few photos and your size. Trunk Club assigns a stylist to you, and they select what they think will look good on you. You keep […]

Read More

Journaling the Journey: Do You Chronicle Your Thoughts, Goals, and Ideas?

20 August 2020 | 7 Comments

A month or so into the pandemic, I theorized to author and book publisher Todd Sattersten that book sales were up. He confirmed that in general, yes, people were buying more books. But there was one category that was doing extremely well: Guided journals. In contrast to traditional journals (lots of blank pages), guided journals […]

Read More
© 2020 Stonemaier Games