The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected 6 citizens for the task, each of whom has a unique set of skills they use to build their charter.
In Charterstone, a competitive legacy game scaled for 1-6 players, you construct buildings and inhabit a shared village. Building stickers are removed from cards and permanently added to your charter on the board, becoming action spaces for any player to use (kind of like Lords of Waterdeep, Caylus and Ora et Labora). Thus, a few available buildings soon grow into a bustling village with dozens of actions.
Charterstone features the following:
- streamlined starting rulebook: learn as you play and add rules as you unlock content
- engine-building elements within each game and over the course of the campaign
- a branching storyline where short-term decisions have a long-term impact
- a secret component found in only one other board game
- 75+ “crates” to unlock: 36 metal coins, 350+ unique cards, and 230+ wooden tokens (exactly 12 of each resource: wood, coal, grain, brick, iron, and pumpkin)
Your journey through Charterstone’s many secrets will last 12 games, but it doesn’t end there. Your completed village will be a one-of-a-kind, variable worker-placement game. Or you can purchase a completely optional recharge pack to play a second campaign.
Charterstone will be released on December 12. There will not be a Kickstarter or pre-orders from Stonemaier; rather, we’ll announce when it’s available via our e-newsletter, and you can request it from your preferred retailer. You can also follow the progress on the Charterstone Facebook group (or read through the Archive of design diary entries) and on BoardGameGeek.
Realistic resource tokens can be purchased for Charterstone from Top Shelf Gamer.