Insights from My Projects

Lessons Learned: Blank Slate Press

My First Kickstarter Campaign: The Untold Story

 

Lessons Learned: Viticulture

How to Overfund Your Kickstarter Campaign: Part 1

How to Overfund Your Kickstarter Campaign: Part 2

Lessons Learned from My Kickstarter Backers (on Jamey’s personal blog)

5 Kickstarter Mistakes We Made That You Can Avoid

The Results of Viticulture’s Money-Back Guarantee

Lessons Learned: Euphoria

How to Offer “Free” Shipping Worldwide on Kickstarter: A Comprehensive Guide

Lessons Learned: Insights, Mistakes, and Solutions for Offering Worldwide Shipping on Kickstarter

5 Kickstarter Mistakes We Made on Euphoria That You Can Avoid (and 1 Regret)

Statistics from the Euphoria Kickstarter Project

The Results of Euphoria’s Money-Back Guarantee

Lessons Learned: Tuscany

The Top 3 Mistakes We Made on Tuscany That You Can Avoid

5 Minor Mistakes We Made on Tuscany That You Can Avoid (and 3 Insights)

Statistics from the Tuscany Kickstarter Project

Everything I Learned About Shipping I Learned in Tuscany

The Results of Our Money-Back Guarantee for Tuscany

Lessons Learned: Treasure Chest

Top 10 Lessons Learned and Data Points from the Treasure Chest Kickstarter

Statistics from the Treasure Chest Kickstarter Project

The Results of Our Money-Back Guarantee for the Treasure Chest

Lessons Learned: Between Two Cities

 The Top 3 Mistakes I Made on the Between Two Cities Kickstarter Project That You Can Avoid

Statistics from the Between Two Cities Kickstarter Project

Kickstarter Lesson #168: How Kickstarter Refunds Work and the Results of the Between Two Cities/Treasure Chest Money-Back Guarantee

Lessons Learned: Treasure Chests 2-4

Statistics from the New Treasure Chest (2-4) Kickstarter Project

Behind the Scenes of Shipping 6,500 Kickstarter Rewards

Kickstarter Lesson #168: How Kickstarter Refunds Work and the Results of the Between Two Cities/Treasure Chest Money-Back Guarantee

Lessons Learned: Viticulture Essential Edition

Statistics and Lessons Learned from the Viticulture Essential Pre-Order Campaign

Lessons Learned: Scythe

The Top 3 Mistakes I Made on the Scythe Kickstarter (and a Few Things I’d Do Again)

Statistics from the Scythe Kickstarter Project

Insights from Fulfilling Scythe, Part 1

Insights from Fulfilling Scythe, Part 2

Results of Scythe’s Money-Back Guarantee

Lessons Learned: Moor Visitors

Why We’re Running a Pre-Order Through Retailers

Lessons Learned from the Moor Visitors Pre-Order Campaign: Part 1

Lessons Learned from the Moor Visitors Pre-Order Campaign: Part 2

Lessons Learned: Token Trilogy & Metal Coins

Why We’re Not Using Kickstarter for the Token Trilogy Pre-Order Campaign

Statistics and Lessons Learned from the Token Trilogy Pre-Order Campaign

Lessons Learned: Tuscany Essential Edition

Lessons Learned from the Tuscany Essential Pre-Order Campaign

Lessons Learned: Invaders from Afar

Lessons Learned from Quitting Kickstarter as a Creator, Part 1

Lessons Learned from Quitting Kickstarter as a Creator, Part 2

Lessons Learned from Quitting Kickstarter

Lessons Learned from Quitting Kickstarter as a Creator, Part 1

Lessons Learned from Quitting Kickstarter as a Creator, Part 2

Lessons Learned from Quitting Kickstarter as a Creator, Part 3

Lessons Learned from Quitting Kickstarter as a Creator, Part 4

Lessons Learned: Charterstone

Lessons Learned from Charterstone

Lessons Learned: Rhine Valley

Lessons Learned from Rhine Valley and Stonemaier Champions

Lessons Learned: My Little Scythe

5 Lessons Learned from a Precise Launch Day

Lessons Learned: Between Two Castles of Mad King Ludwig

The Secrets of Mad King Jamey

Lessons Learned: Wingspan

How Wingspan Took Flight in the First Week

The Wingspan Preorder: Stats, Mistakes, and Lessons Learned

Wingspan Release Day: An Apology and an Explanation

Lessons Learned: Euphoria Expansion

The Euphoria Expansion Preorder: Less Ignorance, More Bliss

8 Comments on “Insights from My Projects

  1. I have been reading your book and have learned so much. Thank you for spending the time to put all of this valuable information together as a resource for the rest of us.

    One question as arisen while I have been plotting and planning my Kickstarter campaign. How would one create interest in a film on Kickstarter? The rules of product design are not so clear in this market. I say this after 20 years a UX Designer who completely believes in putting users first.

    With very few exception any art, film, or music that done to please the perceived customers is instantly a poor product. I would even go on to say that it’s the artists unique voice that consumers are looking for which means much of the product is about the artist.

    How would someone reconcile the need for user-focused communication with the users when in order to create the highest quality product all the users must take a back seat?

  2. Grayson: My pleasure! Thank you, and that’s an interesting question. I’ve only followed a few film projects, and all of them have included existing audiences/fans for a specific IP.

    I would say that it’s possible to actively engage backers without having them impact the product itself. For me, that element is about presence and responsiveness–simply showing them that you’re reading, listening, and responding can make a big difference.

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