Insights from Our Projects – Stonemaier Games

Insights from Our Projects

Blank Slate Press

My First Kickstarter Campaign: The Untold Story

 

Viticulture

How to Overfund Your Kickstarter Campaign: Part 1

How to Overfund Your Kickstarter Campaign: Part 2

Lessons Learned from My Kickstarter Backers (on Jamey’s personal blog)

5 Kickstarter Mistakes We Made That You Can Avoid

The Results of Viticulture’s Money-Back Guarantee

Euphoria

How to Offer “Free” Shipping Worldwide on Kickstarter: A Comprehensive Guide

Lessons Learned: Insights, Mistakes, and Solutions for Offering Worldwide Shipping on Kickstarter

5 Kickstarter Mistakes We Made on Euphoria That You Can Avoid (and 1 Regret)

Statistics from the Euphoria Kickstarter Project

The Results of Euphoria’s Money-Back Guarantee

Tuscany

The Top 3 Mistakes We Made on Tuscany That You Can Avoid

5 Minor Mistakes We Made on Tuscany That You Can Avoid (and 3 Insights)

Statistics from the Tuscany Kickstarter Project

Everything I Learned About Shipping I Learned in Tuscany

The Results of Our Money-Back Guarantee for Tuscany

Treasure Chest

Top 10 Lessons Learned and Data Points from the Treasure Chest Kickstarter

Statistics from the Treasure Chest Kickstarter Project

The Results of Our Money-Back Guarantee for the Treasure Chest

Between Two Cities

 The Top 3 Mistakes I Made on the Between Two Cities Kickstarter Project That You Can Avoid

Statistics from the Between Two Cities Kickstarter Project

Kickstarter Lesson #168: How Kickstarter Refunds Work and the Results of the Between Two Cities/Treasure Chest Money-Back Guarantee

Treasure Chests 2-4

Statistics from the New Treasure Chest (2-4) Kickstarter Project

Behind the Scenes of Shipping 6,500 Kickstarter Rewards

Kickstarter Lesson #168: How Kickstarter Refunds Work and the Results of the Between Two Cities/Treasure Chest Money-Back Guarantee

Viticulture Essential Edition

Statistics and Lessons Learned from the Viticulture Essential Pre-Order Campaign

Scythe

The Top 3 Mistakes I Made on the Scythe Kickstarter (and a Few Things I’d Do Again)

Statistics from the Scythe Kickstarter Project

Insights from Fulfilling Scythe, Part 1

Insights from Fulfilling Scythe, Part 2

Results of Scythe’s Money-Back Guarantee

Moor Visitors

Why We’re Running a Pre-Order Through Retailers

Lessons Learned from the Moor Visitors Pre-Order Campaign: Part 1

Lessons Learned from the Moor Visitors Pre-Order Campaign: Part 2

Token Trilogy & Metal Coins

Why We’re Not Using Kickstarter for the Token Trilogy Pre-Order Campaign

Statistics and Lessons Learned from the Token Trilogy Pre-Order Campaign

Tuscany Essential Edition

Lessons Learned from the Tuscany Essential Pre-Order Campaign

Invaders from Afar

Lessons Learned from Quitting Kickstarter as a Creator, Part 1

Lessons Learned from Quitting Kickstarter as a Creator, Part 2

Lessons Learned from Quitting Kickstarter

Lessons Learned from Quitting Kickstarter as a Creator, Part 1

Lessons Learned from Quitting Kickstarter as a Creator, Part 2

Lessons Learned from Quitting Kickstarter as a Creator, Part 3

Lessons Learned from Quitting Kickstarter as a Creator, Part 4

Charterstone

Lessons Learned from Charterstone

Rhine Valley

Lessons Learned from Rhine Valley and Stonemaier Champions

My Little Scythe

5 Lessons Learned from a Precise Launch Day

Tales from Production video

Between Two Castles of Mad King Ludwig

The Secrets of Mad King Jamey

Wingspan

How Wingspan Took Flight in the First Week

The Wingspan Preorder: Stats, Mistakes, and Lessons Learned

Wingspan Release Day: An Apology and an Explanation

Euphoria Expansion

The Euphoria Expansion Preorder: Less Ignorance, More Bliss

Tapestry

Teasing Information Before a Big Announcement

A Different Type of Project Video: Stopmotion

Review Embargos, Quality vs. Price, and Other Tapestry-Inspired Topics

Damned If I Do, Damned If I Don’t?

Wingspan European Expansion

New Strategies and Methods Used for the Wingspansion Launch and 2019 Charity Auction

Pie in the Sky (My Little Scythe Expansion)

Why We Professionally Photograph Our Games

10 Brand Extension Strategies for Tabletop Games

How I’m Trying to Idiot-Proof Myself

Pendulum

4 Publishing Insights About Pendulum

Wingspan Oceania

New Strategies and Lessons Learned from the Wingspan Oceania Preorder (so far)

Red Rising

Red Rising and Our $10,000+ Gift to the ACLU

Red Rising and Working with a Major Intellectual Property

Advanced Review Day for Red Rising!

Do You Support Small Content Creators?

Price: Secrecy, Flexibility, and Patience

Lessons Learned from Simultaneously Printing a Collector’s Edition and a Standard Version of Red Rising

Tales from Production video

Rolling Realms

Tales from Production video

Your Best Work, Mediocrity, and Creating for Creation’s Sake

One Surprise After Another: The Rolling Realms Story

Libertalia: Winds of Galecrest

Evaluating the Announcement-Review-Preorder-Fulfillment Gap

What Happens When You Ask People Why They *Didn’t* Preorder Your Product?

Tales from Production video

Viticulture World

The Big News: Lessons Learned from Announcing Viticulture World and the Wine Crate

South America, Cultural Consulting, and Fixing a Big Mistake

Tales from Production video

Viticulture World and the Wine Crate: Stalling for the Preorder

Wingspan Asia

Why We Started Teasing Wingspan Asia Now

The Great Nesting Box Debate

Expeditions

Eager Mechs: Exploring the Expeditions Surprise

The Gold Rush for Game Names

Surprises and Signatures

Tapestry Fantasies & Futures

The Value of Design Diaries (and Eco-Friendly Expansion Packaging)

Rolling Realms Redux

Teaser, Preorder, or Launch: Our Three Announcement Methods

Apiary

7 Lessons Learned Designing Apiary (by Connie Vogelmann)

Is There a Future for Written Reviews?

Wyrmspan

Wyrmspan: Lessons Learned from Our Biggest Announcement Ever

Wyrmspan: Thoughts and Strategies from Our Biggest Launch Ever

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  1. Grayson: My pleasure! Thank you, and that’s an interesting question. I’ve only followed a few film projects, and all of them have included existing audiences/fans for a specific IP.

    I would say that it’s possible to actively engage backers without having them impact the product itself. For me, that element is about presence and responsiveness–simply showing them that you’re reading, listening, and responding can make a big difference.

  2. I have been reading your book and have learned so much. Thank you for spending the time to put all of this valuable information together as a resource for the rest of us.

    One question as arisen while I have been plotting and planning my Kickstarter campaign. How would one create interest in a film on Kickstarter? The rules of product design are not so clear in this market. I say this after 20 years a UX Designer who completely believes in putting users first.

    With very few exception any art, film, or music that done to please the perceived customers is instantly a poor product. I would even go on to say that it’s the artists unique voice that consumers are looking for which means much of the product is about the artist.

    How would someone reconcile the need for user-focused communication with the users when in order to create the highest quality product all the users must take a back seat?

  3. Stonemaier Games » Statistics from the New Treasure Chest (2-4) Kickstarter Project says:

    […] Lessons Learned from My Projects […]

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