Related Articles
- Stonemaier Games Black Lives Matter Statement and Declaration of Action
- Progress Report for Stonemaier Games
- The Box Matters: How Publishers Can Prioritize Diversity
- Inclusion, Diversity, and Representation in Board Games and Beyond (guest post by Elizabeth Hargrave)
- 9 BIPOC Creators I’m Excited About
- Show Me the Money: Progress Report for Stonemaier Games BIPOC Support (November 2020)
- Red Rising and Our $10,000 Gift to the ACLU (February 2021)
- Lydia-Rae Wehmeyer’s Essen Talk: Board Gaming Under the Lens of DEI
- Cultural Consulting for Tabletop Games
- BIPOC Voices in the Tabletop Game Industry
- Diversity, Equity, and Inclusion in the Game Industry
- Celebrating the Women at Stonemaier Games
- Inclusivity at Events: How to Create a Welcoming Environment This Convention Season
- South America, Cultural Consulting, and Fixing a Big Mistake
- Mamas, Papas, and Pride
- Pride in the World of Viticulture
- Game Pathways support
- Black History Month, DEIB, and Small Businesses
- You Are Welcome Here: Gender Diversity in Gaming Communities
An important step in becoming significantly more proactive in “doing the work” to be more inclusive to those who are underrepresented, undersupported, and marginalized in the gaming community and industry was setting and tracking goals in the chart below. After doing this for around 18 months, I decided to to stop “keeping score,” focusing more on the work instead of counting. Treating people as individuals, not numbers, as has been a guiding philosophy since 2012. Also, it was enlightening for me to realize that this isn’t about me (or Stonemaier Games). It’s about diversity, equity, and inclusion; it’s about moving the needle, not pointing fingers at myself or others; it’s about choosing love over hate. I can assure you that the work continues, sometimes actively, sometimes by responding to those who fill out the above form, sometimes a mix of both. –Jamey