Designed by Jamey Stegmaier | Art by Andrew Bosley | Sculpts by Rom Brown

Tapestry is a competitive, asymmetric, medium-weight civilization-building game.

1-5 players | 90-120 minutes | ages 12+

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(direct preorder in early September)

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Tapestry is a 2-hour civilization game for 1-5 players designed by Jamey Stegmaier.

Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people—your civilization is unique!

In Tapestry, you start from nothing and advance on any of the 4 advancement tracks (science, technology, exploration, and military) to earn progressively better
benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.

If you like A Feast for Odin, Mombasa, and Russian Railroads, we think you will enjoy creating your own unique civilization in Tapestry. Please join us in the Tapestry Facebook group to discuss the game!

Featured Components: 

  • 1 individually numbered box (out of 25,000 first-printing English copies)
  • 1 game board
  • 4-page rulebook
  • 18 prepainted landmark miniatures (28-70mm tall)
  • 100 income building miniatures
  • 16 asymmetric civilization mats
  • 6 unique capital city mats
  • 5 income mats
  • 43 different tapestry cards
  • 7 trap cards
  • 48 unique territory tiles
  • 15 unique space tiles
  • 33 tech cards
  • 3 custom dice

Tapestry includes a total of 117 cards (57x87mm).

Release Details: preorder from Stonemaier Games in early September; available in limited quantities at Essen Spiel, retail release around 2 months later

Copyright 2019 Stonemaier LLC. Tapestry is a trademark of Stonemaier LLC. All Rights Reserved. This content is not authorized for posting on Steam.

92 Comments on “Tapestry

  1. The artwork looks fantastic! It already has my imagination racing and wondering what my civilization will look like. I can’t wait to play this!

  2. I gotta say this is exciting! I wasn’t super-hyped by what I saw at GenCon, so this announcement is beautifully timed.

  3. Will these only be available direct or can I order through my FLGS? Should I get on them to preorder if so through you or their usual distributors? I like to support where I play so hoping it will be available locally.

  4. The game looks awesome and it’s an instant buy for me. If I become a champion, would the game be sent to me with customs charges (I live in Greece) ?

  5. Definitely going to pre-order this one ! It looks amazing and beautiful ! I am a big fan of your company’s games since Charterstone and trust the quality of the design and the dedication of your team.

  6. Stonemaier games (and Jamey as designer) are a reason for an instant-buy from me, even if it’s the first time I’ve ever heard of this game.

  7. Now to find a way to time travel 2 weeks from now to when all of the preview/design diaries are out, Looking forward to the slow reveal of the gameplay. Should be a fun couple weeks.

  8. Hey Jamey!
    South African fan here. Will international shipping cover us?

    Thank you!
    (The game sounds amazing btw. Well done!)

  9. Hello!
    The game looks amazing, looking forward to seeing more :)
    Are you (or any of your distributors) going to demo this game in Essen? :)

  10. Jamey, I really like the addition of the edition numbering you are doing for the first printing. It adds to the game being uniquely your adventure, as a player. Can’t wait to see what more details are to come.

  11. Will there be Polish version? If yes, will it be publushed by Rebel, as Wingspan has been?
    Looking forward to see gameplays. Looks exciting.

  12. How much will be the shipping to Canada for Champions (and non Champions) ? Shipping from Canada or should I expect to pay duties ?

    1. For all of our preorders, we ship from fulfillment centers within the US, Canada, Australia, and Europe. For Canadian Champions, shipping will be $5 USD. Otherwise it will be $15.

  13. This looks awesome. German edition also in the works? But now the most important thing: Only 4 pages of rules?!

  14. I’m excited for this and been a huge fan of you and your games since Euphoria!! I know this is a little far out, but… possibilities for expansions?? Just asking!

  15. I’m totally sold after today’s update. I have a lot of faith in your design choices at this point, keep it up =D

  16. Most beautiful miniatures, ever! Thank you for advancing the Pandagm frontier.
    Since you didn’t mention it for Tapestry, I assume it was not done there, but do you think the miniature construction would lend itself to magnetized bottoms on the miniature?
    PS If parents would allow it, Tapestry looks like a great creative kit for kids not yet old enough to play the game.

  17. Did Rom Brown hand create all of these mini figures? Did he have a way to speed up the process? Or did he make 18*25000 sculpts?

      1. I recall it being mentioned that there would be a Watch It Played Video coming along. I’m I correct that it will come before preorders open so we can see some actual game play?

    1. Each player has a different capital city mat (more of a special/abstract minigame) that connects with their territory on the board. But Tapestry isn’t a dudes-on-a-map game–it’s much more macro than that. So on the board, other than for the exploration mechanism, terrain doesn’t matter.

  18. Is the economic/technological/cultural development linear? Or are their setbacks ala the original AH Civ game with calamities (Volcano/Earthquake, Famine, Epidemic,etc.)? My economic history study in college reinforced the significance of these setbacks (“The European Miracle” Chapter 2 Disasters and Capital Accumulation by E.L. Jones 1988 2nd Edition) and further reinforced by modern catastrophism thanks to the work of the comet research group (“Younger Dryas Impact Event ~12.8k years ago – massive impact zone, global conflagration, flood, cooling, etc. ), Holocene Impact Working Group (Burckle Crater ~5k years ago – MegaTsunami) as well as the Desert Research Institution’s study of 238 volcano eruptions in the past 2500 years of which 2 stood out as major impacts to civs: (535-536 AD, 539-540 AD). Unfortunately, I haven’t spotted any setback mechanisms in your teases so far based upon natural forces. I’m sure I’ll order your game regardless and enjoy playing it immensely but knowing that our historical course of civ has been quite non-linear I’ll have to just accept its drawbacks knowing that is one more lost opportunity to tell the real epic story of survival that humankind has faced in the last 15,000 years. Perhaps the game will somehow allow an Expansion that can inject the impacts (literally in case of a Taurid comet event) of catastrophe that it has set humankind back many times (in some cases to essentially a complete reset).

      1. No wonder you have so many friends and fans. Thanks for the consideration. I have 3 favorite mechanisms from AH’s Civ and I’m not sure you’ll hit any one of those. That said, if you manage to create an enjoyable civ game that takes 1/12th the time to play and I get to keep my friends. priceless.

  19. Very nice looking game. I don’t see any worker pieces yet. Is this worker placement style or more of an “action selection” style like Scythe? Keep up the good work and great designs! ;-)

  20. Jamie, I suppose your done your research on the proper way to build hype and anticipation, cause your great at it!

  21. Hey Jamey! Can’t wait to pre-order the game. I’ve been trying to pay attention to all the information coming out, but I’m curious about the capital city board and how that works. Is this something that will be discussed in more detail at a later date?

    1. I think you may be misreading that. The direct sales are usually for a short preorder period, then they close so he can allocate the remaining units to distributors. I don’t think the direct sales window will be open more than a week.

  22. Hey Jamey! My fiance and I live in different states and often play games across Skype. This only works when a game has very little important hidden knowledge. For example, she plays Root with me and my friends by playing the Otters, a faction whose hand is public knowledge. We couldn’t however play games like go fish where the whole game is private knowledge. I don’t know if you can answer this yet, but do you think I will be able to play Tapestry with her given this information?

  23. Is there anything else left to reveal component wise? If not, could we get a picture of the back of the box?

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