Tapestry – Stonemaier Games

Tapestry

Tapestry

  • Designer Jamey Stegmaier
  • Artist Andrew Bosley
  • Sculptor Rom Brown

Tapestry is a competitive, asymmetric, medium-weight civilization-building game.

Base Game
90-120 mins Game Length
5 mins Setup Time
1-5 Players
Medium Game Weight
Stonemaier Champion

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Digital Versions

Tapestry is a 2-hour civilization game for 1-5 players designed by Jamey Stegmaier.

Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people—your civilization is unique!

In Tapestry, you start from nothing and advance on any of the 4 advancement tracks (science, technology, exploration, and military) to earn progressively better
benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.

If you like A Feast for Odin, Mombasa, and Russian Railroads, we think you will enjoy creating your own unique civilization in Tapestry. Please join us in the Tapestry Facebook group to discuss the game!

Featured Components: 

  • 1 box
  • 1 game board (56 x 56cm)
  • 4-page rulebook
  • 2 reference guides (identical)
  • 18 prepainted landmark miniatures (28-70mm tall)
  • 100 income building miniatures
  • 16 asymmetric civilization mats
  • 6 unique capital city mats
  • 5 income mats
  • 43 different tapestry cards
  • 7 identical trap cards
  • 48 unique territory tiles
  • 15 unique space tiles
  • 33 tech cards
  • 3 custom dice
  • 65 player tokens (cubes)
  • 20 custom resource tokens (workers, food, money, and culture)
  • 50 outpost tokens
  • 1 custom insert
  • 28 Automa cards (solo mode)
  • 1 Automa mat
  • 1 Automa rulebook
  • 6 reference cards
  • 1 landmark board

Tapestry includes a total of 117 cards (57x87mm). The box is 296x296x100mm and weights 2.8 kg.

Resources

Add-Ons

  • A natural rubber playmat is available here. It features slots for all cards and landmarks; it measures 770x645mm. It is completely compatible with Tapestry, the current two expansions, and the third expansion to be released in 2023.

Release Details: The retail release was on November 1, 2019.

Product Details: The SKU is STM150.

Copyright 2019 Stonemaier LLC. Tapestry is a trademark of Stonemaier LLC. All Rights Reserved. This content is not authorized for posting on Steam.

Civilization Adjustments: Based on the results of the form below and data reported on BGG, please use either the following starting adjustments to the civilizations in Tapestry (download the latest document here) or the fully revised civilizations (see the Tapestry Revised Civ Pack on our webstore).

Log Your Game: Please use this simple form after a multiplayer game of Tapestry to record your score. There is also a more complex version of the form here (if you use this one, please also fill out the simpler form).

690 Comments on “Tapestry

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  1. So I was playing the Gamblers and the only When Played card I drew at the start was Espionage. Naturally there was nothing to copy so it was a dud. Is there a special case for that that I couldn’t find, or is that just too bad? Felt a little obnoxious.

      1. Cool, thanks.

        Best part about this game is probably the instant replies to questions. Can’t say I’ve seen any other designers that do that.

  2. Are there any plans to reprint the “Tapestry: Revised, Adjusted, Rebalanced Civilization Pack”? I somehow missed its release and when I came back to order Wyrmspan the other day, I noticed that the revised civ pack for Tapestry was already sold out :(

  3. I guess I haven’t commented since I learned the game last month, but this was another SM hit for me. I actually added the revised civs and playmat to my Wyrmspan order, which as of the time I’m typing this will be here tomorrow (Monday, Feb 12th). I also have Plans & Ploys on my shelf waiting to be played.

  4. Hi! I noticed the revised civ pack is already sold out (europe). When will this become available again? Thank you.

    1. It typically takes around 5 months to reprint a product, so please sign up for a back-in-stock notification and we’ll let you know when the reprint arrives.

  5. Hi! I am wondering if there are plans to release more adjustments to the original civilizations or if the one above is the final one.

    Also, I have seen that the revised civs have symbols that represent the complexitiy of the civ and if it can be used for solo mode. Will F&F civs have an update in the future?

    Love this game. Thanks!

      1. Hey Jamey, congrats on Tapestry’s awesome growth over the years! I’ve played a ton of games, but Tapestry brings me a level of fun and joy that’s hard to beat. One thing I really dig about it is how it embraces those swingy elements. Every time I draw a card, grab a tile, or roll a die, it’s like opening a little surprise. Sure, sometimes I love what I get, sometimes not so much, but I’m always up for rolling with it. Nowadays, it feels like most eurogames are all about total control, but us fans of randomness are still out here, even if we’re in the minority. Hope you keep that element alive in your future games!

  6. When you advance on the Tech track to AI Singularity you take that cube and put it at the start of any track.

    My question is if you then advance on the Science track to Alien Biology which lets you roll the Science Die 4 times and advance the resulting track, if I roll a Tech symbol do I receive 5VPs for being at the end or because my cube was removed I don’t gain anything?

    1. For abilities like that, you treat the tech track as if there is a token at the end of the track (so, 5 VP).

  7. I recently found out about Dized and see a number of Stonemaier games on there. Is Tapestry planned to be on there?

    1. Thanks Cory! Dized is great. Currently we don’t plan to have Tapestry there (partially because it’s also on Board Game Arena, where it’s pretty easy to learn).

  8. Quick question about the merfolk from F&F Expansion.

    At the end of the game you get to play tapestry cards if they have a “When Played” ability. You can only keep 5 for this.

    My question is, what happens when a tapestry card gives you more tapestry cards? Do you get to keep those and play them too?

    Thanks :)

    1. You keep 5 cards, but you’re not playing them right away. Later, if you play a tapestry card, gain its ability as normal (which may include gaining more cards).

      1. Right. Okay sounds like we played the right way then, thank you :) just got the revised civ pack and now my tapestry journey is complete haha.

        One of our favorite games to play. Thanks for all the fun, Jamey & co.

  9. I just received the updated Civilization mats and they are excellent. Plus a very useful landmark guide and two updated capital city mats. This packet is just another sign of Stonemaier’s over-the-top great customer service. Such follow up makes premium games even better. Thanks, Jamey and crew.

  10. Hi Jamey, it’s me again. I was looking through some older comments from the rules and FAQ and I sense that Tapestry is an emotionally charged subject for many. Perhaps you noticed it in my own comments from a couple months ago. I’ve also noticed more and more that what you said about the game being “zany by design” is true. Do you have any regrets in your design choices for Tapestry at all? Have you ever felt the game is too random? The big one for me lately is new civ draws. Sometimes they give you nothing, but sometimes they give you an extra 100+ points. Does this in any way weaken the game for you? Also, do you have any theories as to why Tapestry brings out such strong emotions in gamers? Perhaps it doesn’t as much as I believe.

    1. Thanks for your questions, Brayden!

      “Do you have any regrets in your design choices for Tapestry at all?”

      I have two: One, I wish I could have better analyzed the original playtest data to reduce some of the variances in scoring between civilizations and to ensure that any civ drawn during the game still has utility (or lets you discard it to draw another if it really isn’t built to be gained in the middle of the game). Two, I wish I had made the bonus cost for Nanotechnology 2 tech cards instead of 3.

      “Have you ever felt the game is too random?”

      No, I like the balance of agency and variability in Tapestry.

      “Do you have any theories as to why Tapestry brings out such strong emotions in gamers?”

      I think any expensive game comes with high expectations, passion, enthusiasm, and hope.

  11. Jamey,

    I just purchased a copy of Tapestry and actually enjoy playing.

    When unboxing the game I’m either missing or lost, one of the grey buildings. Do you still offer replacement parts for this game?

    John

    1. Absolutely! You should have 5 grey buildings; if you’re missing one, just fill out our replacement parts form and we’ll send it to you ASAP.

  12. Hi Jamey, I’ve been curious for a while if you have any theories on why Tapestry is so highly underrated. It seems to me like it should’ve made it somewhere in the top 25 on BGG, not in the 250s. And the latest report I looked at said it has only sold about 85k copies. Both not bad metrics, but Tapestry is so much fun and accomplished so many things. A 2 hour civ game with a rule book only 4 pages long that isn’t just great on paper, it is actually so interesting and enjoyable. I know there is no accounting for taste and all that, but do you have any thoughts on why it hasn’t been received as a more major sensation?

    1. Brayden: I’m glad you enjoy Tapestry! I’m very biased as the designer and publisher, but it has been a surprise to me that the average ranking for Tapestry is 7.4 (from 19k ratings) instead of closer to 8. It is the civ game I always wanted to exist, one that is very accessible yet deep and that gives players the ability to create their own history.

      Here are my top theories as to why the ranking (or average rating) isn’t higher:

      –balance: The conversation around Tapestry has largely been dominated by questions of balance between the civilizations. I still contend that the civs are close enough for the vast majority of players to have fun and be competitive; however, the data has shown that experienced players have found some civs stronger or weaker than others.

      –randomness/variability: Tapestry is a zany game by design, with random/variable elements associated with nearly every track. I think this is often viewed as a knock against heavier games–the deeper and more complex a game (typically the type of game to do well in the BGG rankings), the more perfect information and the less randomness players prefer.

      –reputation/scrutiny: When Viticulture and Scythe shot up the BGG rankings, Stonemaier Games was viewed as a relatively unknown underdog. Scythe started to change that perception, then Wingspan really changed it. With growth and success comes more scrutiny that reflects on how people view and rank our games. Some of it is justified–I believe in being held accountable on every level, and I get that someone’s impression of Stonemaier, our games, or me may impact their enjoyment of our games. Some of it is, in my opinion, more petty. You can see it whenever we announce a new product: Within hours there are dozens of 1 ratings on the product (often by the same people). Due to that, I’m curious to see if we even have any chance of getting another game into the top 100. We’ll see! :)

      1. Actually one comment I see returning is that Tapestry doesn’t feel like a civ game where you grow through the ages. Like you can have modern inventions before ancient ones.

        1. Yeah, I would put that in the “randomness/variability” category. It’s 100% by design that your civilizations look very different than real-world history.

          1. Yup.

            Also: there are so many underrated games on BGG. A game like Solenia should be really be 8+ for example.

            And my favourite game, Battlefleet Gothic, scores below a 7. But that average doesn’t really matter. If you enjoy the game that’s the most important part!

      2. Thanks for the response and insight. I totally see your point about randomness/variability when I look at Gia Project. I’ve always been in awe of the perfect information in the Terra Mystica games, but I feel the fun factor is way lower than their BGG ranks. Sorry about the pettiness. I see it as a major injustice for Tapestry to be ranked as it is. I’ve even heard people complain that the landmarks look too nice and should’ve been more plain. Right, who doesn’t want their games to be less visually impressive? Oh well.

        Any chance you could say something about how you managed to make such a big game with such a small rulebook? This seems to me like an impossible accomplishment, yet I don’t see as much chatter about it as I would’ve expected.

        1. Thanks Brayden! It was a major design goal of Tapestry to onboard people into the game without a 30+ page rulebook. I think I was able to accomplish this by distilling a turn down to “choose a track and advance on it”, with each track having one core action needing an in-depth, visual example. Everything else is explained succinctly on the reference sheet.

          I think I talk about this in the design diaries for Tapestry in more detail: https://stonemaiergames.com/games/tapestry/design-diary-tapestry/

          1. Thanks again for the response. Can you also settle a bet between me and my brother? I say Ships is intentionally made to be such a bad action to force you to find a way around paying for it, but he thinks something just went wrong in the design. What do you say? Similar question about Warplanes.

          2. I’m happy to help! Let me know what the exact text on those cards is. Though I can guarantee you that there are no cards designed to be bad, and every card is circumstantially good.

        2. Ships and Warplanes are both advancements, not cards. Ships is #5 on Exploration costing 2 resources and the benefit is scoring areas you control. It is always a brick wall keeping you from going to space. Warplanes is #8 on military costing 3 with a conquer anywhere benefit. Anywhere is sometimes important, but it feels only slightly better than just a regular conquer which only costs 1 resource. Were these advancements intended to force you to find a way to not pay for them? There doesn’t seem to be any situations that make them cost effective.

          1. Honestly, I designed those benefits because I thought the were useful. :) Exploration is a way to get points, and the flexibility of Warplanes gives you access to the entire map.

    2. I have the same feeling like Jamey said in his response he is right. People right away rate at 1 and for the ranking or rating to go down. I posted in the facebook community to actually revise their rating in BGG especially with the new cvis.This game should be raned in the top 100 between 50 – 100.

  13. I’ve been holding off on Tapestry mostly due to environmental concerns. Are there any plans to release a cardboard only version at some point?

    1. I appreciate you keeping the environment in mind, but there’s just one version of Tapestry–there won’t be a cardboard-only version.

  14. […] 19:27 – Tapestry (Official Link) […]

  15. Hey Jamey! Quick question about a space tile; I drew a tile with the double gears (which typically mean advance on the tech track) follow by = 5VP (a five in laurels). I’m interpreting this to mean gain 5 VP for each space up the tech track I’ve gone when exploring said tile. Is this correct? If not, what is?!?!

  16. […] middle set of cards above, from Stonemaier’s civilization game Tapestry, follow the pattern of clean linework for human-made settings. The middle card depicts a tapestry, […]

  17. Hi Jamey, big fan of your work.
    I will be at essen and I am wondering if all tapestry expansions in english will be available to purchase ?

    1. Each of our webstores serves different regions–our Australia webstore serves Australia, NZ, and Asia. If you’re located there, just enter your email on that webstore for a back-in-stock notification and we’ll restock it soon. :)

  18. Hi. I just played a game as the Tinkerers, and I gave each opponent a tech card, as mentioned in the description of that civilization. Then I noticed the balance changes saying that each opponent gets a tapestry card and a tech card, so I gave everyone else a second tech card and a tapestry card. Was that correct? Or was I just supposed to give them just 1 tech card and 1 tapestry card?

  19. Which Adjustments to use? those from the Picture (last update: November 2021) or from the F&F Rulebook? I know i could use the revised civs, but i want to use the small adjustments, till i have the revised official printed in front of me.

    1. The November 2021 adjustments should match those shown in the F&F rulebook, so either way is fine.

      1. they are not the same. f.e. in the FF Rulebook Alchemists starts with only 1 more ressource, architects don’t start with vp, craftsmen are listed as no change,…

  20. Hi, I’m mostly playing tapestry online due to the pandemic and I’ve already purchased the game on tabletopia. Would it be possible to make the expansion packs available? I’d be up to purchase the expansion packs themselves without participating in tabletopia’s subscription service. Love you. Thank you for making this wonderful game.

    1. Thanks Alain! We do have the expansions on Tabletopia, but just via subscription. I don’t think you purchase games on Tabletopia.

  21. Hi. I’m interested in this game but the balancing issues have so far put me off. What’s the revised civs update coming in Q4 and how will that work?

  22. Hi Jamey, is it possible to have an access to Civ illustration/template (not only Tapestry template) ? I would like create some selection cards in french (like Action Andy did, in english on bgg). Thanks !

    1. Thanks for asking, Florian! You’re welcome to make some selection cards, but the illustrations are not available.

    1. Google “Tapestry board game sleeves” and look for sleeve your games. That will show you the sleeves you need. You can then check online retailers depending on where you are. In the UK I use zatu games or board game extras. Amazon also sell card sleeves.

  23. […] tabletop games that explore an entire world, such as Scythe or Tapestry, get into the world about as deeply as a movie does. You never really get to know the details of […]

  24. […] Tapestry has the best building miniatures of any Euro that I’ve ever played. They contribute hugely to […]

    1. Hello Jamey,
      I got the 3rd expansion and I noticed a tapestry card (Migration) 3 landmarks cards (castle, birdwatching, and villa)and 1 tech card (oil paint) that will replace the old cards. I made the mistake of my decks together and now i can’t figure out which cards are the updated ones. Can you help this poor Tapestry player? :)

  25. Will there be a “Nesting Box” Equivalent for Tapestry to house all the expansions and (hopefully) an updated rule book with all the expansions?

    Sorry if this has already been asked.

      1. The comprehensive rulebook is great.

        As for the insert..
        It gets the job done, but in the light of the Nesting Box, the insert is ..to be frank ..disappointing. And I hope that’s understandable.

        I love Tapestry. Tapestry seemed like it would be guaranteed to get a big box. Great game, great art, and several expansions. I really had my hopes up.

        I would gladly pay extra to get Tapestry’s version of a Nesting Box with the same delightful experience. There’s nothing wrong with the insert, but it’s not on the same level as the Nesting Box. Is this really how Tapestry ends?

  26. Just a quick comment. I got my delivery of Tapestry F&F shipped by miniature market.

    The box it came it was huge. You may want to contact them about your vision for easily recyclable design.

      1. Hi, Jamey. A question. Until all the changes in the civs were finalized, do you reccomend I use the last adjustments that are from january 2022? Thanks!

          1. Jamey can you provide a link to the updated civs from January that you reference? I can only find the ones dated back to November
            Thanks

          2. It’s the same document as from November–there are no basic updates since then. There is also a much more robust set of revisions that will be available in a pack of revised civs we’re producing.

      1. That’s great! I’m just trying to match all the landmarks with the folded space insert and I’m not sure what several of them are. Thanks!

  27. Dear Jamey,

    the Tapestry Playmat is already sold out (for Europe).

    Can you estimate approximately when there will be a restock?

    Thank you.

    1. The next printing of the Tapestry Playmat is expected to arrive sometime in Q3 this year. If you haven’t already checked the back-in-stock notification on the product page please do! Not only will we email you when it’s in stock, this also helps us know how many to allocate to each region.

      1. I ordered a playmat at the beginning of March that still shows as Status: Unfulfilled in the store. Is that one accounted for, or do I have to wait to Q3 as well? (USA region.)

    2. I need one, too. :)
      I let my mail-adress into your shop to inform me if it’s available again. But an estimade date would be very nice!
      Thanks a lot!

  28. In Era IV I was able to get 2 more Civilizations thanks to the last space on the Military Track and the 7th space on the Science Track. They were The Chosen and Alchemists. Was I allowed to use both of their abilities and my original Civ, The Entertainers in my Era V Income phase?

  29. Page 11 of the F&F rule book regarding Research says that you roll the science die, then “you may advance your player token on the corresponding advancement track for free (you may choose not to advance after seeing the results of the die roll)”. If the research icon does not have an “X” on it, and I choose not to advance on the track, do I get the benefit of the space that I stayed on? Or do I only get the benefit if I advance?

    1. You only get the benefit if you advance (that’s a global rule, not just for the science die).

  30. Hey Jamey, is there a way to get more outpost tokens? Not as replacement parts but I wanted to have my own custom color pieces for my friend and myself that i could paint purple or black. I can get cubes easily enough but I havent been able to find anything close to outposts tokens on etsy.
    Love the game! Thanks for designing it!

    1. Thanks for asking, Eric! While we do have replacement parts for pieces like that, we typically need them for people who have lost some of their tokens.

  31. […] had initially conceived of Emblem as a spin-off to Tapestry. Although Stonemaier preferred that I help design the expansion, and Emblem will thus not be a […]

  32. Are there any plans to restock the first 2 expansions on the AUS store?
    I think they have been sold out for a while now and I was looking to pick everything up with the new expansion/insert, either individually or as a bundle.

    1. They’re back in stock now–sorry, we were just a little slow to update the inventory today.

  33. Finally played with the new playmat….why anyone would play with the regular board is beyond me. When its loaded up with the current two expansions it is just gorgeous. Cant wait for expansion number 3!

  34. […] often look at more proficient artists’ work for inspiration. In honor of the Tapestry: Fantasies & Futures release, which Andrew Bosley illustrated, I’ll review a small sample of his work that […]

    1. I think I know the tile you’re referring to, and it means, “Gain a grey building, then score 1 VP per grey building in your capital city.”

  35. The players here ask very sophisticated questions. I have an elementary one. When a player gets to the end of a track, can they pay the relevant resources to get the benefit/bonus on that space repeatedly?

  36. Hey James,

    I saw that in your blog post, you said that you were working with folded space to make an insert that supports the base game and all expansions, including the new one. Is that the insert they current have for sale, or a new one still to be released?

    thanks!

    1. Leo: It’s a new one still to be released (on their website and ours). The listing will indicate that it fits all three expansions.

  37. Are there plans to update Tapestry with the balanced Civilization powers on the cards themselves? I’m interested in this game, but don’t want to buy a version that people say is broken and needs outside rule adjustments.

    1. Fortunately, Tapestry isn’t at all broken. Rather, it’s that some civs are a little better or worse in the hands of an experienced player. The game isn’t changing, but we do plan to print a pack of adjusted civs later this year.

        1. Just sold separately. We have plenty of Tapestry, so no future printings of the core game are planned.

  38. […] the Fantasies and Futures expansion for Stonemaier’s Tapestry that I designed with Mike Young, you accelerate your civilization’s development by tapping […]

  39. I had a question about the interpretation of the wording of a particular Tapestry Card: Artistic Inspiration, from Arts and Architecture. The card grants the ability to earn 3 points when advancing on the Arts track during your Era as well as allowing you to choose the Arts track when taking a research Icon action, ie: rolling the Science Die. The question my group had was whether that applied to ANY research icon (with or without an X) or just the research actions without an X. Both Jamie and Mike (co-designer) have confirmed that it applies to ANY roll of the Science die. Thank you Mike and Jamie for such a quick answer to a very specific question! It is very gratifying to be associated with such wonderful game designers; people who listen and respond and care about the games we love!

  40. Hey Jamey! Love this game! I was wondering about the Civilizations adjustments. I noticed that there are 5 of them aren’t listed. They aren’t listed under the ‘no change’ category either.
    Im talking about the Gamblers, Collectors, Relentless, Urban Planners and the Renegades. Are there any adjustments for these Civs? Thanks!

  41. […] favorite boards, such as the Tapestry board above, generally do not include much rule content. Jamey used symbols, including […]

  42. Hey there! I was wondering what the latest version of Tapestry is and how each previous edition differs from the latest one. Thanks in advance.

    1. Phil: I appreciate you asking, but I work from home–all games purchased on our webstore are shipped from a warehouse that’s completely separate from me. I’m always happy to sign games if people bring them to Geekway to the West, though! It’s a convention in St. Louis every spring.

    1. We actually haven’t ever made an all-in box. We’ve made big boxes, though Tapestry already has a big box (the core game box). Instead, we’re working with a custom insert company to create an insert that fits into the core box and holds the core game and all 3 expansions (the third expansion will release in 2023).

    1. Thanks for playing there! We eventually plan to bring the expansion civilizations to BGA, but not the full expansions.

      1. Wonderful! I’d love to play with the new civs on BGA. I don’t get to practice with them nearly enough on the tabletop. Thank you for the quick reply!

  43. Just starting out with these games – not sure if you need to buy basic games before before buying tye expansion (I am thinking particularly of Art & Architecture and Plans & Ploys). Thank you

  44. Hello. When I use Entertainer enter the last era, and move one step forward on the Military track IV-1. This site offers a chance to “place a tapestry on top of your current tapestry”. While I haven’t place my tapestry for the last era yet. On BGA, the system tells me that I cannot place a tapestry while I have no tapestry this era.
    Is that the way you guys designed it ? Just wonder why …

    1. That is correct, but I agree that it’s odd. It’s due to the order of operations during an income turn. You’re already in the new era, but you haven’t played a Tapestry card yet. So for that specific card, you just don’t want to play it at that specific time.

  45. Hello. I got my copy of the game but 1 of my cards is blank on 1 side. The level card? I only have level 1,3,4. The back of lvl 1 is blank? Is this supposed to be like that

  46. […] Gli altri bonus ottenibili dalle varie track sono numerosi e non sempre di facile comprensione: sarà indispensabile per le prime partite tenere a portata di mano la guida alla simbologia del gioco, della quale vengono fornite due copie. Se volete farvi un’idea, i link a regolamento e reference guides sono disponibili sul sito di Stonemaier, a questo link. […]

  47. […] also enjoy the popouts on Tapestry. The frames communicate historical documents, consistent with the theme (#1). The change in […]

  48. Hi Jamey!
    I’ve loved playing Tapestry with my family and friends. I have both expansions and was just wondering if you were planning on making a third expansion in the future :)
    Thanks, and keep up the great work with all your games :)

  49. Hi Jamey,

    we love Tapestry and have played it several times now.
    Something that is not clear is, for instance, how can you lose 2 resources when you start with te futurists if you have not yet gained them?
    Or does that rule apply at the start of each new era?
    This question also applies to Tinkerers, Futurists etc.

    1. Good question. The loss of resources applies after you’ve gained your starting income (the first turn of the game).

  50. Bonjour je me permet de vous contactez car en temps que joueur français j’ai constaté la disparition de vos jeu de Tapestry des boutique et je n’ai pas réussi à mettre la mains sur la première extension, va t’elle être réédité en français a l’avenir et le portage de la 3eme extension de fera tel ? Je n’ai rien trouvez a se sujet sur le net, merci de votre temps ^^

    1. Bonjour Enzo,

      Jamey nous a remonté votre souci. Pouvez vous ouvrir un ticket sur notre site Matagot en nous redécrivant le problème et en demandant d’assigner le ticket à Cédric svp. Je me chargerai de prendre en compte votre demande et y répondre au mieux.
      https://www.matagot.com/fr/support
      Merci !

      1. Pareil ! Je suis à la recherche de la deuxième extension « Arts & Architectures »… Impossible à trouver…

        1. We sell the English version of that expansion. If you’re looking for the French version, please contact Matagot.

        2. L’équipe de Matagot vient de me répondre. Malheureusement, ils n’ont plus de jeux en stock et ne prévoient pas de faire de réimpression… Zut !

  51. Hey Jamey,

    Have there been any updates in regards to the Civ reprint pack, the neoprene playmat or the box insert? I try to watch the Wednesday livestreams for updates but can’t always make it or watch the playback. Any update is welcome!

    1. Indeed! We’re currently testing the latest adjustments on Board Game Arena. The neoprene playmat should arrive in a few months, and I don’t have a timeline for the box insert yet, but we’re working on it.

  52. Jamey,

    I noticed some interesting patterns among the exploration tiles and wonder about why these patterns exist.

    Most tiles with coin resources are islands. Most with mushrooms and labor are islands or mostly water. Most with culture are maybe 50% water.

    Then I get to the other tiles with “special” benefits, such as income buildings, tapestry and tech cards, etc. None of them are islands. Most have very little water.

    So I’m wondering why these patterns exist, particularly with regard to the “special” tiles. Do these patterns serve a design purpose? Are they a historical artifact of the process whereby you created the design?

    Thanks,
    Chris

    1. It’s been a while since I designed them, Chris. There is a rhyme and reason to them, but I can’t remember why! :)

  53. Hi

    I just read you’re working on an insert to hold all Tapestry content in the base game box. Will this insert ever replace the original base game insert, or will it always have to be bought separately?

    Thanks,
    Mathijs

    1. The new insert would significantly increase the cost of the core game, so it will be a separate, optional add-on. After all, the core game and each expansion do already include their own custom inserts that work just fine if you only have the core game or if you keep the expansion content (particularly the landmarks) in those boxes.

  54. Hi Jamey,
    Thanks for creating Tapestry it’s such a great game and one of those where you get the feeling of a great book that you don’t want to end!
    I love the expansions and I’m really looking forward to what expansion 3 may have to offer. On that note, is there a possibility that there will be a mechanism to play more tapestry cards during the game? Although Arts & Architecture develops this somewhat it would be fantastic to be able to play more, maybe around 10-12 or so? Also, the new capital cities maps are great and really innovative. Is there a possibility of adding more of those, maybe double sided for further variety? No doubt these suggestions are already on your radar plus, some other nifty surprises?
    Many congrats on the 10 year anniversary, you guys rock 🤟
    Best wishes, Mark

    1. Thanks Mark! It’s too early to talk about the third expansion, as it’s just now entering production, but I appreciate you sharing this idea.

  55. Hi Jamey. I wondered if more than other games, Tapestry has really ‘had legs’ in terms of uptake/interest? My impression is that following the launch, there was extensive online discussion about the game (“what is a civ game?” Etc.) but that subsequently it wasn’t SUPER popular… But then has really kept growing and growing in popularity as people have come to terms with it. Just curious. Maybe reflected in the number/pace of expansions published? Thanks!

    1. Joe: It’s hard to tell. I think Tapestry has decent legs; perhaps not quite at the level I’d hoped for the game, but Arts & Architecture sold very well (faster than anticipated), and there are now close to 100,000 units of Tapestry in circulation. My sense is that there is a large enough audience for the game to justify the extra work we’ve put into creating the third expansion, making the final civ adjustments, and creating the rubber playmat.

  56. Hi Team, are there any plans to add more expansions/content for Tapestry beyond the current base game + 2? I am wondering because I’m thinking of getting an organizer for all of the content. Any chance of a big box (like Wingspan’s Nesting Box) if so?

      1. Indeed, we’re working with a company to create the comprehensive insert (one that fits not just the first two expansions, but also the third).

        1. Will this come preassembled or will it be similar to other FS inserts where we have to glue it together ourselves?

  57. Question: We recently bought Tapestry and as I’m going through the cards I realized the the back of my “LEVEL 1” card is blank (totally white with no slight beige coloring to match other cards). I have a “LEVEL 3” with “LEVEL 4” on the reverse side so I was expecting “LEVEL 2” on the reverse side of “LEVEL 1”. Is this a misprint and if so how can I get a replacement card?

    1. Hi Michelle! The blank side of that card is intentional. The Level 2 side is pre-printed on the Automa mat itself. But if you end up missing anything else, please don’t hesitate to use our replacement parts form.

  58. I am thinking about purchasing Tapestry from your webstore, as I know it was recently restocked. Does the current product already have the “adjustments” mentioned on this page, or is that still something that needs to be downloaded?

    1. Thanks for considering Tapestry! The adjustments are a living document, so they aren’t included in the game.

  59. Hi Jamey,

    I was wondering what kind of material the Tapestry player mats are made of. They feel great and bring quality to the game.

    1. The key is that they’re “frosted”–that’s the special coating. You can make it even nicer by adding some UV spot coating (see what Monolith Arena did).

  60. […] sort of icon or area corresponding to each capability. In fact, the tracks of Stonemaier’s Tapestry perfectly match this […]

  61. Was hoping to pick up a copy on the web store but is showing sold out, is there plans to have a restock anytime close to now or should I just try to find a copy elsewhere if trying to get one soon?

    1. We should have the reprint back in stock very soon (within a week or so). Make sure to sign up for a back-in-stock notification on our webstore so we can let you know as soon as it arrives!

  62. […] often study Andrew Bosley’s work for guidance, and Stonemaier’s Tapestry is a useful tool in that regard because the civilization mats provide a large area for examining […]

  63. About the Tapestry Survey:
    Hi Jamey,
    Today (6th July 2022), during the weekly live cast, you indicated that 41% of people answered that the original Tapestry box was big enough, so they would prefer an insert solution that would fit everything in the box.

    Landmarks fitted with the “Snap On Bases”:
    Many Tapestry players, including myself, felt the need to add 3D printed “Snap On Bases” to Landmarks, so they cover the exact number of squares on the capital city mat.
    I don’t know what percentage of players use the “Snap On Bases” solution, but could you please consider that Landmarks fitted with the “Snap On Bases” will take slightly more space?

    Otherwise, I am really excited about the third Expansion now in playtesting :)
    Really looking forward to it! :)

    JB (Woking in UK)

    1. JB: That’s a great point about snap-on bases! I’ll definitely take that into consideration.

      1. I second the comment for room for the insert having snap on bases! I mentioned it in my survey but will mention it here too 😁

  64. […] willingness or ability to sit down and play the game. His reflections influenced his design of the svelte Tapestry rulebook, which only has 4 large pages (11″x11″) totaling 484 square inches. It is far easier to […]

  65. Greetings Jamey!
    I had a few questions for you since I’ve been playing Tapestry a lot on BGA recently and in person at our local gaming group sessions.

    1) You had spoken before about a playmat option for Tapestry with an adjustment to the T11 space and I’m very much in favor of that. I think 15 points instead of 10 would be balanced and make it a good reason to ensure that you get enough tech cards (the 3 to discard and one more for your final activation at end of game). I also like the idea of making a spot on the playmat for space tiles to be stacked. What are your thoughts on these?

    2) I have liked the experimental adjustments on BGA but I’ve found a few to be off. The Heralds with 4 Tapestry cards is fun to play with but it’s overpowered in my opinion. Even bringing it down to just 2-3 would still make it a good Civilization to play. The Mystics seem to be much too weak now without any adjustments. The Alchemists were more interesting in their last iteration. They feel like a slightly more random “Leaders” now. I think keeping the original design with the +2 resources to start the game is fine for them.

    3) Are you still considering making the new civ sheets? I remember for a very long time we all deemed this unnecessary but with so many adjustments (many for the better I might add) I also think this would be a good idea but I don’t think they are ready just yet.
    Thanks for reading my thoughts and questions!

    1. Thanks for your note, HC!

      1. Indeed, the Tapestry neoprene mat has places for all cards, tiles, and advancement landmarks. I have the latest sample in my office with all of those elements. On the neoprene mat I’ve also changed nanotechnology’s bonus to only costing 2 tech cards instead of 3.

      2. Thanks for the feedback! Make sure you put it on the official feedback form so we can use it in our analysis.

      3. Reading this I think you may not be aware of what I’m referring to in answer #2. Check out this: https://boardgamegeek.com/thread/2844384/tapestry-final-civilization-adjustments-open-call/page/1

  66. Has anyone made a house rule about redrawing a Tapestry card if your first one is a Trap card? I had the Heralds civilization and getting a Trap card weakened me.

    1. Why? It’s still 10 points.
      There is a small chance that this happens, but other civ’s are not a guarantee either.

      It’s like a lot of things in this game: make the best with what you have.

  67. I was excited to hear on a recent video about a neoprene playmat in the works for Tapestry. Any chance it is going to be able to fit the Arts track into the same or smaller footprint as the current board? Tapestry is just about pushing to the edges of my table!

      1. Awesome. Tapestry is my favorite game. Anything new for Tapestry is an automatic buy for me, but this improvement in the UI makes me more excited.

  68. […] willingness or ability to sit down and play the game. His reflections influenced his design of the svelte Tapestry rulebook, which only has 4 large pages (11″x11″) totaling 484 square inches. It is far easier to […]

  69. […] Tapestry has the best building miniatures of any Euro that I’ve ever played. They contribute hugely to […]

  70. […] middle set of cards above, from Stonemaier’s civilization game Tapestry, follow the pattern of clean linework for human-made settings. The middle card depicts a tapestry, […]

    1. I’m not entirely against it, but I lean against it since the original box is so big. I think it’s big enough to hold all Tapestry components–it just needs a special insert to accomplish that feat.

      1. All the pieces from all the expansions plus the base fit nicely into the base game’s box, without feeling disorganized and without an insert. Here’s my system for placing items into the box…

        – On the bottom: All big, printed materials including the copy of the rules that you autographed at a meetup ;>

        – Then all city mats
        – Then all civ mats
        – Then a big velvet bag containing all the landmarks
        – And a velvet draw bag with the terrain hex tiles
        – And a velvet draw bag with the space tiles

        – Beside the velvet bags, one small plastic bag for each of the following:
        — Tapestries
        — Techs
        — Masterpieces
        — Landmark-objective cards
        — Landmark disks and the dice

        – Finally, 5 small bags each containing parts for 1 player
        — Player tokens
        — Income buildings
        — Resource markers
        — Inspiration overlays

        In short, players in need of efficient storage can fit it all using 1 large storage bag, 2 velvet draw bags, and 10 small plastic bags.

        So instead of selling a legendary box someday, it might be better to sell a set of velvet bags. Panda offers several fabrics and options to silk-screen, embroider or full-color print onto the material. Alternatively, instead of printing on the bags, perhaps it could be more thematic and less expensive to give each a distinctive drawstring marker/tag.

        But please don’t include an autographed copy of the rules. I’d like to keep that special.

  71. About to play our first game of Tapestry tonight. Been watching videos the last week. Any advice on things that we might miss or rules that might be hard to understand. I think we are good but I need this to go good tonight so the wife plays again. We played Viticulture and she liked it but we dove too fast into Tuscany and the changes frustrated her.

    1. I’d recommend doing a “dummy” round where you both (maybe play without a civilisation and then) play until you complete the first income round, then restart. This will get you both used to the way the turn economy works in terms of getting more resources. finding a way to place 2 houses of different colours is normally best to ensure you get more turns after the first income phase, but not always the best strategy. Have fun!

  72. Hi there.
    Just playing my first game with the new AA expansion. Have noticed the villa and castle landmark card models are different to the landmark cards?

    1. Good eye! There’s a note on the Tapestry: A&A page of our website about this (in the FAQ): Three of the landmark cards in the Arts & Architecture expansion have a mirrored layout on the card (the miniatures are correct). While this is a mistake on our part, we believe the effect on gameplay is very minor. When a player chooses their landmark card at the beginning of the game they also place the matching landmark miniature on the card. This allows each player to easily see the layout of the landmark as it will be placed in their capital city when they accomplish the goal on the card. If we make a third expansion or an update pack for various components, we will include replacement cards in that expansion; for now, we’ve uploaded printable files.

  73. Hi Jamey,

    Is there any chance you would approve of a “No Futurists/Historians” rule adjustment option on boardgamearena, at least until future adjustments or expansions come out on there? I had asked the developer and they said it’d be the publisher’s decision. My reasoning is it’ll allow for tournaments, specifically 1v1 tournaments which are popular on BGA, to be more balanced and improve the fairness in competition. The datadump on the BGG forums (and personal experience over 100 or so games) indicates they have a heavy advantage in base game Tapestry which is why I’m wondering if this would be an option that could be added.

    Thanks!

    – Ryan

    1. Thanks Ryan! While we won’t do that, we’re working on updated civ adjustments now, and we’ll share them with BGA when they’re ready.

  74. Jamey, I’m playing Tapestry solo and a little confused as to the Automa’s first turn of the game. Is it an Automa “Income” turn? Or is it drawing cards from the decision deck?

    I think I’m especially confused by the following sentence (second-to-last bullet on page 4 of Automa guide):
    “Track icons indicate track advances to be performed in the usual way, as the first event in income turn one.”
    What track is that referring to?

    1. Hi Jeremy. Automa’s first turn is an Income turn, just like the player. That said, not much happens during Automa’s 1st income turn. The numbers on the income mat tell you which actions happen for which income turn(s). [In most cases, the only thing that happens for her during income turn is she gains a Tapestry card]

      The sentence you are referring to is specifically if you are playing on Difficulty Level 1. In this case, YOU get to advance once on each of the four tracks (as indicated by the 4 track icon shown for Level 1 in the table to the right of the sentence you mentioned).

      I hope this clears things up. Enjoy, David

  75. I just placed 2 orders, one for three of the dice and another for 1 one the dice. Please change the limit to allow orders of 4 (or more) dice to save on packaging/shipping/etc.

    1. Hi Jamie! I’ll combine your orders and refund the shipping from one of them. In the future feel free to email me directly (joe@stonemaiergames.com) and I’ll edit your order as needed. We’re working on making it easier to order 4 dice at once. Thank you for the feedback!

  76. I have a question regarding tapestry cards that conflict with each other. A player placed one down that stated they could not move on the science track for that era. I then placed one that had me roll the science die and stated that all players MUST move on the track that it rolls. If I had rolled to move on the science track, what would the other player do?

    1. That is indeed a tricky situation! Since the other player cannot advance on the science track, they would not advance.

  77. […] Tapestry ist auf Englisch erschienen bei Stonemaier Games. […]

  78. Hi!

    In the core rulebook is said that the space tiles don’t go together when explored.
    However, the Migration card of Arts and Architecture says to explore a space not adjacent. How could a space be adjacent to another space tile?

    And, what is the point of placing two outposts? It is impossible to conquer a space tile to recover it, isn’t it? So, with only one should be enough. Or, perhaps, I am forgetting something?

    Thank you in advance and have a happy New Year,

    Hèctor Planas

    1. Hector: I’m sorry for the confusion, but this card should say “territory”, not “space”. The reason to place 2 outposts is that you now control that territory and no one can conquer it (if you only had 1 there, someone else could conquer it).

      1. Thank you! Now it all makes sense. I was confused with the reason why to put two outposts on a space tile.
        Thank you very much Jamey!

  79. What do you think about some kind of ‘elimination’ mode?
    Let me explain the concept. Players start with only one outpost in their city. Instead of toppling the opponent outpost during a conquering action, remove it from the board. It allows:
    1. to reconquer the territory
    2. to increase the maximum of conquering actions
    3. to conquer the capital of the opponent
    If a player loses all of his territories, he should count his VP without technology improving, and the game is over for him.
    In this way, the interaction between players should be more intensive. And nobody is safe while ignoring the Military path.
    P.S.: if the opponent conquers the territory with a building (that belongs to the Nomads), the building should be moved anywhere else, but the owner loses a resource.

  80. Can we get a ruling on how Tanks or Mechs (Military track) and Pillage and Plunder (Tapestry card) work together? Do you just get both dice once or should you get to take the benefit from one of the dice a second time?

  81. Hi there, couple of question, can´t find anything on the web nor I have the rulebook handy (also don´t remember those rules right now).

    A friend asked me this: when you gain a new civilization:

    – Can that be any civilization or just the ones with text when gaining them during middle game?

    – Do I get to pick which civilization or does it have to be randomly?

    I remember, you get to pick any civilization randomly not just the ones with that text.

    Thanks

    1. Aaron: When you gain a new civilization during the game, you draw the top civ from the civ deck. It is your new civ.

      1. Thanks a lot Jamey! Forgot to reply, greetings from Costa Rica. Love all your games! Even the ones I haven´t played but they´re on my list, have watched a lot of playthroughs.

  82. Any way to have an official version of the ajustments in all languages ? In French, for example, some personal web sites propose an obsolete version of these ajustments. Please don’t stick to english only

    1. Of course, anyone is welcome to translate this adjustment guide. We only handle the English versions of our games–our localization partners handle translations as they wish.

      1. Is it possible to get me in contact with the Dutch local partner for the release of the new expansion?

        I already found a few textual errors in the Dutch base game, and if I could review/check the Dutch version of the 2th expansion before release I’m happy to do so!

  83. Would it be possible to offer stickers to be applied to civilizations that have been changed since they were printed? I haven’t played with anyone or heard anyone that has reviewed the game saying they enjoy the correction sheet. I think it has had the opposite effect from what I’ve heard. It just feels really awkward and clunky when people are picking their civs.

    A sticker sheet to adjust our civs could be a nice halfway compromise.

    1. I disagree. The Civs get updated regularly, so stickers are only a short time solution.
      I play this game quite often, and I haven’t experienced that looking up the correction sheet has any impact on the game.

      I do explain the corrections when people are still choosing, so they know exactly what to choose from. And since it’s only a choice out of 2…

      I find it a huge positive aspect that Stonemaier is actually taking the time&effort to keep supporting this game with updates! Although with iterations, it’s still way better then doing nothing!

      If you really would want to update it for yourself, you could sleeve each Civ card and either add a note or copy the card and make the changes before printing and adding it to the sleeve.

      1. I mean, it depends on how you define “regularly”. I think it’s great they made an update, but it still makes the game clunky to start. All of my hobby gamer friends have been put off by that and so have several reviewers publicly.

        1. Jesse, because the civs may continue to have adjustments after we collect data from the second expansion, I wouldn’t recommend putting stickers on your current civ mats.

        2. Really? The game itself takes a minimum of 1,5hour and can easily go up to 3+hours depending on you much players you have and how quick every is (or how relax you are playing).

          I can’t imagine that somebody is experiencing “a lot of hassle” looking up a correction sheet and applying the corrections (if any) which takes about 2minutes or so.

          Setting up the game itself is already much more time, and people are not playing the game because they have to look up 1sheet? I have the most recent sheet printed and added to the box…easy as that.

  84. Jamie, with the second expansion for Tapestry due to be released soon do you have any plans for a big box storage solution?

    1. Fortunately, Tapestry comes with quite a big box already. If you want to fit everything in one box, just remove the original insert.

  85. I’ve been checking this page everyday for weeks now lol. Any chance for the new Tapestry expansion news this month Jamey ? :)

  86. […] *Quelle: Stonemaier Games | Tapestry 2nd. Expansion […]

  87. I have owned Tapestry for a couple years now, the first day I got the game I had a little farm go missing, thanks to my thieving cat. I finally decided to submit a request for a replacement part since it still hasn’t turned up anywhere. And let me say, You guys didn’t waste any time!! I just received my new farm in the mail today and wanted to say thank you to Stonemaier Games!

    You are the best!!

    1. They really are. Every time I’ve noticed a piece missing or defective (which has only been twice because SM has great quality control) they have been so quick and also so quick to respond to comments and questions always. Thanks so much for your excellent customer service, Stonemaier. Really impressive!

  88. Hi Jamey. I know the next tapestry expansion announced will be the last. however, are there any plans to maybe launch promos in the future or something modular like scythe was done?

    1. “I know the next tapestry expansion announced will be the last.”

      That’s actually not necessarily true. We don’t have any other expansions planned, but I’m 99.99% sure that I haven’t said that Tapestry is done.

      “are there any plans to maybe launch promos in the future or something modular like scythe”

      There are no such plans, but it’s possible. That said, we’re generally more of an expansion-driven company, not a promo-driven company.

      1. great to read this. I must have read in some forum about the second expansion being the last one and figured that information had been said in some video/podcast by you. sorry, I rushed

      2. I really appreciate that! I – like many others – have a strong desire to collect all available material belonging to my favorite games (like Tapestry!). But promos are really hard to get your hands on and then end up being sold for horrendous prices on the internet. And I just think that this cannot be the intention of promos, that a few lucky people get them and make a nice profit off of them.

  89. I haven’t been here in months or more and I tried looking a bit but couldn’t find an answer. Has this game been reprinted with corrections yet? Including an addition of landmark effects. These things are what have been holding me back from buying the game since it seems like a waste of money to buy a game with expensive minis that don’t do much especially since they’re one of the main attractions of the game.

    1. They have the updated civilization balancing on this page and the landmarks do not have effects unless you play with the Utilitarians which have that as their civ power. I haven’t found the landmarks having effect really benefit the game as there is already plenty to do but if you want to play that way then the utilitarians from the Plans and Ploys expansion is what you’ll want :)

    2. It’s a brilliant game. Just buy it! Not for the ‘expensive minis’, but for the hours of challenging gamepley!

  90. […] In Tapestry by Stonemaier Games you grow your civilization from humble beginnings in ancient times into a prosperous people in the far future. In this unboxing video you can see what comes in the box.   […]

  91. […] sometimes devastating science experiments as your people advance from generation to generation. In Tapestry by Stonemaier Games, you write an alternative history that has echoes of mankind’s but turns […]

  92. I played many games (including the latest expansion) and I really like the game! The replayability is high, so every game is unique. You also see that some combinations work better with a high player count and others with a low player count.

    I also really enjoy the expansion. It adds more options and strategies without completely changing the game.

    You see however (in my opinion) some differences between some of the initial civilizations and the newest ones: some of the initial ones are relative simple/straight forward where the latest ones have a more unique way of playing and require a better/unique strategy in order to make the best out of it.

    At least the civilization updates try to maintain the balance between the different civilizations so that’s definitely a good thing! Keep it going!

    Another remark I have is that with the Dutch translation, there are a few textual errors. (I have the Dutch version so I can play with my kids as well.) I already pointed this out to 999games, but I got no response there.

    If needed, I’m happy to review the Dutch content for this game so that with reprints or future expansions/updates these changes can be incorporated.

  93. […] if your tribe of Traders has an extra coin and an extra food in this more balanced version of Tapestry by Stonemaier […]

  94. […] stars. We would explore the world and stamp our mark on it. We were ready to make a reality of our Plans & Ploys by Stonemaier […]

  95. Hello Jamey, Hello Joe –

    We finally played our first game of Tapestry last night (so much fun, thank you!), and a couple of questions come up.

    I played acquired the Historians civ mid-game; it eventually caused a big swing for me, and others wanted to confirm a couple of things:

    “Historians: . . . Start with [the four squares on the Historians’ board] covered with your player tokens. At the beginning of your income turns (2-5), you may discard 1 territory tile from your supply to give a token to any opponent (even if they already have a token). This represents a historian you’re sending to that civilization.

    Whenever any opponent with your token gains a landmark, gain all of these exposed benefits.

    If you gain this civilization in the middle of the game, immediately give 4 of your player tokens to opponents, leaving the squares exposed on this mat.”

    Wanted to confirm:
    1) When picking up the Historians mid-game, no territory tiles need to be discarded when giving the four “Historian Cubes” to opponents.
    2) When an opponent in possession of a “Historian Cube” gains a landmark, and the Historian player get the bonus, the cube(s) remains with the opponent to possibly trigger again.

    Thank you in advance; excited to play this again, and really stoked to get my Collector’s Edition – Red Rising to the table!

    Best,
    John

    1. Thanks John! You’re correct that you will not discard any territory tiles if you gain the Historians mid-game. And yes, the cubes remain with the other players and can trigger multiple times.

    2. It could be a good idea for the next expansion, to have standard size cards with the name of the civilizations so that it would be easier to shuffle and distribute at the beginning of the game. Thanks

    1. A totally great idea…shocking that they don’t have one, and even MORE shocking that J.S. said there won’t be any!

  96. I realize that SM Games mentioned the next expansion will be the last one, but I still wanted to post this here in case they change their mind on that or if one of these could make it into the next expansion. What I had in mind is a modular expansion for Tapestry. Here are some of the different ideas I’ve thought of. Ideas 1 & 2 are probably the best ones here, but you can make up your own mind about the quality of ideas.

    1. I would love to see some more variance in the action spaces on the four different advancement tracks. This idea was inspired by the Rise of Fenris campaign and from the Kingsburg module that comes in the second edition of the game. It essentially allows you to change up existing spots on the board.

    There would be 48 tiles created for the game. Each tile would take up exactly 1 slot on one of the different advancement tracks. These tiles would replace a slot on one of the specific advancement tracks as a new action that players would take when advancing to that spot. For military, for example, you’d have 3 tiles that have the same level of power as the first tier of the existing military track, 3 for the second tier, 3 for the 3rd tier, and 3 for the 4th tier. On one side of the tile you’d have the advancement track and tier that it corresponds to (such as Military track, tier 1). On the other side, you’d have a new action that is equivalent in usefulness and theming to the existing spots on that track in that tier. The tiles could either replace any spot in a specific tier or they could replace a specific spot in a specific tier (such as Military track, tier 1, slot 2).

    Included:
    -1 drawstring bag with military on the back
    -12 military tiles, 3 for each tier
    -1 drawstring bag with science on the back
    -12 science tiles, 3 for each tier
    -1 drawstring bag with technology on the back
    -12 technology tiles, 3 for each tier
    -1 drawstring bag with exploration on the back
    -12 exploration tiles, 3 for each tier
    -A reference sheet for each tile

    At the start of each game, each player draws two tiles in turn order. They can draw from one or two different bags as long as they only draw two total tiles. These tiles would take up one slot on their specified advancement track in a specified tier on the track. A player may choose to place both, only 1, or neither of the tiles that they drew.

    2. I do like the Landmark Cards. However, there isn’t a lot of variance in them or in getting to choose the strategy you want to pursue based on the civ that you chose. I think it would be cool to come up with 10 more landmark cards (2 more for each of the existing buildings). When you’re given a landmark card, you’re given a choice of those 2-3 cards for that specific landmark. You choose which one you want, and discard the others to the box.

    3. An additional military die. There are two takes I can think of on this existing die. One, it’s an alternate die that can be rolled. When selecting the dice you get to roll, you choose 2 of the 3 options. OR you could create an alternate die with really powerful abilities on them. Instead of rolling 2 dice, you’d roll this one specific die. This was inspired by how powerful the elemental die (I could have that name wrong) is in the Dice Forge Expansion. It’s difficult to activate that die, but the benefits are pretty awesome.

    4. I think an event deck could be cool. However, I’m not 100% sure how that’d be implemented in a balanced and fair way.

    5. Alternate or additional board goals could be cool. This is also inspired by the Rise of Fenris and one of the TM expansions that allows you to do this. I think these too could be tiles. Instead of be the first to the middle, it could be to be the first to conquer 7 tiles total (regardless of if another player was on the tile), the first to trap someone else, the first to make it to tier 4 on two different tracks, etc.

    What does everyone think? Anything you’d love to see to make Tapestry even better here or that I didn’t mention? I also posted on BGG if you prefer to respond there.

    1. Thanks Jesse! We’re always open to new ideas, and you have lots of them! Feel feel to test some of these and see how they work out. :)

      1. Thanks Jamey! I don’t really have the means and time at this point in life. I’m finishing up grad school and working full time. I’m more of an idea man anyway 😁

        1. I think the proper think for Jamey to say would be “Feel free to test some of these and see how they work out. Email us back with your results, and we may include some of the mechanics in with our next expansion!”

  97. Hi there,

    There are different factions that have an ability that can be used in the start of the 2 to 5 benefits phase.
    However, many of them are useless in the phase 5, like the ones that give you resources or the Historians one that is completely useless.
    Am I understanding something wrong or it is like I said?
    Thank you in advance!

    1. The Historians gives you victory points, and the token you give the opponent could result in you gaining benefits (if they gain a landmark).

      1. Yes, but after the 5 benefit phase the game ends for you. I know you can’t use trap tapestry cards. Do you still score points for landmarks?
        Although, it is difficult that there are still landmarks to build and the resources still being useless.
        I think in this case and maybe a couple ones the ability should start in the phase 1.

  98. The adjustments take place after the what the card says, not instead of. so the futurist will first gain 1 of each resource and then lose 1 culture and another one

  99. Hi Jamey,

    I have just print the last civilization ajustaments. The Futurists gain the resources as said in their card text and then lose a culture and another resource? Or, They not gain any extra resource yet they lose a culture and another resource?
    Thank you in advance

  100. hi, quick rule question
    with the tapestry card dystopia it says “when played, gain any landmark from the landmark board and place it in your capital city” can you take a landmark that is from a tech card or only the landmarks from the advancement tracks

    1. There are no tech card landmarks on the landmark board (that’s the board where you set up advancement landmarks at the beginning of the game), so you cannot choose a tech card landmark for that tapestry card.

  101. Just wanted to say that this game is amazing! My GF and I can’t get enough. We have both the base game and expansion and can’t wait for more. Thank you.

  102. I enjoy this game very much, are there plans to make the game accessible to play with 6 people with the 2nd expansion? Would love that a lot since that’s my main group and you don’t want to just exclude someone to play it.
    Thanks

    1. I appreciate your interest in playing Tapestry with 6 players. Originally, that was the plan, but I think the 5-player game is as long as the game wants to be. However, you could probably custom make a 6th player if you copy an income mat.

  103. Hi, is it an idea to put card holders in the next expansion? Because it’s easyer for the game set up. Just ask :) great game by the way!

    1. Thanks for the idea! While we can’t do that for Tapestry, there are lots of card holder options available to buy elsewhere. :)

  104. Hello Jamey,
    We have a problem with inventors,
    the thread on FB exploded and people can’t seem to agree.

    The question is:
    When I place a cube on a middle tech card of an opponent and force it to upgrade.
    He gets the benefit, BUT do I get the benefit aswell before the card comes to my bottem spot.

    Thank you for taking the time to clear this out

    Greatings
    Laurens

    1. Yes, the term “upgraded” refers to moving a card up and gaining the benefit, so the person whose card it is definitely gets the benefit, and do to the Inventor’s ability, the Inventor player also gains the benefit.

      1. Thank you for the response.
        You created the best game ever, some things are a bit complex and open to inerpretation.

        I can’t wait for the next expantion

  105. Hello Jamey, tapestry is already my top 2 Boardgames. It really is my style of play.

    Because of this, promise me that you will expand and put a “CYBER Punk” tapestry letter . Big hug from Brazil and congratulations on the game.

    1. Ah yes, it looks like you advanced all the way to the end of the feline track, and you were rewarded with 1 cat. This is the greatest achievement in Tapestry.

  106. Is there a way to obtain replacement pieces? We just picked up a copy for Christmas, but found that it is missing the “grey house” pieces entirely!

  107. Hey Jamey! Thanks so much for the new expansion it’s very cool to play and I love the new factions and landmarks. Had a question about a space tile though, not sure if its a new one or one of the base set ones but it had military advance track = 5 vp. I treated it as a free turn on the track and 5 vp instead of whatever the actual bonus is.

    1. Thank you! That space tile is explained on page 3 of the rulebook. It means, “Whenever you advance on the military track, gain 5 VP.” It’s an ongoing effect.

  108. […] more advanced players. If you think you’re up for the task of building your own civilization, visit the Stonemaier Games website to order Tapestry direct or reserve a copy from retailers (releases November 1st). You can also […]

  109. Hey Jamey and crew, once again thanks so much for replacing my Plans & Ploys cloth bag, no questions asked! Currently own 5 of your games now, a testament to how much I love me some SM games. You the real MVP!

  110. […] In Tapestry by Stonemaier Games you develop your civilization over several millennia, move up the four development tracks and expand on a shared map. In my view, this is a great game where you have only limited choices on your turn, but you need to choose wisely to be the most efficient and win the game. As with all Stonemaier Games I know, the component quality is outstanding, even if there are some gripes. It’s a game I love playing and which has plenty of depth. […]

  111. Hi Jamey,
    Any plans in the future to release a series of new individual landmarks as a sort of mini-expansion (I’m picturing like a tiny box or bag with one landmark + it’s landmark card for a few USD)? I can think of hundreds of new landmarks (air traffic control tower for example) that could be made and easily incorporated into the game with the new landmark cards mechanic.
    Cheers.

    1. I love the landmarks too! Though they’re not cheap to create, so a few USD would not be possible. We’ll probably just continue to incorporate them into expansions.

      1. Jamey, can you settle a debate we are having at my house. What are the 5 player piece colors in Tapestry? Green, Blue, Red, Yellow and what?

  112. I’ve played a few games of Tapestry and once with Plans and Ploys. I really enjoy the decisions one has to make throughout the course of the game but can’t help but wonder what Tapestry would be like if there had been more civ management type mechanics. For instance, having to manage your population by feeding them a food resource, or building and managing a standing military force to defend against and fight other players for territory. Was this ever considered or has there been ideas for expansions that would incorporate this?

    1. Chris: That’s more of a micro-civ approach than the macro approach of Tapestry. In Tapestry, we’re looking at a much broader scope than more traditional empire-building civ games.

  113. So funny story. I bought a numbered pre-release copy of Tapestry from Pax Online last year and noticed that my civilization faction mats are printed upside down. Lol. When holding the mat right side up the purple back is upside down. So at the time I didn’t mind at all. I thought it actually made my game more special since it was a numbered copy but now that i got the Plans and Ploys expansion i’ve changed my mind. Shuffling all the mats together would mean i’d have to put them in different directions in order to make the backs all match. I know that it’s been over a year since I bought the original game but are there any options for me at this point to get new mats? If not, I totally understand since i bought the game over a year ago after all.

    1. The original mats are still the same orientation. I appreciate you asking, but even if they change in the future, it’s only the front of the mats that’s relevant while you play, so this isn’t something we would replace.

      1. Thanks for the quick response. Not a problem. Just thought I’d ask.

        Any plans for a future digital version of Tapestry…..my preferred way to play ALL board games is in person but Covid has turned all my meetup groups into virtual groups over Table Top Simulator.

        On a larger note, Covid has taken so many lives and changed our society….the whole world…. from top to bottom in so many fundamental and tragic ways.

        I’m worried about the survival of the Boardgame industry during these times. It’s taken years for Board games (beyond classic BGs) to become a thriving, passionate mainstream activity and community. COVID is going to set all of this momentum back years…….Companies are suffering and will pivot and focus on Digital Board games which i think is perfect for these times but NOT as the new normal. Other companies will go out of business. New boardgame development will suffer.

        I don’t have anyone to play Tapestry with in person but I bought the expansion anyway not only because I know that one day I WILL be able to but to support Stonemaier games and all the other companies and creators whose work I’m passionate about experiencing.

        So back on point….:) I’d love to see a digital version of Tapestry but know that I’ll always buy a physical copy of any game Stonemaier puts out as well.

        Regards
        Jordan

        1. I definitely hear you on the digital games front, Jordan. This time had made me appreciate platforms like Board Game Arena so much more than in the past, along with full-AI digital games. Tapestry will actually be our first game on Board Game Arena, and we’re in talks with a developer to make a full-AI digital version (to join other full-AI digital versions of Scythe, Between Two Castles, Viticulture, and Wingspan).

          1. That’s fantastic news Jamey! Thank you! My gaming group loves playing Tapestry (we also play Scythe digital) so this will be perfect until we all eventually start playing in person again.

          2. That’s awesome news I prefer playing with a AI. I have the Scythe digital version and I am addicted but don’t want to get bored of it this will allow me to vary what I play!

  114. What We Learned from Jamey Stegmaier about Making a Game During the Pandemic – RAMSTAR Games Rocks! says:

    […] know Jamey. He’s the one who brought us games like Scythe, Viticulture, Euphoria and Tapestry.If you’re not familiar with Jamey, here’s what you need to know. He has two cats. That’s […]

  115. Hiya Jamey – just played our first game of plans & ploys and we don’t seem to be able to enter our data into the google sheet as the new civs aren’t there yet. Any chance that it’ll be updated?

    1. Thanks Mike! The new civs are already on the list–just scroll down. They’re listed below the core-game civs with “(expansion)” after each name.

        1. The author of that unofficial database replied to me yesterday on BGG, saying that he was planning to add the 10 expansion civilisations as soon as his copy of Plans & Ploys arrives. I have 3 games with the new civs to enter – two where my wife absolutely wiped the floor with me 😢

  116. Jamey and Craig,

    We had a blast replaying our Tapestry session with the same civs as the last session but with a correct understanding of the Shadow Empire variant. We’re so glad we replayed it! I think we’ll play with that variant from now on because we very much enjoyed it when only two of us can get to the table. Our scores fell right at the averages for the civs when looking at your scores database – we love that online feature, by the way.

    The Shadow Empire adds that extra level of chance that helps attenuate the meta gaming that naturally enters a game when you know your gaming partner very well. Tapestry makes a player feel like they’re consistently stretching for multiple goals without ever overdoing the anticipation of meeting any of them. It’s strange to still walk away satisfied if you weren’t able to hit your early goals, but Tapestry lets you flow from one goal to the next without making you feel devastated when early plans go awry. Many paths at once, and none too hard or too easy that plans B and C become impossible or inevitable.

    Thank you for including that variant and for correcting our mistake so we could play it correctly! We’ve excitedly ordered the expansion, Plans & Ploys, and are now a SM Champion. Thank you for continuing the hard work of bringing people together to share great experiences around a table.

    1. Thanks for giving it another try, Jack! I’m glad you found your preferred way to play Tapestry, and I appreciate you becoming a Champion and getting the expansion. I hope you enjoy it! :)

  117. Jamey, please tell us we had an outlier experience with the Shadow Empire Variant! It was a terrible experience. If it was just bad luck, we’ll erase the experience from our minds. With the new expansion coming out, we wanted to get in a few plays of the base game to refresh ourselves.

    Do you have any data about what more experienced players think of the Shadow Variant? I was hoping to see a question about that when we logged our play, but that wasn’t an option to input.

    We’re going to play a 2-player game again tomorrow without the Empire and using the Futurists and the Craftsmen civs to hopefully give us those good feels we got when we first played this game a few months ago!

    Note: we don’t feel like we need the Shadow Variant to enjoy the 2-player game, so feel free to tell us we should pretend that variant doesn’t exist and be on your way :) We only tried it because it said it added more interaction in a 2-player game, and that sounded interesting.

    Session Experience:
    We just ended a 2-player Tapestry game. Tied with 117, so we’re not the best at this game (was our 4th play). To make matters worse, we played the Alchemists vs the Traders. It was only after the game where we logged our play that we saw in the Stonemaier data section that these are the worst scoring Civs in the game. Admittedly, we had a lot going against us to start.

    For the first time tonight, we included the Shadow Variant. I see a lot of threads about which civs are over/under-powered and balancing those, but there’s almost nothing I’ve found about balancing issues with the Shadow Empire variant. Maybe hardly anyone is playing with that, so it’s a non-issue.

    Halfway through the game we realized we couldn’t catch up to get any landmark buildings, so the last half of the game felt like, “let’s just get this over with.”

    The Shadow Empire just had too many turns where it advanced along all 4 tracks at once. (box with S inside it). Yes, we used only the 1-12 decision cards. There was no catching up to it, which meant it took away all but one of the landmark buildings. The Landmark aspect of the game could have been completely eliminated: Shadow Empire = Just remove the Landmark Board from the game.

    The Empire’s “favorite” track didn’t matter because almost all the decision pairs called for advancement on all tracks. We only had a single decision card pair that told us to pick the Empire’s favorite track. There’s no way regular players would be able to not only complete two tracks, but also get into the 4th phase of the other two tracks. Even with us concentrating on two tracks, the Empire was almost always ahead, gobbling up all the landmarks.

    If it wasn’t for the Technology deck, I’d have only had a single Landmark.

    1. Jack, seems you’ve misinterpreted the rules for the Shadow Empire. It only ever moves along one track at a time. The S in a box simply means that all unfinished tracks are viable options, and you should use the arrow and list of possible tracks to decide between multiple options. Hopefully this will make it a bit more reasonable next time!

      1. Craig,
        Oh my. How embarrassing for us! But, we are so relieved it was our own fault. Rereading the rules after seeing your reply makes clear how we misinterpreted the Empire’s movement. We’re going to recreate the exact game setup and replay again today.

        This also means your scoring database now has a flawed datapoint of a 2-player tied 117-117 game entered on Aug 29, 2020. This datapoint should be deleted based on our totally incorrect play of the Empire variant.

    2. In addition to Craig’s important clarification, I need to make it clear that I only design the multiplayer versions of our games, not solo variants or bots. I designed Tapestry to be fun at 2 players without the Shadow Variant, which is, as the name suggests, a variant. :) That said, I have heard great reviews about it from those who don’t mind adding a simple bot to their 2-player games (I completely respect your opinion–I’m just replying to what you asked about how other players feel about it).

      1. Thank you for the quick reply, Jamey. We got into this beautiful boardgame hobby around the time you had half the games you now have. SM games are some of our all-time favorites (Viticulture is our favorite), and we’ve been buying and loving everything you’ve been putting out ever since.

        Thank you for all the work you do in not just creating wonderful games that improve the boardgame space, but also in keeping up with the players after the games are out, even when the players make huge rules mistakes like we just did!

  118. Another great game. Amazing components. I am not listening to any of the haters anymore. I’m not sure why I ever did. Every one of the Stonemaier games I have are great. The components are better then 99% of board games out there. I’ve championed pre-ordered pendulum already should get tomorrow. I’m sure it’ll be great as well. Thanks for the great games!

    1. Thanks Glenn! I’m glad to hear you’re enjoying Tapestry, and I appreciate you trying Pendulum too. :)

  119. Hi! At the start of this year, one of my goals was to get myself away from the various Social Media platforms (Facebook, Twitter, etc.). I was successful, and have no plant to return to those places.

    it is my understanding, however, that most of the discussion for the expansion to Tapestry is being done there. I was wondering if you could direct me to some other source for information on this expansion, or perhaps start sharing that info here on your own site?

    If I have missed something obvious, please accept my appologies.

    1. Try Board Game Geek – if you register, you can simply browse when you want, and can subscribe to any relevant threads on there, which will then be highlighted when you go back on the website if there is any new content. It *doesn’t* email about new content (unless you want it to)

  120. Hello SM team! I have a question about the tapestry cards. What happen when I need to do my income turn and I need to place a tapestry card for this Era and I have a tapestry card that only says When Played, and no other tapestry card besides this one. Do I get what is written on the card once or I did not gain anything?

    1. Jose: “When Played” tapestry cards are used just like other tapestry cards–the only time you play them is during your income turn. Unlike “This era” tapestry cards, you gain a 1-time instant benefit when you place a “when played” tapestry card on your income mat during the tapestry step of your income turn.

      1. Thank you so much Jamey!! I am really enjoying Tapestry and looking forward to play the new expansion. Greetings from Panama!

  121. Hello SM team, I just love your games! Scythe and Tapestry my favorites. I have one question about the Historians, I saw a similar question in Bgg but not the same. If I am playing against the Shadow Empire or against the Automas plus the Shadow Empire do I need to give them a token to gain my Civ benefit?

  122. Hi Jamey/Joe, could you clarify am aspect of the traders’ ability please? If you place a token in an empty space adjacent to opponent territories, do you score victory points for the adjacent territories just once, or at every following income turn? I can’t find the answer on other forums.
    My wife and I are addicted already! A fantastic game :)

    1. Hi! me again :)

      I just found the same question below posed by Sylwia (March 22, 2020 at 8:03 am) and answered by Joe (thanks Joe). That said, I wonder why Traders don’t continue to score? It would make sense that once a trade route is opened up, it continues to supply. Additionally, it may redress what feels like a disadvantaged civilisation. Would you ever consider changing this rule?

      I just lost with 241 to my wife (372!!!), but for me the hardest part of losing this one was that I missed out on getting the launchpad when I thought I had it in the bag…

  123. I’ve searched BGG and can’t find an answer to this question. If I have Theocracy active which says I cannot advance on the science track for the era, and someone else plays Age of Discovery and rolls science, the card says all players MUST advance on the track. So which card controls, Theocracy, which says I cannot advance or Age of Discovery which says I must advance? The same would apply if I had Broker of Peace and someone rolled military.

    1. The “cannot” of Theocracy and Broker of Peace takes precedence. So you would not be able to advance on that particular track.

  124. Hi Jamey i got Tapestry as my bday present and played my second game today and i loved it, thank you for bringing us this amazing game! I have a question in regards to the Technician civilization.

    in the text it said during the income turn, i can put a token on my one of my tech cards and it immediately gets upgraded, AND it ignores the top row prerequisites. This prerequisites-ignoring effect, does it only apply during the activation of the civilization’s ability, or does it stay on the card for as long as the token is on there?

    say for example, i placed the token on the tech card on X, it immediately gets upgraded to O, and i gain the benefit. and since you get to upgrade one of your tech cards during the income turn, can i then upgrade this token-marked card onto SQUARE ignoring the prerequisites?

    thank you

  125. I would buy from your site but im Canadian and the conversion rate is horrible, and you charge 14 buck for shipping. I think im done waiting for wingspan, I cant find it anywhere. This is a game my wife and I wanted to enjoy, but its out of reach.

    1. That’s correct, $14 is the cost of postage, packaging, and labor from our fulfillment center in Toronto. I’m sorry Canada’s currency isn’t stronger right now.

    2. Hello fellow Canadian who’s name is also Dan. Why you complain so much? I think maybe you should buy a more different one of Jameys games… (they are all great) and wait until local stores can get more wingspans in stock. :P. They are all great.

  126. Hello
    Big fan of your games. I just bought TAPESTRY and after my first 2 player game (which I loved) it ocurred to me that a layer of randomness could be avoided with a new “take 2 tapestry cards, keep one” system.
    Would’nt you approve?

    1. In Tapestry, you’re able to easily gain quite a few tapestry cards–you gain one in every income turn, and there are a number of them on the advancement tracks. Thus the decision in tapestry isn’t “which tapestry card should I select”; rather, it’s “which of my several tapestry cards should I play, and when should I play it?” Otherwise you’re playing a different game, one that will result in more downtime every time you draw 2 and discard 1.

  127. Let me start with: Great game!

    2 comments on the Dutch version. On the game board an “IF” has not been translated into “ALS”. The tapestry card ‘Pillage and Plunder’ has been translated to ‘Plunderen’. That’s ok, but it accidentally was converted from “THIS ERA” to “ALS GEPEELD” which means “WHEN PLAYED”.

    Any chance these mistakes will be corrected in a second Dutch print? If so, can you notity me? I would like to try to get these corrected.

    Also, I’m willing to help check the Dutch translations. My wife is very good at language and we are experienced boardgamers. We already noticed some subpar translations. Interested?

    Looking forward to the expansion. although we still need to play the basic version many times before we can claim any experience;)

    Kind regards, Jan & Family.

    1. Hi Jan! Our Dutch partner-publisher would cover all of those issues. I know they’ve been alerted about this issue, but feel free to contact them if you find anything else: https://www.999games.nl . Thank you!

    2. Jan, I checked with 999 Games, and I have some good news: Both of those issues were caught and fixed for the second printing. :)

    1. The civ mats themselves aren’t changing–there’s just the one-page civ adjustment guide, which isn’t available for purchase. It will be available in the expansion, though.

  128. Is there a showcase of the card art specifically? I would like to have something to use for backgrounds in Zoom meetings. :)

    1. Could any of the images on this page work? They’ll embiggen if you click them. The card art is the size of the cards, so they’re far too small to fill a computer screen.

  129. Have there been new adjustments since the civilizations adjustment back in november? I’m afraid I missed out on an update of rules

    1. Just one update in January. It was a very small update–it just removed any penalties when gaining a civ in the middle of the game.

  130. Tapestry was the first SM game in my collection and it became such a quick favorite that I HAD to get Scythe for my birthday. That came in a little early but we have already played 10(?) games in less than a week. Looking forward to another SM game or two coming in for my ACTUAL birthday next week. Thanks for making such fun and compelling games.

  131. Jamey, I’m impressed beyond belief again. Scythe and Viticulture were already 2 of my favorite games and this is joining them. Not to inflate your ego Too much haha but I do believe you are one of the best designers around and one of the best publishers as well. Just an amazing job, sir can’t wait for more! Gonna have to check out Euphoria one of these days.

    1. Thank you so much, Marc! I really appreciate that, and I’ll make sure to keep my ego in check. :)

  132. Hello Jamey and thank you for giving me tapestry.

    It saves me in the time of isolation.
    I played 3 times and simulated a three-player game each time.

    It is already one of my absolute favorite games.

    Greetings from Germany

  133. So far my girlfriend and I are having a blast with this game. We do remove the civilizations we have used already from the stack before randomly assigning one, so we can attempt to use all of them at least once before we repeat any. :)

    Loving it so far. It is a great game. I just loved it when she was able to get the *Singularity* and had not yet discovered the *Telephone*! :D

    1. Thanks David! It’s those types of alternate histories that I hoped people would have fun with in this game. :)

  134. Hello,
    I have a question about Traders civilization. If I put a marker in the 2nd round and receive points for each adjacent territory controlled by opponents, then in the 3rd round, when I put the next marker, do I add points from this marker from the 2nd round if nothing has changed in this field?

    1. On a Traders’ income turn (2-5) you are placing one cube and receiving benefits from that single cube placement. All other cubes might still be on the board, but you only gain a benefit according to the single cube placed on that income turn.

  135. Question: my girlfriend is playing the Militants right now. On her turn, she had to do an Income turn. She played the Tapestry card “Militarism.” How do these interact?

    The interaction between this card and her civilization is not entirely clear. At least 4 threads on BGG have discussed this with no official answer given. If I had to guess, I would say that she would get to place Outposts with exploration (per Militarism); this will have to be the leftmost Outpost in a row (per Militants); this is not a conquer action (even though the spaces on her civilization mat will be getting exposed); she will get the benefits of all exposed spaces (per Militants).

    I could be wrong. But as we are in a game right now, this is how we are playing it.

    1. The Militarism tapestry card would allow the Militants to place an outpost from their civilization mat.

  136. Ok. I got my copy this weekend (FLGS got it in, I picked it up immediately). My girlfriend and I have only played twice (once without the Shadow Empire, and once with). I need several more plays before I could even think to write a review.. but first impressions: holy crap this game is amazing!

    If I have a complaint, it is only a few areas where the rules booklet is not entirely clear. But that could just be me. A video on the BGG page, and we were pretty clear as to what was going on.

    I mean… damn! The game is pretty simple as far as what you can do. It is a freaking jungle trying to figure out what, exactly to do. That is some delicious decision space!

    Awesome job guys… this is becoming a favorite very quickly. Thank you so much!

  137. When you gain nanotechnology do you get points once for the arrow and then again for a separate square benefit? We are in the middle of a game! RSVP soon if you can thanks

    1. Here’s what the reference guide says about Nanotechnology: “In any order, upgrade 1 tech card & gain the square benefit of 1 tech card in your top row. You may then discard 3 tech cards to gain 10 VP.”

      You get to upgrade a card (and take whatever benefits that might give you) AND take a square benefit of 1 tech card in your top row. You can do one or the other first.

  138. Hello and thank you for another great game! After the change/balancing of the civ mats, will there be possible to get a hold of new physical cards or will the changes only be available on the site?

    Thanks in advance.

    1. Thanks Stein! There are no changes to the civ mats. The only change is the addition of the civ adjustment guide, which you can print from our website.

      1. This is a game I have on order at my friendly local game store. Really looking forward to it.

        I was wondering though… if that civ adjustment guide would be one of those things that could be offered up at some point via the Print and Play service you use for the two small expansions for Viticulture? That way, it could come on a nice, thick, even glossy cardstock.

        Just a thought. :)

        1. Thanks David! It’s possible, though the adjustments are definitely going to be noted in the official expansion rulebook, so that should cover the need there.

          1. Well yes… that would cover it! :)

            Thanks for the very quick reply. You (and your company) are awesome, sir.

  139. An important sentence is missing in the french rulesbook.
    I described the problem on BGG ( https://boardgamegeek.com/thread/2308269/french-translation-error-or-evolution-rules ) expecting Matagot will update their uploaded rulesbook on BGG. They didn’t do yet …
    May be request from the game creator could help :-)

    I also translated the civilisations adjustments and uploaded the file on BGG ( https://boardgamegeek.com/filepage/192340/ajustements-des-civilisations-v11 )

    and uploaded a slightly more readable version of the french version of the development tracks guide.
    ( https://boardgamegeek.com/filepage/191316/guide-de-reference-des-pistes-de-developpement-ver )

    1. No, second editions are for extensive rules or art changes. The only difference here are a few minor starting tweaks for a small number of factions–it’s just a printable page as noted on this page of our website.

  140. Hey Jamey…finally i got my hands on your masterpiece “TAPESTRY” ..have to say this has become my all time favourite

    Need to ask couple of things
    1. Is Science track weakest? I tried twice going heavy on Science and lost both times..while whenever i prefer the combination of Exploration along with Military..i won every-time

    2. Is 300 points in Tapestry a myth?

    I watched your 5 tips on Tapestry( on Youtube), but unfortunately i lost using those :p

    Feel there is so much to explore in Tapestry.
    Thanks for this game

    Nitin Raj

    1. A friend of a friend played a game that ended 340-219-111. He was Futurists (later Historians) and reached the end of all four tracks and filled up his capital city. He sent my friend pics of the end state of the game. He is a formidable player, and my friend says he is nigh unbeatable at Scythe. This was his fourth game of Tapestry.

      I know, you probably have plenty of reason to dismiss me (as you’re getting this third-hand), but there it is.

      1. We have 3 games logged in which one player has over 500 points. All 2 player games with Heralds as the winner. Heralds are OP. Even with adjustments. -15 Vp is nothing when you get beat by 200 anyway :D

    2. Nitin:

      1. We tried to balance all 4 tracks.

      2. Nope, a number of people have reached 300 points.

      Have fun exploring Tapestry!

  141. Finally got a chance to dive in last night with friends and had a blast. Really enjoyed the experience, from the gameplay to the feel of the bits & pieces. Looking forward to playing more!

  142. Until I played Tapestry Scythe was my all-time favorite game. Tapestry has easily supplanted that! This game is simply amazing.

    1. I’m actually not sure, Nitin. Have you checked with Boardgame Cafe LLC? That’s the only retailer in Dubai that we have on our list.

    1. Just post the question in the Tapestry Facebook group and we’ll answer there. BoardGameGeek is the secondary method, Twitter (@stonemaiergames) the third.

    2. Post your question in the Tapestry forum on Board Game Geek. You will get a reply really quickly, and Jamey often lurks there and posts responses.

  143. Hello Jamey! Sorry for my bad English! I didn’t receive my copy of the game yet but I have an idea to improve it.
    When you make a conquer action you roll two conquer dice and can choose, what do you need more – VP or 1 resource (or something else).
    So my suggestion is to add this opportunity to choose to the symbol “hex in bay leaf” (it’s on “Ships” on exploration track for example). On your income turn or when you find this symbol – you can choose:
    1. gain 1 VP for each territory you control.
    OR
    2. gain 1 resource (or something else) from territory you control with this resource. I think in your income turn if you have two this symbols – it must be different territories you control. Or you can use one of the symbol for getting resource and second for getting VP.

    I think it will add more need to conquer for territories with good resources (or sources to upgrade techs, receive tapestry cards and etc) (like in real life).
    For balance may be you can gain resources and only resources from this (not upgrade tech and other).
    And It’s not hard to add this to the game.

    What do you think about this?

    1. I think you are misunderstanding the rules, and, with respect, I would suggest you *play* the game before asking the game designer to change it. There is a Variant section on the Board Game Geek Tapestry forum where you could post your suggestion and see what other players think – but I’d strongly suggest you play the game before doing so.

      1. Thanks for your opinion. I will write it on BGG forum too. I understood the rules correctly and I think this changes can be good for the game that’s why I am here. Especially Jamey is thinking about expansion for the game now. And yes, I didn’t play the game but I watched all replays that I can found

        1. There are plenty of other ways to gain resources – primarily by gaining and placing income buildings. Once you have played the game you will realise how this aspect of the game is balanced.

  144. Question: I saw that Tapestry will be sold at Essen Spiel 2019 through Matagot but there was no price in euro’s? Do you know what the price will be at Essen Spiel? What was the pre order price in euro’s through the Stonemaier website?

    I played it yesterday and its such a cool game

  145. Hi, Jamey,

    I know it is still early, but I was curious if there are any initial results/thoughts on the Google doc for the Tapestry scoring balance? So far we have not sensed any kind of serious imbalance–I think people are too quick to blame their bad playing decisions on it. But I just generally love game statistics, so I keep finding myself wondering how things are shaping up!

    Thanks!
    Shane

  146. Hi, I received my copy on Friday but the packaging was not protective enough and the game box is badly damaged (a corner smashed and torn up), I tried contacting the fulfillment center about it but no response so far (granted it was the week-end).

    I know it’s “juste the box” but I thing that contrary to lot of other products, boxes and their arts are a big part of board games, and usually, online board game retailer always use very protective packaging to ensure the respect amazing games deserve.

    Is there a way to get/buy and empty box ?

    1. choo-t: I’m sorry to hear about your damaged box. While empty replacement boxes don’t exist (all boxes are in shrinkwrap with full games inside of them), there are other options. Please contact me at contact@stonemaiergames.com with your order number and photos of the damage so we can work it out.

  147. 2 points for every “score your capital city” icon. So, if you’ve emptied that income track, you’ll get 6 points per completed row and column.

  148. When you score your capital city (symbol icon), for each row/column where all the income buildings are identical (min 1), that row/column is worth 2pts, not 1pt

  149. I have a question about Architects ability. Do you get 2 points instead of 1 for every symbol you uncover or just the first one? So with all gray houses on the map do they score 4pts per row/column or 6pts?

  150. Hi Jamey
    I just recieved tapestry but it had a transport damage :-/
    can you help to tell where to write for a new game ?

  151. That’s a good question! I talked with the Automa team about it, and they agree that having a blank back would have been more intuitive.

  152. So my Automa income cards have level 3 & 4 on one card and level 1 on both sides of the other. I’m assuming this is right because level 2 is on the mat.
    Which leads me to the question, why wasn’t the mat left blank and the other card printed with levels 1 & 2 on it.
    It’s not the end of the world but it did give me cause for concern when I opened the game and found a card printed the same on both sides.

  153. Hi, Jamey , I hv tried my 1st game of Tapestry tonight , wonderful mechanism designer ! I love it. Also top notch of components, especially appreciate shiny plastic token instead of wooden tokens (Anti-mold purpose in moist climate of spring and summer season). I think I will play at least 10 games of it before the end of this month.

    THREE questions come up after my 1st play.
    1.Is Player cube unlimited?
    2.Who will get the landmark if both player leading on exploration track and enter Tier III at the same time by another players’ Tapestry card said “everyone advance in my chosen track but no benefits except myself”but he is on the lowest space 0
    3.
    Space 11 of military track :Drone Assasins scoring your capital. Is that icon count as one multiples of my income track of my “grey House” so now I hv two rows n three column (2+3)x 4 multipler =20 vp . Correct?

    1. James: Thanks for your questions, and I’m glad you’re enjoying Tapestry!

      1. Player cubes are indeed unlimited.
      2. Advance in clockwise order.
      3. Whenever you see that icon, it means, “Gain 1 VP for each complete row and column in your capital city.” So if you have 6 complete rows and columns, gain 6 VP.

  154. So, the more closer to the release, the more questions about the expanations:)
    Jamey, I still haven`t played tapestry, and actually waiting for that woundering day, when I will take that desired box. But, I`d prefer to make a notes as early as it posssible, how strongly do you really target on the producing expantions for the tapestry?
    Doest it like “Well, i even dont know, maybe, if the idea would`ve hit me…” or you have the clear vision of the Tapesry`s future? And as well, could it be cosmetical expantions (like for the skythe) or they are all a going to be determined on gameplay experience? Of cource if the all that iinformation isn`t secret )
    I`m just need to realise, how much money should I safe and how much place on the rack should I reserve for this masterpiece.
    P.S.
    Really cannot wait to play the Tapestry with my friends and family

    1. Nikita: If the game is received well, I’d love to make expansions for it! Right now they’re purely hypothetical. :)

  155. I have not played the game yet, but got the game recently and looked through it. I got to say I am impressed with the quality of the game — especially with the pieces where buildings have colors, plastic molded tokens with great details (not plain cheap wood), nice papers felt of characters, playmats, etc. It’s like buying all-in-one deal rather than having to upgrade some of pieces from somewhere else. I like the idea of buying game with nice pieces without having to upgrade anything (well, most of it anyway). TWO THUMBS UP! I cannot wait to play the game with my friends.

    1. Yes, each fulfillment center is dispatching orders in the order in which they were received. But we received thousands of orders in a 32-hour period, and the folks at the fulfillment centers have human limitations on how many they can ship each day.

      1. Thanks Jamey :) No worrie I’m exited to play your game but I’m gonna wait with reading the rules and check some video. Great Job again with Tapestry !!

  156. Hi Jamey – how is your “How to teach Tapestry” video coming along. I’m heading over to the post office to pick up my copy today and am super excited to teach it to my wife.

    1. I’m hoping to get it up on Saturday! Though if you want a video on how to play Tapestry, check out the Watch It Played video. :)

    1. Yes. I actually just sent an update about this yesterday—perhaps it’s in your spam folder. The fine folks at our fulfillment center are working as hard as possible to ship the many thousands of orders I’ve sent them over the last few days. They’ll get to your order in the next week or so (please see the chart that is on both the Tapestry page of our website and the webstore), and when they do, you’ll get a tracking number from FedEx.

  157. Civ games, to me, seem to lend themselves to a legacy format – perhaps you’ll consider that approach to this one at some point…

  158. I noticed the scoring has a possibility of 400+, is that a reasonably obtainable goal? Do you have an average score for your in-house play throughs? If not no worries just was curious. Game looks amazing! So glad I preordered day one.

    1. It happened in playtesting a few times. It’s probably impossible now, but expansions could add to that possibility, so we left it on the board.

  159. Sorry to see the pre-orders have already sold out
    Your games are far too popular for my liking Jamey
    possible to add a few thousand more for pre-order limited to 1 per order
    no harm in asking

    1. I’m sorry, but we pre-allocated copies to ourselves and to distributors before the preorders started. We’re sold out.

  160. Quite disappointed the pre-orders are gone less than 2 days into the 4 day period… Jameys post on BGG said we would have plenty of time to read reviews / watch videos to make a decision about whether to buy… I thought there were supposed to be ample copies available for the 4 days.

    1. I was hoping our allocation would last 4 days, but I also mentioned on social media and on Wednesday’s e-newsletter that there was a limit to the copies we made that were allocated for direct preorders. The reviews went live at 9:30 am on Wednesday, and the game sold out around 5:30 pm the following day (a 32-hour period to watch a review or two).

  161. Hi Jamey! Quick question: I’ve already preorderded the game yesterday but did not know about the “Champion” option. If I become a Champion now, is there anyway to still get the benefits?

    1. von Twitter: Das neu angekündigte Spiel Tapestry von Jamey Stegmaier #stonemaiergames wird es auch auf deutsch geben. Wir werden es 2020 zur Spiel doch in Duisburg oder zur Berlin Brettspiel Con veröffentlichen.

  162. Hi, i would just like to check on something.

    As we know, with the first prints of games, there tend to be slight mistakes (eg scythe board misprint, wingspan card misprint). If there are misprints in tapestry, could i check what are the possible solutions for buyers from asia?

    Just checking to see if its worth getting the first print of the game or should i wait for subsequent printings to reduce the chance of misprints.

    Thanks!

    1. So far we haven’t found any misprints that require fixing. If we find something big, we’ll ship worldwide like we did with Wingspan.

  163. Ordered and ready to play! Thanks for making some of my favorite games of all time! I’m hoping that Tapestry will make that list. It’s got a tough job though, not many games on my list that I consider as good as Viticulture…

  164. What is the benefit of the extra dice? Is it more about not having to pass them from player to player or would it speed up gameplay (like players can all go at once?). Thanks!

  165. Just ordered. Really pleased with the price and the large discount on postage (I’m in the UK)

    Thank you.

    Looking forward to playing it.

  166. I just pre-ordered it. I wanted to be sensible and watch some reviews first but who am I kidding, it’s not like I would change my mind. The game looks great Jamey, can’t wait to play it!

  167. Hey Jamey, 2 quick questions:

    I’m trying to imagine the game play (but maybe reviewers will touch on this once the embargo is lifted). Can you expand on how the “era” structure works? I understand each player can progress through the different eras at their own individual pace. So, if a player gets to the end of the 5th era and they’re done with the game they just sit there and wait for everyone else to get to the end of their respective game? They essentially sit out and watch everyone else continue playing for a while? What happens if a player finishes way early before everyone else? This seems very unusual to me. I can see this is influenced by the passing mechanism of The Golden Ages, but I’m having a hard time imagining it in practice.

    Second question is more simple. When leaving a comment on your website (like this one), have you considered making the comment box appear at the TOP of the comments as opposed to the BOTTOM? Sometimes one has to scroll for a very looooooong time to reach the bottom of the comments. Just a thought. Thanks! :)

    1. “So, if a player gets to the end of the 5th era and they’re done with the game they just sit there and wait for everyone else to get to the end of their respective game?”

      Yes, that’s correct. This is similar to the Everdell system. Typically a player only waits a few minutes. See the August 11 design diary post.

      “When leaving a comment on your website (like this one), have you considered making the comment box appear at the TOP of the comments as opposed to the BOTTOM?”

      Yes, I’ve considered it.

  168. Hi Jamie. Really excited about this game. But looking at the dates, this will come a weekend or so before Essen. Is it possible to reserve an english copy to pickup at Essen?

  169. I’m so excited for this, Jamey! I set a calendar alert and figured out the time change between Central and Atlantic. I hope you don’t sell out in the first two minutes :)

  170. Jamey, I’m sorry if this has been asked some other place. But is there a specific hour you plan on opening up pre-orders? Thanks for all your hard work!

    1. Yes, that was a major focus when we designed the colors and icons. I use Colorblind Pal (an app) to help with that.

  171. Hey Jamey. This looks amazing! Saw the “How to play” on Watch it played and I loved what I saw. I live in Sweden and I just wonder if it´s possible to order directly from here/you or do I have to wait for retails in sweden to order the game?
    Best regards, Christopher

    1. Definitely! You can order from us starting on September 4 at 9:30 am CDT, and the game will ship to you from the UK a few weeks later.

  172. Will all reviews be posted here on the Tapestry page in your video section as soon as the embargo is lifted and pre-orders begin?

  173. Hi,

    Wanted to know if there will be any differences between the version released for preorder vs the retail release in the months to come?

    Thanks

    1. Answer Jamey August 19, 2019 at 2:15 pm: “(…) every copy of Tapestry is the same except for the individually numbered box, which is unique to the first English printing.”

  174. I will only be in the US until September 17. If I signup as Stonemaier Champion and preorder the game will it be able to arrive on time (Sep 16) before I depart?

    1. Probably, but it depends on exactly when you order and where you’re located in the US. We’ll do our best, but we cannot guarantee it.

  175. Hi Jamey
    I have two questions:
    1) Will it be possible to preorder and choose Essen pickup as a delivery option? (If it saves on S&H)
    2) When will the metal mechs for Scythe be available to save on S&H and could the also be picked up at Essen?

    1. 1. I’m sorry, but that’s not an option that Matagot offers.
      2. The metal mechs won’t be at Essen.

      We ship from the UK, so shipping isn’t too bad.

  176. Hi Jamey!
    Im traveling to the US from September 13 to the 21 to Orlando Florida.
    If I preorder the 4th will it arrive by then?
    Im from Chile and I would really like to save on shipping and customs

  177. Jamey, I do feel the campaign has lost a lot of its impetus. There’s no new information coming out because you’ve banned reviews being released before it goes on sale. I understand your reasons, but it would have helped maintain interest to have some reviews to watch, instead of being forced to find time to watch multiple reviews in the short pre-order phase. We, the prospective customers, are in limbo, it feels. I still intend to pre-order (and have signed up as a champion to help reduce shipping costs to the UK), but others are being tempted to spend their money elsewhere with the enforced delay – e.g. Merchants Cove.

    1. Laurie: Thanks for sharing your feelings! This is exactly how our campaigns work–we talk about the new product for 1-2 weeks, then there’s a week or so between the preorder, then there’s the preorder, then the game ships a week or so later. It’s all very condensed. Tapestry hasn’t budged from the top of the BGG hotness list since we first announced it.

      You’re welcome to spend your money as you wish–I’m not trying to tempt anyone to do anything they don’t want to do (especially if they’re not able to wait just 6 more days to buy a game that they’ll receive a few weeks later). Here is the explanation I posted on Monday about the review embargo:

      “For our last 7 product releases, we’ve implemented an embargo date for the advance copies we send to reviewers. The primary reason is that we do not want to rush reviewers–we want them to have ample time to play the game, evaluate it, and compose their thoughts so their reviews can best serve potential customers. Without an embargo date, reviewers can feel pressure to be the first to release their review.

      The date I’ve chosen to end the embargo for all 7 of those products is the day that our direct preorder begins. I want someone to be able to watch a review, decide that they want the product, and instantly be able to order that product (there’s no risk of them forgetting). Our preorders last a few days–it’s not like there’s a race to watch/read reviews–and even if some people don’t discover the reviews until after the preorder, our games are constantly reprinted and are available from retailers worldwide.”

      1. Thanks for replying, Jamey. When the pre-order happened for Wingspan, which was longer than for Tapestry, I was too busy to be able to check out the reviews in the short time of the pre-order, and so was unsure whether to buy it. I STILL have not been able to buy a copy of it. If reviews had been released a bit before the pre-order, then I would have had more time to read/watch them, and would now own a first edition of Wingspan.

        1. Jamey, a few people on BGG have just said exactly what I said above – that because of real life commitments (like work) they did not have time to watch reviews in the very short time that this pre-order ran (one and a half days). I really wanted to watch Rahdo’s *review* before buying – but it was not available when the pre-order started (someone said he overslept!). I then had to order without the benefit of the number one reviewer that fits with our situation (mostly 2 player, and not liking too much take that).
          Please could you consider raising the embargo one day before the pre-order starts? This wouldn’t have impacted sales at all (I suspect the pre-order would have sold out faster!) and would have allowed those of us who do not want to watch hour long play throughs to get enough information to inform a purchase in a reasonable amount of time beforehand. No-one is going to forget to order the following day, either – and we have reminders on Smartphones to help with that anyway.

  178. Hi! Just wondering if there will be any multiplayer playthrough videos available before release? Rahdo and BGG both did an automa play, which was great, but I’d love to see a competitive demo…

  179. Just wondering what the shipping costs are to Australia (I believe you mentioned some local distributor out here).

    1. $19 USD (see shipping chart near the top of the page in the sidebar). We do indeed have a fulfillment center in Australia.

  180. Jamey,
    You have once again gone above and beyond and I can’t wait to get my copy of Tapestry pre-ordered. It just makes me even prouder to be a Stonemaier Champion. Will you be attending Dice Tower West 2020 in Las Vegas (Feb 26 – March 1, 2020)?

  181. Would a Canadian Champion receive their pre order before November 29th ? I leave for the Philippines on Dec 1st for six months and I won’t be able to receive it if it doesn’t come before I leave

    1. Thank you! Mine are the ginger tabbies. The grey cat is owned by the photographer of some of the photos. :)

  182. This is all well and good, Jamey, but when is the pre-pre-order scheduled? I’d really like to get in on that. (Barring that, will you be sure to be printing enough to fulfill all pre-orders? I guess that’s the point of it, eh?) :-)

    I’ve enjoyed watching ManVsMeeple preview the game. Looks like it’s going to be a great one!

    1. The pre-order, as indicated at the top of this page, is September 4-7. I hope the amount we printed is sufficient, as we started making the games many months ago, and they’re currently on boats headed towards fulfillment centers.

      1. Hi, Jamey,

        I’m aware of the pre-order schedule. I’m asking about the PRE-pre-order time. :D

        OK, fine. I’ll wait.

          1. @Carl and @Jamey, that’s where you make your pre-order PRIOR to the pre-order time. :-D It’s a little proposal I’m working on for the Champions.

  183. Any idea of the shipping cost to France for champion and non-champion ?
    The game look amazing, and as same as Scythe, I would love to play with the original version and not some odd translation.

  184. If I preorder in New Zealand (assume coming from Australia fullfilment center) – and I also add Scythe encounters and modular board to the order – will they all ship together ? Or is inventory different for different items ? Should I make two separate orders ? thanks heaps

  185. Regarding the ‘leaders’ civilization; is each leader only available once, or do you use a single that moves around the different boxes allowing for a single leader to be used multiple times?

  186. Watched Rahdo’s preview for this today. I’m not normally a solo gamer, but I’ve gotta say I’m very interested in trying it. I’m impressed with how well the automa takes varied actions. Can’t wait to get this one.

  187. Kennerzivilisation - First Look @ Tapestry (Stonemaier Games, 2019) | Würfelmagier Brettspiel Blog says:

    […] der Seite von Stonemaier Games findet ihr mehr […]

  188. The Automa not building the income buildings means techs with Lvl 3 advancements that require you or your neighbor reach a certain point of the income track are much weaker.

    Maybe the Automa can be updated to move on those tracks to we don’t lose a big portion of the multiplayer game?

  189. Will the Portuguese version be available in Portugal or will it have to be imported from Brazil?
    Because in that case it will surely be much more expensive than the English version.
    Thank you

  190. Will you be able to build a civilization that plays into Euphoria? Will there be an expansion pack with building shaped like those in Euphoria? I’m looking forward to this.

    1. There is a nod to Euphoria in the game, but I hadn’t thought about one that includes landmarks from our other games. I like that! :)

      1. There is a fan-theory involving Pixar movies that infers that all the movies take place in the same universe. Can this be assumed to be true for the SM universe?

          1. Considering that the tag line on the front page of your site is “Which world will you visit today?” that’s pretty transparent!

  191. Hi Jamey, the components list above mentions that there are 85 outposts however the screenshot of the back of the box states 50. I take it the box is correct with 50, being 10 per player?

  192. Will the non pre-ordered, non-English retail versions of the game have the same quality components and painted mini’s?

    1. Yes, every copy of Tapestry is the same except for the individually numbered box, which is unique to the first English printing.

  193. Is there anything else left to reveal component wise? If not, could we get a picture of the back of the box?

  194. […] Welcome back for round two with Andrew Bosley, illustrator of Everdell (and Pearlbrook expansion), Mission: Red Planet, Citadels, Love Letter, and a recently announced collaboration with Stonemaier games, Tapestry. […]

      1. Some of us may need a hint to allow for spousal points accumulation! Full shelves of games=more energetic pushback!

  195. Hey Jamey, how many player cubes are there of each colour? Also, what colours are they? Looked like red, green, blue, yellow, white (or pink?) in the trailer.

  196. Hey Jamey! My fiance and I live in different states and often play games across Skype. This only works when a game has very little important hidden knowledge. For example, she plays Root with me and my friends by playing the Otters, a faction whose hand is public knowledge. We couldn’t however play games like go fish where the whole game is private knowledge. I don’t know if you can answer this yet, but do you think I will be able to play Tapestry with her given this information?

    1. Chad: Tapestry has very hidden knowledge at all. Your tapestry cards in hand are private, but that’s it.

    1. I think you may be misreading that. The direct sales are usually for a short preorder period, then they close so he can allocate the remaining units to distributors. I don’t think the direct sales window will be open more than a week.

      1. Matt is correct. Our direct preorder is 4 days, after which we’ll allocate all remaining copies to distributors.

  197. […] Stonemaier Games is noted for their game called Scythe from designer Jamey Stegmaier. (A popular game and is available in physical and digital versions). Another game of theirs that people are looking forward to is called Wingspan. […]

  198. Hey Jamey! Can’t wait to pre-order the game. I’ve been trying to pay attention to all the information coming out, but I’m curious about the capital city board and how that works. Is this something that will be discussed in more detail at a later date?

    1. Thanks Aaron! Check out the second design diary post (August 10, I think). It talks about the capital city mats in detail.

  199. […] I’m thrilled to post an interview with Andrew Bosley, illustrator of Everdell (and Pearlbrook expansion), Mission: Red Planet, Citadels, Love Letter, and a recently announced collaboration with Stonemaier games, Tapestry. […]

  200. Jamie, I suppose your done your research on the proper way to build hype and anticipation, cause your great at it!

  201. […] Outer Rim and The Scarlet Pimpernel. In TOMORROW Sleeping Gods is the hot topic, IMPORT/EXPORT, Tapestry and Carte Rouge.  The show is concluded with a deep dive review of Watergate from Capstone […]

  202. Very nice looking game. I don’t see any worker pieces yet. Is this worker placement style or more of an “action selection” style like Scythe? Keep up the good work and great designs! ;-)

  203. Is the economic/technological/cultural development linear? Or are their setbacks ala the original AH Civ game with calamities (Volcano/Earthquake, Famine, Epidemic,etc.)? My economic history study in college reinforced the significance of these setbacks (“The European Miracle” Chapter 2 Disasters and Capital Accumulation by E.L. Jones 1988 2nd Edition) and further reinforced by modern catastrophism thanks to the work of the comet research group (“Younger Dryas Impact Event ~12.8k years ago – massive impact zone, global conflagration, flood, cooling, etc. ), Holocene Impact Working Group (Burckle Crater ~5k years ago – MegaTsunami) as well as the Desert Research Institution’s study of 238 volcano eruptions in the past 2500 years of which 2 stood out as major impacts to civs: (535-536 AD, 539-540 AD). Unfortunately, I haven’t spotted any setback mechanisms in your teases so far based upon natural forces. I’m sure I’ll order your game regardless and enjoy playing it immensely but knowing that our historical course of civ has been quite non-linear I’ll have to just accept its drawbacks knowing that is one more lost opportunity to tell the real epic story of survival that humankind has faced in the last 15,000 years. Perhaps the game will somehow allow an Expansion that can inject the impacts (literally in case of a Taurid comet event) of catastrophe that it has set humankind back many times (in some cases to essentially a complete reset).

    1. I appreciate you asking, but I’m not really a setback or random event style of designer. I understand that they play a role in real history, but not in Tapestry.

      1. No wonder you have so many friends and fans. Thanks for the consideration. I have 3 favorite mechanisms from AH’s Civ and I’m not sure you’ll hit any one of those. That said, if you manage to create an enjoyable civ game that takes 1/12th the time to play and I get to keep my friends. priceless.

  204. Tropical, wetland… Each player has his own territory? Is the influence of the territory very importante?

    1. Each player has a different capital city mat (more of a special/abstract minigame) that connects with their territory on the board. But Tapestry isn’t a dudes-on-a-map game–it’s much more macro than that. So on the board, other than for the exploration mechanism, terrain doesn’t matter.

  205. […] TapestryOn Facebook Jamey Steigmaier announced Stonemaier Games’ newest title, Tapestry. According to the website, “If you like A Feast for Odin, Mombasa, and Russian Railroads, we think you will enjoy creating your own unique civilization in Tapestry.” The game can be pre-ordered next month.Source: https://stonemaiergames.com/games/tapestry/ […]

  206. Did Rom Brown hand create all of these mini figures? Did he have a way to speed up the process? Or did he make 18*25000 sculpts?

      1. I recall it being mentioned that there would be a Watch It Played Video coming along. I’m I correct that it will come before preorders open so we can see some actual game play?

  207. Most beautiful miniatures, ever! Thank you for advancing the Pandagm frontier.
    Since you didn’t mention it for Tapestry, I assume it was not done there, but do you think the miniature construction would lend itself to magnetized bottoms on the miniature?
    PS If parents would allow it, Tapestry looks like a great creative kit for kids not yet old enough to play the game.

    1. Dorothy: I do love magnets in games, though they can get pretty pricey. For the right game they’re great, though.

  208. I’m totally sold after today’s update. I have a lot of faith in your design choices at this point, keep it up =D

  209. […] have” for players who enjoy complex, standalone board games. You can pre-order Tapestry from Stonemaier’s website beginning in early September. Shipment is expected to begin in late […]

  210. I’m excited for this and been a huge fan of you and your games since Euphoria!! I know this is a little far out, but… possibilities for expansions?? Just asking!

  211. This looks awesome. German edition also in the works? But now the most important thing: Only 4 pages of rules?!

    1. Feuerland has tweeted that the game will be available in german in 2020:
      “Das neu angekündigte Spiel Tapestry von Jamey Stegmaier #stonemaiergames wird es auch auf deutsch geben. Wir werden es 2020 zur Spiel doch in Duisburg oder zur Berlin Brettspiel Con veröffentlichen.”

  212. How much will be the shipping to Canada for Champions (and non Champions) ? Shipping from Canada or should I expect to pay duties ?

    1. For all of our preorders, we ship from fulfillment centers within the US, Canada, Australia, and Europe. For Canadian Champions, shipping will be $5 USD. Otherwise it will be $15.

  213. Will there be Polish version? If yes, will it be publushed by Rebel, as Wingspan has been?
    Looking forward to see gameplays. Looks exciting.

  214. Jamey, I really like the addition of the edition numbering you are doing for the first printing. It adds to the game being uniquely your adventure, as a player. Can’t wait to see what more details are to come.

  215. Hey Jamey,

    Looking forward to the release!

    Hoping you would be able to find a means to get us the game here in India as well!

  216. Hello!
    The game looks amazing, looking forward to seeing more :)
    Are you (or any of your distributors) going to demo this game in Essen? :)
    Thanks!

  217. Hey Jamey!
    South African fan here. Will international shipping cover us?

    Thank you!
    (The game sounds amazing btw. Well done!)

  218. Now to find a way to time travel 2 weeks from now to when all of the preview/design diaries are out, Looking forward to the slow reveal of the gameplay. Should be a fun couple weeks.

      1. Thank you so much for the French version… And when would it be available??? (sorry I can’t wait!!!)

          1. Have you ever shipped to a champion in the Philippines and if so did you get any feedback about customs charges?

          2. I’m sure we have, though I can’t recall getting any specific feedback about customs charges.

  219. Stonemaier games (and Jamey as designer) are a reason for an instant-buy from me, even if it’s the first time I’ve ever heard of this game.

  220. Definitely going to pre-order this one ! It looks amazing and beautiful ! I am a big fan of your company’s games since Charterstone and trust the quality of the design and the dedication of your team.

  221. The game looks awesome and it’s an instant buy for me. If I become a champion, would the game be sent to me with customs charges (I live in Greece) ?

  222. Will these only be available direct or can I order through my FLGS? Should I get on them to preorder if so through you or their usual distributors? I like to support where I play so hoping it will be available locally.

    1. All of our games are both available from us and retailers. :) You’ll get it first if you order from us, but if you can wait a bit, retailers will have it.

  223. I gotta say this is exciting! I wasn’t super-hyped by what I saw at GenCon, so this announcement is beautifully timed.

  224. The artwork looks fantastic! It already has my imagination racing and wondering what my civilization will look like. I can’t wait to play this!

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