Ambassador Program

If you love the products and philosophy of Stonemaier Games, you might be a great fit to be a Stonemaier ambassador. Ambassadors extend our worldwide reach through play, logistics, and/or translations. Thank you for being a part of the Stonemaier Games family!

Roles – The primary roles of Stonemaier ambassadors are to translate and proofread rulebooks, moderate and answer questions on forums, playtest game prototypes, and be a welcoming presence at conventions and events. Ambassadors should read ALL project updates for projects they back so they can be prepared to answer questions.

Expectations – Across all of the ways ambassadors can contribute to the Stonemaier brand, the consistent idea is that ambassadors find ways to welcome people to the Stonemaier family. That means we communicate with kindness and respect with all types of people, regardless of gender, race, age, religion, and sexuality. Stonemaier seeks to include, not exclude.

Conventions and Events – Stonemaier Games formally attends very few conventions and events; it’s not a big part of our marketing plan. At conventions, we simply ask for ambassadors to be a welcoming presence for people who are trying out our games. That is, if they see a group playing or learning one of our games, they can check in with the group to see if they have any questions.

Communication – Ambassadors will typically receive 1 email a month from Jamey. The email usually describes at least one sneak peek and one actionable point. We share information with Stonemaier ambassadors before it is available for public consumption. If that trust is violated, we will remove the transgressors from the ambassador list.

Compensation (Passive Ambassadors) – Some people choose to become Stonemaier Ambassadors just to observe, which is fine. These ambassadors are rewarded with advance information about upcoming project launches and product releases, but nothing else.

Compensation (Active Ambassadors) – Active ambassadors are those who fulfill at least some of the roles described above. We try our best to keep track of this sort of thing, but feel free to keep us informed if you’re an active ambassador in ways that we can’t see.

Active ambassadors are rewarded for their participation in the following ways:

  • T-shirts: Twice a year, we sell Stonemaier t-shirts to ambassadors. If an ambassador sends us a photo of them helping out with our games at a convention/event while wearing the t-shirt, we’ll send them a full reimbursement for the cost of the shirt.
  • Discounts and Free Products: Rules proofreaders, translators, and playtesters are compensated for their time and expertise with discounts and free products on a game-by-game basis.
  • Appreciation: Jamey tries to make himself available to help active ambassadors one-on-one (though if the questions you have apply to other people, it’s always preferable for you to ask in public!).

Sign Up –If you would like to become a Stonemaier ambassador, please fill out this form. Your first communication from us will come in the middle of the month when we send out the ambassador update e-mail.

ambassador photo June 2014

ambassador-photo-august-2016

74 Comments on “Ambassador Program

    1. I Would love to do play testing. I have a group of 5-9 people that we get together a couple times a month and play board or card games. New options are always desired and we can’t wait to get Scythe!!!

    2. HI!! As a solo only player, I want to do play testing for the upcoming Charterstone. As a French too, I may help you to translate the rules.

    3. I am very interested in being an ambassador, I have two groups I frequently play games with and both are very interested in anything from Stonemaier Games. I attend a board game convention twice a year and have backed several games on kickstarter. I am also very involved at a nearby university that I will be one of the founding members of a board game club with an emphasis on heavy board games… again a great fit for Stonemaier Games. Thank you for your time and I hope to be selected as an ambassador.

    4. Would love to do proof reading in english or german, organizing game nights at my university / local game store, play testing, am a finicky stickler to rules – thus reading and teaching them shouldn’t be a problem, also mailing of parts. My game group and me love Scythe and Viticulture, we greatly enjoy new games and discussing them.

      Kind regards

    5. Hey Jamey,
      I am a poor Special Ed teacher who would love to add in terms of proofreading and solo playtesting. My current profession has me scrutinize whether a box visually contains all the necessary components and structure to be understood in a purely visual manner. (Visual aids are a must for most with autism.) Also, my wife is a staff writer for a living and editor for fun, so together I think we could help you guys out if you want :)

  1. I have a great love of grammar and tend to get red in the face and furious when I read errors in print. For example, the back of the Shadow Hunters box has enemies spelled “ennemies.” That just seems so unnecessary to me. I would LOVE to assist as a proofreader and possibly a play tester as well.

  2. Hey Jamey!

    I would be happy to offer my services in any of the following: Teacher, Writer, Proofreader. I absolutely LOVE *teaching* games, I may not always be able to go to conventions, but I will happily teach it whenever/wherever I can; I actually fancy myself an amateur would-be author, but haven’t really had much opportunity or reason to pursue it…until now!; finally, as a grammar Nazi, I genuinely enjoy going over rules formatting & layout. I try to find the most efficient and effective way to say anything (as you can attest from the Euphoria experience).

  3. Very interested in helping with teaching, play testing, proof reading, maybe tournaments and most definitely in evangilism (a catalog or information fliers would be helpful for evangilism).

  4. I’ve been coordinating a county-wide tabletop gaming program through the library I manage. Viticulture was a hit and I have Euphoria on pre-order. We generally get 15-25 gamers at our weekily meeting and I am planning on moving from library to library to teach games. Viticulture is on my list and I would be happy to teacher, coordinate or write (dystopian fiction is hugely popular in libraries and, no doubt, a game focusing on it will be as well).

  5. Awesome, I really appreciate the interest from all of you. I look forward to going through the applications!

  6. I am a teacher and run a board game club at school so if you have any games that need testing on a younger audience (9 -13 year olds) I’d be happy to help. I don’t get to many conventions having two young kids myself though :)

  7. I have already taken Viticulture to my own weekly game group and the local Seattle-metro Dragonflight & Sasquatch game conventions to teach it. I am the organizer for a play-test group, too. I teach after-school classes in gameplay and game mechanics. I understand how to set up a short demonstration of mid-game play as well as how to teach & guide a full-length game. I have also demonstrated games in a convention environment. I would love to be a teacher, a regional demo recruiter, and a play-test coordinator for Stonemaier Games.

  8. @Jenny, That is so cool, teaching a class on gameplay and game mechanics! Where do i sign up and do you have a San Diego auxiliary campus? What kind of games ? Do the kids get credit for it or just extra curricular? Wish they had that while I was going to school.

  9. I teach a class about game mechanics in abstract strategy games: placement, distribution, movement, capture, conversion. It’s an after-school or summer school deal for elementary kids. I want to offer that & other classes for older kids & adults, such as game analysis, introduction to resource management games, or how to modify games for family play. I’d also like to offer tutoring through gameplay, with a curriculum or menu of recommended games for specific skills. I believe that homeschoolers, especially, would appreciate this approach.

    I’m a one-person business in the Seattle area. I’m still struggling to do more marketing to find my audience.

  10. Hi Jamie, i would be more than happy to help with replacement parts and coordinating group buys in the UK! I used to work as a proofreader for a poetry company so i would also be able to help with any proofreading needs that you have.

    Finally, i am always up for a bit of playtesting!

  11. Here is some feedback on teaching Viticulture and Euphoria with the updated rules and replacements cards (visitors and recruits). This is only a temporary issue for these two games since the new updates will be received in the near future. As you bring out new games that might need updates, I thought you would like some feedback on how the updated version is received by one of you ambassadors.

    The second printing of the rules are easy to explain and the new rules apply with no problem. Viticulture I only need to explain the Grande worker (one worker’s hat is pained black) and the new version of what “crush grapes” refers too ( make up to 2 wine tokens). Euphoria as far I can tell only needs teaching the ability to place a one time star using the market if one missed the construction.

    In both games I have printed all the new updated cards on a sheet of paper. As I teach the game I show the printed updates and ask the players if they want to bother with adhering to the cards on the updated list. In a group of players that I only have a casual acquaintance, they always agree to the new updated cards. As I show the updated cards I have a small feeling of shame. Both these games are great to share with others and then the hype is deflated when I have to explain that there is 2nd revision. As an ambassador I have a since of pride in teaching both games, but then I feel I have apologize that nether game is not in its greatest state yet. When playing with hard core gamers they have just about played every other game out there, so for them to see a new complex game that needs a 2nd version they can be very opinionated on what they see.

    The updated cards in both games seem to fall in tow categories: Clarifying the understanding of power of the card, or balancing the power (stronger or weaker) of the card. Since the updated card categories are mixed together, I have to print the complete list (respective of each game) on the same paper. When it comes to looking at the list to see if the card has changed power or just new wording, it can be confusing and upset the flow of the game. To do this for Viticulture, it is only a small impact on the continuity of the game because the cards are drawn and discarded. To do this for Euphoria, it can down right annoying because the same recruit cards in the player’s hand are used throughout the whole game.

    Here is my personal solution until the new updates arrive in a few months. When we play Viticulture I am leaving all the original cards in the decks, disregarding the updated cards list for change of power, and only refer to the updated cards list if the wording needs clarification. If any of the gamers have a comment after the game about cards being weak or overpower (OP) then I can explain about the new updated version and when it will be available. When we play Euphoria, I have removed some of the recruit cards that seem to change the recruit’s ability completely. There are a total of 48 cards to deal out up to 30 cards (max 6 player game 24 plus 1 moral dilemma) cards for players to choose from, I justify removing those cards (9 of them) by the chance that they were just shuffled to bottom of the deck anyway. The other updated cards are left in the deck as original, except for the two cards that changed 2x [intelligence] to 1x [Intelligence] I just penciled out the extra [Intelligence].

    The removed cards from Euphoria are: Zong the Astronomer, Playid the Merchant, Geek the Oracle, Jacko the Archivist, Johnathan the Gambler, Julia the Thought Inspector, Yordy the Demotivator, Dr. Nakacawa the Tribute, and Michael the Engineer. No disrespect to these citizens, they are just going have to wait to help us “Build a Better Dystopia”.

    Disclaimer: These are my own personal house rules to deal with the 2nd version, and does not reflect the opinions or policies of Stomemaiergames.

    One a different topic.
    I have taught Viticulture 3 different times and played it 4 times (2 player and 6 player games). Every time I have played Viticulture I have come in last place. Am I just teaching the game too good or am I not getting the strategy? I am fairly new to strategic board games, but on the other hand I have won other similar games against hard core players.
    I received Euphoria last month, taught that game twice (2 player and 5 player games), and both games I have come in last place also.

  12. “Every time I have played Viticulture I have come in last place.” Ha! I’ve experienced that a lot! Especially in a complex worker placement game I keep advising new players to take the action that I want for myself. Then I’m stuck. It makes me look like a poor player, but my long-term strategy is to teach enough newbies so that one day I can just play among them competitively.

    I’ve learned games from skilled players who just want one more person to beat, and it’s no fun. Whenever the teacher wins, newbies feel sneaky suspicions that they haven’t been told everything they need to do well.

    If I’m teaching a large group, I prefer to sit out & just run the game & coach the newbies. The better I manage the process & the more fun they have, the more fun I’ll have playing with them in the future!

  13. Lawrence and Jenny: Thanks for your insights! And I’m sorry to hear you’ve both come in last every time you’ve taught Viticulture–I think that might be a symptom of teaching it. Hopefully you’ll have the chance in the near future to play it competitively so you can flex the strategic muscles you’ve been building over the last few months. :)

  14. “As an ambassador I have a since of pride in teaching both games, but then I feel I have apologize that nether game is not in its greatest state yet.” I have to agree, Lawrence. If you’re play-testing an unfinished game it’s one thing, and players can help by finding glitches & even suggesting improvements. But if you’re presenting a published game, players and buyers expect a finished, balanced game with clear instructions & helpful player reference aids. Not a list of corrections & fixes.

    One thing I’ve done in demo situations is to set up a simplified version of the game & tell players that’s what it is. Take out the problematic bits (cards, etc.) & provide player reference aids (like you’ve done), and focus on the heart of the fun of that game. And I’ll even tell demo players that they can tweak the setup (resources for 5 in a 4-player game) or the game length to suit their taste in stress level. But if I tried to demo a game that needed too much correction, and I ended up having to apologize for a confusing tangle of fixes, I just wouldn’t do it. I’d decide on which version I liked, and just play it with my friends by my own “house rules”.

    I have the 1st edition of Viticulture, and I haven’t tried to keep up with all of the tweaks. I’ve been teaching it as-is except allowing action spaces for +1 player (instead of trying to create Grande worker pieces). People enjoy it & ask for it, but savvy players want to know when the next edition, the next improvement, or the next upgrade will come out.

    It would be a real shame if Viticulture has reached the point where it is no longer presentable without apology. I’ve been looking forward to Tuscany and expecting it to be a fully-developed system to teach with pride & delight.

  15. Count me in for whatever you need — playtesting (and beta testing iPad games), and especially proofreading. I seem to “catch” errors in rules and documents that other people miss. I know how easy it is to overlook errors because the author’s mind “knows” how the wording is supposed to read and often reads it as if it were correct. I’m also a stickler for clarity. Too often I play a game and a question comes up (sometimes a simple one) and it is nowhere in the rules to be found.

  16. Hey again Jamie! I don’t know if you remember me but we were in contact some months ago talking a bit about board colors of Euphoria and concerns when it comes to color blindness.

    If you need any input on this in the future I would love to be of assitance. I can also do proofreading, playtesting among other things. I have sent you an application.

    Also, I can be a teacher of your games at the different board game clubs here in Bergen, Norway (There are no big board game conventions coming up in the next six months, but I can keep a look out). There’s both a student board game organisation as well as a regular board game club here. I would LOVE for your games to get some publicity around here. I have brought with me Euphoria to the board game club on one occasion before and they loved it.

    Hope to hear from you.

  17. Hi Jamey
    I have applied as mailer and play tester but I think I may be able to help as a Group Buy Coordinator as I work for Royal Mail in the UK.
    Steve

  18. I’ve applied to be a Playtester, Group Buyer and also a Proofreader. as I’m honestly fan-crushing on Between Two Cities but also interested to see what else is developed in the future.

    Locally (Brisbane, Australia) I attend a weekly board gaming group that averages around 30 or so people and there are a few people already interested in Between Two Cities. I’ve also organised a few group buys of successful Kickstarters, so would be interested in that as there are quite a large number of game groups dotted around the city.

  19. Hoping to bring more tabletop games to my highschool other than DnD.
    Got my app in as a writer and playtester if you need me.

  20. Please let me know if you need help playtesting Scythe. I could organize something in my playgroups in Frankfurt and Bucharest.

  21. I just submitted an application for play testing and proofreading. I am a big fan of Euphoria and will soon be a fan of Viticulture and Tuscany once they arrive in the mail next week. I am very interested in your upcoming project Scythe and everything else Stonemaier contributes to the board gaming community.

    I would love the chance to play test your upcoming projects with our gaming group.

  22. Jamey,

    Do you have an Ambassador covering AVCon this year (July 15-17)? Also your front page is broken. I’ve double checked and we’ve got copies of Euphoria and Viticulture lined up. I’m not there in a work capacity this year, and can spare hours if required. (Also is there a better way to get in touch re:this?)

    1. By broken, I mean on the latest chrome the center image just loads the image in full, rather than redirecting to individual product pages. Worth noting this is a new install, so I might be missing java or flash which might be the cause (Though I think chrome bundles with flash)

      1. Bane: Thanks for the heads up, but the image on the homepage doesn’t link to anything. It’s just an image.

        Sure, there’s nothing official you need to do to teach our games at conventions. Thanks for thinking of that!

        1. Oh! I thought they lead to individual product pages. My bad. No problems. Do you have Ambassadors lined up for PAX Australia later this year? If so I would like to co-ordinate and get to know them if possible.

  23. I have just submitted my response to your ambassador program. I am interested in Playtesting, Proofreading, and iPad beta-testing. As others have mentioned, I, too, am a stickler for good grammar, good spelling, and accurate rules. Thanks for the opportunity.

  24. Hello Jamey,

    I applied for your ambassador program a few weeks back.
    I am quite able to, and happy to, help as a Mailer, Tournament Coordinator, Group Buy Coordinator, and Proofreader.

    In regards to Group Buying I have already organised a number of group pledges on Kickstarter.
    This is as I am based in Australia and shipping to here is pricey.
    You can find my most recent groups on BGG under the Queensland Kickstarter Organiser geeklist.
    My BGG and Kickstarter names are; Mad Scientist
    Link to geeklist is: https://boardgamegeek.com/geeklist/156729/queensland-kickstarter-organiser

    In regards to Tournaments, though I am not uniformly known in local gaming groups I am quite familiar with the local meeting places and schedules. So it would not be difficult to inform people and organise a tournament.

    Finally, though I am not a professional grade grammatical proofreader I do have a keen sense for noticing inconsistent, clashing, ambiguous, and missing rules. Something I have honed from both teaching games at gaming groups and my need to understand every rule before playing a game for the first time :P

    I am sure you will be happy to hear, and this is not brown-nosing, that my gaming groups current game is Euphoria :D
    So let me know if there is any way I can help you, particularly with Scythe as I already plan to pledge when it launches and start a group.

    Kind regards,
    Gab

    1. Thanks Gab! We’re glad to have you. We now ship to Australia from within Australia, so our shipping fees to individual backers there aren’t inexpensive, but I appreciate you offering help as a group buy coordinator.

      That’s great to hear about the tournaments and proofreading as well. I’ll be in touch soon about those things, and I hope your group enjoys Euphoria!

      1. Ok, just let me know when I can help.

        I am training my new group up as they are mostly new to the world of modern gaming.
        They consider Euphoria their most challenging and enjoyable game so far.
        This week will be our third session with it :D

        1. Oh yeah, I forgot to say; I am looking forward to hearing more about the upcoming expansion to Euphoria as the time nears. I believe you may be launching a Kickstarter in 2016. Perhaps as part of a KS campaign might there be a chance that first edition owners could buy an ‘Upgrade Pack’ add-on with wooden authority stars, extra commodity and resource tokens, and a quick-reference guide? That would be great :)

  25. Just filled out the application, but I’m a bit puzzled about the two extensions: First, I’m not planning to go to a con in the next six months, but maybe I would if I would be an Ambassador. I don’t see how this case is covered.
    Second: Is there some input expected in the translators spread sheet? What kind?

    Thanks!

  26. Hi Jamey. I’m really interested in blind playtesting Charterstone but have previously tried to sign up to be an ambassador twice and never heard anything back. I’m in the UK so not sure if that makes a difference but am also happy to do proofreading etc.

      1. Hi Jamey. Thanks so much for your fast response. I’ve checked my email and it took some searching but the e-mails had indeed got buried somewhere in the spam box. My initial search didn’t show them up but hopefully I won’t have any more issues now!

  27. Oooh, Charterstone. Pick me, pick me, pick m….er, I mean I hope I can playtest this, Jamey. My group will be chomping at the bit. :-)

  28. Already filled out the application and i am looking forward to help at teaching, proofing, playtesting etc. As i already do this professionally for ffg since a couple of years I think I can be a good asset :)

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