A Different Type of Project Video: Stopmotion

15 August 2019 | 22 Comments

If you’ve been reading my daily Tapestry design diary posts, you’re already familiar with the aesthetic of the game.

photo courtesy of Kim Euker

I worked with illustrator Andrew Bosley and sculptor Rom Brown to create this mostly-realistic-yet-slightly-whimsical style, largely inspired from the start by the fact that Rom sculpts miniatures out of clay by hand.

Due to this style, I wanted to try something a little different for the teaser trailer for the game. Usually I work with the very talented Josh McDowell to create an all-digital video, but for Tapestry, I turned to stopmotion animator Ben Doran.

The result is the video below, which I’m really happy with. Ben was a delight to work with. I sent him a script for a previous video and some highlights for Tapestry, as well as a pre-production copy of the game, and he took care of everything else (plus voiceover by Eric Summerer).

I’m sure this isn’t the first stopmotion video used to announce a new game, product, or project, and I’d love to hear about other examples in the comments. If you’re a creator, I think the takeaway here is that there are a variety of techniques that can be used to create a teaser trailer–there isn’t just one right way to do it.

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22 Comments on “A Different Type of Project Video: Stopmotion

  1. Great video, Jamey! I think the video reflects and highlights the artwork and components well. I appreciate how you think through all of the details, challenge the status quo, and then share your knowledge with others regardless of how the outcome affected you.

  2. Another SM Game that maxes out at 5 players. With a regular group of 6 players, this makes it a hard sell for my group. Unless you’re already planning an expansion.

    1. “Another”? We have 9 games, and 7 of them play 6+. Yes, Wingspan and Tapestry currently only play up to 5 players, but that’s largely because adding a 6th player makes them too long for what they are.

  3. Love the stop motion video, it’s somethings a bit different and that always catches my eye and makes me pause to look. Stikfa-mations by Greg Cornell did a similar How to Play for our game Ghostel, and it makes it such an easy and above all entertaining watch.

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