4 November 2014 | 14 Comments
If you are a successful Kickstarter creator, at some point you’re probably going to have someone contact you about running a project for them. They have a product of some sort, but for whatever reason they would prefer for you to represent them on Kickstarter.
When this happens, you have three choices:
- You can say no.
- You can create and run a Kickstarter project under their name, earning a flat rate or a percentage of the revenue.
- You can publish the product under your company name by buying the rights to the product (usually via some sort of royalty).
If you’re debating between 2 and 3, I can’t answer for you. But I encourage you to ask yourself this question: Can you put the same passion, time, and energy into running a Kickstarter project for someone else as you put into your own campaigns?
Back in the early days of Stonemaier’s existence (way back in the ancient times of 2012), I was faced with this dilemma a number of times. At one point I came very close to creating and running someone else’s project before I really asked myself the above question. I realized that it would be a very rare product that would excite me as much as a game of my own design.
I also realized that if I discovered such a product, I would believe in it to the extent that I would want to publish it under the Stonemaier name. Because of the amount time, money, heart, and soul we put into our games, we decided to only publish games from other designers if we love them as much as if we designed them ourselves.
After years of searching and submissions, we finally found a game that filled that requirement. It’s called Between Two Cities, designed by Ben Rosset and Matthew O’Malley. It is a partnership-driven, tile-drafting city-building game for 3-7 players that plays in about 20 minutes. The game also includes a 2-player variant, and Morten Monrad Pedersen is working on a solo “Automa” variant as well.
In Between Two Cities, you are a world-renowned city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Each turn features a simultaneous discussion with your two partners to decide which of your tiles to place into the cities you’re building with each of them and where in those cities to place the tiles. At the end of the game, there is only one winner, as each player compares the lowest scoring of their two cites.
We’ve had a blast playtesting and developing Between Two Cities, and we look forward to launching it on Kickstarter in 2015. I’ll announce the project to all subscribers–it could be anytime between January and June, and the KS price will be around $30. In the meantime, if you’re interested in the game, please become a fan on the BoardGameGeek page and/or subscribe to updates there. You can also sign up as a Stonemaier Ambassador if you’d like to be a playtester.
If you’re a Kickstarter creator, have you faced this choice? What did you decide to do?