Blog – Page 49 – Stonemaier Games

Blog

Tariffs: 3 Thoughts, Solutions, and Strategies

If you’re an American company that makes products in China, by the end of 2019 it’s likely that the US government will earn at least a 10% tariff on all products you import from China. I’m not looking to discuss the problems tariffs present, nor am I looking to start a political discussion. Rather, I’d […]

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2 Final Crowdfunding Videos

Today I have the final 2 videos to share from my Dice Tower crowdfunding videos. The first is about how to garner attention for your product when you actually release it to the world, and the second is about rebooting after an unsuccessful campaign. You can find the previous videos on this website or mixed in with my […]

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A Different Type of Project Video: Stopmotion

If you’ve been reading my daily Tapestry design diary posts, you’re already familiar with the aesthetic of the game. I worked with illustrator Andrew Bosley and sculptor Rom Brown to create this mostly-realistic-yet-slightly-whimsical style, largely inspired from the start by the fact that Rom sculpts miniatures out of clay by hand. Due to this style, […]

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Can You Commit Fully to Both a Business and a Significant Other?

I’ve run Stonemaier Games for the last 7+ years (full time since December 2013). During that time, I’ve never had a girlfriend. Until this summer. I’ve talked about my relationship priorities a bit on my personal blog and Facebook Live, but here’s the rough idea: When I started focusing on my company, I was still […]

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A Brief History of Stonemaier Games

While preparing for my announcement of our 9th game, Tapestry, I realized something: If someone discovered Stonemaier Games for the first time today, they unless they did an extensive amount of research, they would know almost nothing about how my company started or how it’s evolved over the last 8 years. People discover new hobbies, […]

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9 Observations from Not Attending Gen Con 2019

Typically I would write a blog post about Gen Con, the largest tabletop game convention in the US, after the convention (like this one from 2018). But for the first time in 7 years, I’m not there. Why? Well, it’s an experiment. Some of you longtime readers have encouraged me to delegate more, so instead […]

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