Blog – Page 47 – Stonemaier Games

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Lessons Learned from Quitting Kickstarter as a Creator, Part 5

Two weeks ago marked the 4-year anniversary of Stonemaier Games going Kickstarter-free as a creator, as our Scythe campaign ended on November 5, 2015. As a backer and an entrepreneur, I continue to be fascinated with (and supportive of) Kickstarter and crowdfunding. My company wouldn’t exist at all–or in its current form–were it not for […]

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5 Revelations from Our 2019 Demographic Survey

Last week on the Stonemaier Games monthly e-newsletter (subscribe here), I shared a demographic survey with our subscribers. I’ve done this a few years in a row now, with the intent being to learn more about our followers. I tried to focus on questions with actionable results. This year I’m really interested in comparing the […]

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Quick Kickstarter Lesson Recaps: #6-10

I continue to revisit the Kickstarter Lesson posts I’ve written over the last 7 years in chronological order, highlighting the core elements of each.   The Project Video (#6): If you’re a first-time Kickstarter creator, I highly recommend including a project video. Start by storyboarding your video. Ideally you’ll use your friend who is an expert […]

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Quick Kickstarter Lesson Recaps: #1-5

In this series, I’ll revisit the Kickstarter Lesson posts I’ve written over the last 7 years in chronological order, highlighting the core elements of each. Starting and Submitting Your Project Page (#1): This post has been updated over time, but the core idea is if you’re thinking about launching a Kickstarter project, I recommend that […]

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How to Work from Home with Your Significant Other

I’ve worked from home to run Stonemaier Games for the last 6 years, but I’ve spent the last week experiencing something new: My girlfriend and I now live together, and she also works from home. While we’re still navigating this arrangement, I’ve learned a few things already, and I found some great articles that offer […]

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