Passive Information Collection Pays Off – Stonemaier Games

Passive Information Collection Pays Off

Recently I began searching for an artist for a new game. After not finding the right style on BoardGameGeek or on this list of artists, I realized that I had an incredible resource within reach: the Wingspan Fan Art Pack. I looked through the 255 cards and found several styles that might fit, and after a sample process, we found our artist.

Afterwards, I realized how grateful I am for passive information collection. Without so many amazing Wingspan fan artists sharing their work with us in a format we could easily peruse, we would have missed out on this particular person.

The experience made me think about other ways passive information collection has paid off when we’ve tried to identify the right person for a project:

  • Job application: Last year when we were searching for an ecommerce director, I turned to the results of our open job application. I created this in 2017, so there’s a wealth of people on the results sheet. Our selection, Erica Sanders, started in January and is amazing!
  • Reviewer signup: Whenever I have available review copies, I turn to the results of our reviewer signup form, which has hundreds of people on it. This is far more efficient than fielding individual solicitations.
  • Game submissions: If you’re a designer who thinks Stonemaier is a good fit for your game, our game submission form is the first step in the pitch process. The results of this form can even go beyond the game you’re pitching, as sometimes we may go looking for a designer for a specific game concept.
  • Demographic survey: Our annual demographic survey is largely anonymous, but there is a question at the end about the Stonemaier game you most want to buy (and the option to add your email address and to give us permission to contact you about related sales). If we have a sale on that game in the future, we’ll contact you about it.
  • Stonemaier Ambassadors: For those who apply for our ambassador program and are accepted, we reach out to them about a variety of opportunities. Sometimes they’re location-specific, like when we’re looking for people for our Essen Spiel demo team.
  • Play-and-win conventions: We send hundreds of games each year to play-and-win sections at conventions whose coordinators added their information to our publicly available Google Sheet.
  • Rolling Realms fan designers: We don’t have a passive way of collecting information about fan-designed realms, but Karel Titeca has generously and continuously compiled these homemade realms into a BGG collection. Some of these fan designs have become official realms, and some of the designers have become some of our best playtesters.
  • Back-in-stock notifications: Sometimes our webstore products go out of stock, whether it’s a matter of inventory in a specific warehouse or because we need to produce more. Back-in-stock requests help us contact you when a product is available again and they help us know when there’s enough demand for us to reprint a product.
  • Game-specific newsletters: Some people just want to follow one specific product or brand, not everything Stonemaier Games does; other people want launch notifications or deeper ongoing information about a game. It’s for those reasons we’ve started offering signups for game-specific newsletters: Wingspan/Wyrmspan, Scythe/Expeditions, Rolling Realms, and Apiary.
  • Third-party accessories: There are a variety of creators who make third-party accessories for our games (following these guidelines), and recently I created pinned threads in our game-specific Facebook groups where creators can share their creations. There are several times where I’ve seen such an amazing fan creation that I’ve reached out to them to see if we could make a version of it (with compensation for them). A semi-example of this is the birdfeeder dice tower in Wingspan; I had seen some amazing creations from Tower Rex, so I reached out to them to design the cardboard tower (before we went to print with Wingspan).

I hope this is also helpful to hear for anyone who is looking to get involved in a specific industry. Make yourself known to organizations within that industry via the various ways they passively collect information, as you never know where it may lead.

Where does this fit with the more personal side of building relationships? I very much still believe in the power of personal connections, particularly when they’re made in public spaces so multiple people can benefit from the discussion.

Have you experienced the benefits of passive information collection? Let me know in the comments.

***

If you gain value from the 100 articles Jamey publishes on this blog each year, please consider championing this content! You can also listen to posts like this in the audio version of the blog.

7 Comments on “Passive Information Collection Pays Off

Leave a Comment

If you ask a question about a specific card or ability, please type the exact text in your comment to help facilitate a speedy and precise answer.

Your comment may take a few minutes to publish. Antagonistic, rude, or degrading comments will be removed. Thank you.

  1. There are so many great artists out there, ranging from very talented fan artists to internationally recognized artists. I just saw that the CMON was able to get Paul Bonner for The Dead Keep — wonderful art, much like you being able to have Jakub Rozalski for Scythe and Expeditions. (Stonemaier Games does a very nice job of matching artists to projects.)

    One artist that immediately comes to mind who has a style that might be a fit for a future Stonemaier game is Jean-Baptiste Monge who I was just made aware of through the Kickstarter for his Celtic Faeries book. (He’s somewhat adjacent to John Howe, Alan Lee, and Brian Froud.)

    Would you be interested in more recommendations that seem appropriate for your list of artists to consider for future projects or would you rather just avoid being inundated? 😉

    1. P.S. I couldn’t edit my post so what I was thinking of is from time-to-time forwarding artists that I am aware of or run across that I think might match what I see in Stonemaier Games with a comment or 2 on why I think they might be a potential fit — not just an endless list. Sorry for any confusion. Since I can see you being happy with your current resources (searching fan art is a great idea) and not wanting to take away time in other areas of your business, I can understand this not being of interest to you.

  2. I recall that this was how Klemens Franz got his break. He designed a dragon card for Lookout’s fan-art project “Die Drachenbandiger Von Zavenburg” and Lookout later hired him to illustrate Agricola. His distinctive art has been a constant presence in the hobby ever since.

  3. That’s awesome that you found an artist through the fan art challenge! You never know who you might find by looking at information you already have.

    I’ve benefitted from this sort of information sharing in looking for volunteers or finding donations when I’ve helped out with school and church programs. Before casting a wider net, I look to see who has already expressed interest, donated, or volunteered in the past. If I know they have a certain skill set or personality type that could be a good fit, they’re on my radar to see if they want to help with another event, maybe even in a different role. From there, I can start looking more widely, but I can get some key roles filled that way, which takes some of the pressure off to get enough people to help.

    1. Thanks Julie! What you said completely resonates with me: It’s a great starting point, taking the pressure off a broader search (even when it’s still part of the process).

See All Comments

Discover more from Stonemaier Games

Subscribe now to keep reading and get access to the full archive.

Continue reading