Tinder, Reddit…and Kickstarter? (guest post) – Stonemaier Games

Tinder, Reddit…and Kickstarter? (guest post)

One of the most active participants in the comments on this blog over the last year has been Wonmin Lee, who has been studiously preparing for his Kickstarter campaign for quite a while. During that time, he was also using some interesting ways to find playtesters and potential future backers, and he shares that experience in today’s guest post. Thanks, Wonmin!

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In this post, I’m going to be outlining two different ways to generate attention for your Kickstarter campaign—one with Tinder and one with Reddit.

I am an indie developer designing and launching my first ever board game. It’s been a crazy uphill battle the entire way and I hope that I can share some of my experiences and lessons learned with you.

Tinder method—the flash in a hot pan method, aka the “viral” method

A few years ago before the global pandemic destroyed all in-person interaction, I used Tinder to find playtesters for my new board game. I needed fresh eyes—and what better way to find them than using everyone’s favorite dating app!

The gist of the experiment was, I offered free pizza for anyone who matched with me if they could beat me at my own game. It was a fun little experiment that got me some good feedback and led to many great changes in my game. 

But, to be honest, the most important thing I got out of the whole thing was the blog post I was able to write about it afterwards. (You can read the post here)

Cool interesting posts generate clicks and clicks means eyeballs for your campaign.

It obviously worked for this post because you are reading this right now ;)

Since my blog post, I’ve crossposted that piece of content across as many other forums as possible. Each time it generated a bunch of upvotes / clicks that ultimately ended up as followers to my campaign.

But there is a limit to this method. And you can only post so many times before people start accusing you of spam. It’s a very fine line between spam and just trying to get your voice heard.

You will undoubtedly run into people who think it’s spam. Just try to be cordial and maybe start dialing back on the reposting.

So what can you do? Make more wacky interesting content to try to go “viral.”

Or you can try to apply method #2.

Reddit method—build a community or following

I won’t bother you on how to build a community around your campaign. Jamey has a ton of articles already covering this topic. Instead I’ll just talk about how I implemented it using my favorite drug of choice—Reddit.

Starting a few months before my campaign launch date, I started thinking about my target audience and who they might be.

Aside from the obvious audience of board game enthusiasts, I was also thinking about my own personal journey.

I used to work for a big corporation straight out of college. It was a cushy job with great benefits and job security that afforded me a very comfortable lifestyle. But I felt empty inside. Since then, I’ve quit and pursued my own interests (including designing board games).

Since my game is about corporate life, I thought it would be relevant to people who are currently in similar situations to what I went through. I wrote posts on /r/simpleliving about not participating in the rat race and constantly pursuing the next promotion. I wrote posts on /r/findapath about when exactly I knew I needed to quit. And of course, I posted to /r/boardgames as well.

The posts were met with a lot of positive feedback from others in similar positions. And while these posts were not directly advertising or talking about my game, I think it definitely helped in getting some traffic to my profile page where people could see the Kickstarter campaign.

Even if your game’s theme might not be for everyone, you can always refer to your own personal experiences to try to build a following of like-minded individuals.

So if you are an indie developer out there working on your first game, know that you are not alone. It’s a tough journey but it’s worth it.

I have a campaign going on right now for my first ever board game! It’s a take-that, hand management, tile-placing racing game, the theme is a cut-throat corporate office, and the gameplay is a sort of mix between Yu-Gi-Oh and Mario Kart. If you are interested, please take a look here.

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What do you think about these innovative techniques? Have you recently seen (or used) any interesting methods for building a community?

If you gain value from the 100 articles Jamey publishes on this blog each year, please consider championing this content!

8 Comments on “Tinder, Reddit…and Kickstarter? (guest post)

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  1. Certainly using Tinder to look for backers is an original approach, did you have any interesting or unfortunate encounters going through that?

    Just looking at your campaign presently, you’ve raised $13,308 with pledges that add up to $6,947, and that’s including three pledges of $1000 each. Can I ask if there was something special you did to attract so much funding without reward to the project? Are you aware of angel investors in the project and if so do you know where they came from? You’re doing amazingly and it would be great to figure out how to tap into that directly.

    1. Hello!

      Aside from what I first posted on my blog about Tinder (https://sysifuscorp.com/2018/11/14/how-to-use-tinder-to-find-playtesters.html), I didn’t get any other interesting leads or connections from that.

      Yes, I am aware of the funding without rewards. They are mostly from family and friends who I’ve known my entire life and are excited for me to launch my first ever board game.

      No real tip here besides just try asking your friends and family once you launch and make sure to thank them with a phone call when they do back your campaign!

      1. Wow, around $10k from friends and family is quite the personal network, I’ve know people my entire life and I still don’t think they’d give me $1000 just to help out. Well done for getting together so many personal donations that’s incredible, it almost looks like you’d be better off just getting the money from them directly and saving the Kickstarter cut at that point!

  2. You’re approach definitely worked for me… I can’t recall where but I came your story quite some time ago, it struck a chord with me and your project has been on my radar since.

    As an aside, it’s worth noting that beyond building an audience for a project, sometimes its just good to hear a bit of interest and/or constructive/positive feedback about what you’re doing… especially as a designer in these covid times, where it can be harder to connect with people. =)

    1. Thanks so much for following along on my journey :) It’s been a crazy few years.

      I always try to give back to the board game community and write up posts detailing my development journey like what Jamey is doing / did. I’ve found that a lot more people are saying “Oh yeah Sysifus Corp…I’ve heard that somewhere…” just like you haha

      Thanks for the comment and your support!

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