Blog – Stonemaier Games

Blog

Are You a Character-Driven Leader?

In the various areas of your life in which you are a leader, what drives you? In the comments of a recent post, alert reader Valerie introduced me to the concept of character-driven leadership. The idea is for leaders to consistently seek to embody and improve 11 different areas of their character. This type of […]

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Communication Is a Two-Way Street: How We Build This Road

Over the weekend and late last week I spent dozens of hours writing about Vantage and responding to questions about the game. This sort of two-way communication between Stonemaier Games and people who play our games is built into the DNA of who we are: We’re here to serve you, not to sell to you […]

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Vantage: We’re Announcing a 2025 Game Now?

Yesterday I announced a new game, Vantage, despite the game only being in the late stages of blind playtesting–it’s on track for a mid-2025 release. So why start talking about it now, and why are we already selling metal coins for the game? I’ve spent the last 7 years creating this massive open-world game, and […]

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The Current State of Mergers and Acquisitions (2024)

Today the news broke that the Dutch company Goliath has acquired one of the bigger tabletop game companies, Lucky Duck Games. It may seem acquisitions like this come out of the blue, but in reality they’re extended processes that take months or even years with significant resources poured into legal, accounting, and operations. There are […]

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Generative AI? Not for Us!

I feel like generative AI is everywhere these days. When I create a video on StreamYard, it asks me if I want its AI to create a thumbnail image. When I compose a newsletter on Mailchimp, it prompts me with an option to write the message with AI. And so on. Frankly, I’m not interested. […]

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The Current State of Play-and-Win (2024)

My favorite way to market our products is to facilitate and encourage them to get to the table more often. Your table, my table, the tables of reviewers, ambassadors, etc–any table will do. The more our products get to the table, the more they’re exposed to people, and hopefully the more fun people can have with […]

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My Game Publishing Checklist

I love checklists. Better yet, I need checklists; without them I would forget some of the steps we take to bring a product to market. I have a detailed, ever-evolving checklist I use for every Stonemaier product. Whenever I mention this checklist in an article, a few people ask me to share it, but I’ve avoided doing […]

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