This weekend I watched a movie called The Founder, which is about the start and growth of McDonald’s. It’s a fascinating film, and I would highly recommend it to any entrepreneur. There’s a pivotal moment in the movie that I knew I had to share with you. It’s about midway through the story when Bruce […]
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For me, perhaps the most surprising aspect of Scythe’s success has been the sheer amount of complementary accessories other companies have created for it. There are custom meeples and inserts and 3D printed tokens and promo coins and t-shirts and digital apps…the list goes on and on. I love that Scythe has inspired this level […]
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Last spring, the Dice Tower invited me to contribute a short segment about Kickstarter to their “Crowd Surfing” series of videos. So every week for the last 54 weeks, I’ve created a 3-minute video that focuses on a specific facet of tabletop game crowdfunding. Why 54? That’s approximately the number of different categories in my […]
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A few days ago, like on many Tuesdays this year, there were 4 huge Kickstarter tabletop game launches (by my count): Jetpack Joyride Rurik: Dawn of Kiev Eclipse: Second Dawn for the Galaxy Cthulhu: Death May Die I’ve noticed this pattern for a while now: A disproportionate number of splashy game projects seem to launch […]
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Recently you may have heard about a Supreme Court ruling regarding online sales tax. I consulted my accountant (Anders CPA) and our contract lawyer (Zachary Strebeck) about it, and while there isn’t a conclusive answer yet due to each state having different laws, I have some information you might want to consider. Let’s start with […]
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Near the end of the Stonemaier event at Mox Boarding House in Seattle, I was chatting with my co-designer for Scythe: The Rise of Fenris, Ryan. He was talking about his history with Stonemaier Games, especially as related to Scythe. At a certain point, Ryan paused, searching his memory. “You know,” he said, “I just […]
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Last week I spent a few days in Seattle (family and work). While I was there, I had the pleasure of going on the Theo Chocolate factory tour, something I didn’t know existed until quite recently. I wanted to talk about it briefly today, as I learned a few things that I’d like to apply […]
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A few months ago, I realized just how much I valued “back in stock” notifications. I had heard about a product (probably a game–I can’t remember exactly), and it wasn’t available, but the online store where I was trying to buy it had a “back in stock” notification option. I clicked on it, entered my […]
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In this series, I highlight some of the interesting choices made by creators regarding their project’s reward levels, stretch goals, and overall campaign design (the projects themselves, not the content or product). This isn’t an endorsement or promotion. Vite Ramen I backed this project a few months ago. Last week when they posted an update about their pledge manager, […]
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On Saturday I was preparing to film a crowdfunding video about the post-campaign survey creators send to backers to collect addresses and confirm their rewards, but I realized that my last reader poll for this subject was nearly 2 years old. Hence today’s post. During my days on Kickstarter, which ended with Scythe in November […]
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