Blog – Page 60 – Stonemaier Games

Blog

What Business Are You In?

This weekend I watched a movie called The Founder, which is about the start and growth of McDonald’s. It’s a fascinating film, and I would highly recommend it to any entrepreneur. There’s a pivotal moment in the movie that I knew I had to share with you. It’s about midway through the story when Bruce […]

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Third-Party Accessories and Stonemaier Games

For me, perhaps the most surprising aspect of Scythe’s success has been the sheer amount of complementary accessories other companies have created for it. There are custom meeples and inserts and 3D printed tokens and promo coins and t-shirts and digital apps…the list goes on and on. I love that Scythe has inspired this level […]

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Why So Many Tuesday Launches?

A few days ago, like on many Tuesdays this year, there were 4 huge Kickstarter tabletop game launches (by my count): Jetpack Joyride Rurik: Dawn of Kiev Eclipse: Second Dawn for the Galaxy Cthulhu: Death May Die I’ve noticed this pattern for a while now: A disproportionate number of splashy game projects seem to launch […]

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The Impact of “Back in Stock” Notifications

A few months ago, I realized just how much I valued “back in stock” notifications. I had heard about a product (probably a game–I can’t remember exactly), and it wasn’t available, but the online store where I was trying to buy it had a “back in stock” notification option. I clicked on it, entered my […]

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4 Impressive Strategies by Recent Crowdfunding Projects

In this series, I highlight some of the interesting choices made by creators regarding their project’s reward levels, stretch goals, and overall campaign design (the projects themselves, not the content or product). This isn’t an endorsement or promotion. Vite Ramen I backed this project a few months ago. Last week when they posted an update about their pledge manager, […]

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