Blog – Page 62 – Stonemaier Games

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5 Lessons Learned from a Precise Launch Day

Yesterday we made our first new-game announcement in over 2 years: My Little Scythe. If you’re keeping track, we released a new game, Charterstone, 5 months ago. But I actually announced that game in spring 2016. Since then I’ve been honing how Stonemaier Games announces and releases new products. The My Little Scythe announcement and […]

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5 Insightful Lessons from Recent Kickstarter Projects

In this series, I highlight some of the interesting choices made by creators regarding their project’s reward levels, stretch goals, and overall campaign design (the projects themselves, not the content or product). This isn’t an endorsement or promotion. GROWL Creator Joey Vigour implemented two really innovative things with GROWL, a small card game. First, he offered a $1 reward […]

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