In this series, I highlight some of the interesting choices made by creators regarding their project’s reward levels, stretch goals, and overall campaign design (the projects themselves, not the content or product). This isn’t an endorsement or promotion. Vite Ramen I backed this project a few months ago. Last week when they posted an update about their pledge manager, […]
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On Saturday I was preparing to film a crowdfunding video about the post-campaign survey creators send to backers to collect addresses and confirm their rewards, but I realized that my last reader poll for this subject was nearly 2 years old. Hence today’s post. During my days on Kickstarter, which ended with Scythe in November […]
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Two years ago, I signed a licensing deal with a company called The Knights of Unity for a full-AI digital version of Scythe. Yesterday, now in conjunction with Asmodee Digital and after several extensive rounds of beta testing, the game released on Steam Early Access. It’s been an interesting journey, so even though I’m still […]
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“Always” and “never” are words I rarely use with my manufacturer, Panda. Every product is different, so the decisions we make about components are unique to each individual product. But every now and then I realize that there’s something I always want a certain way (or never want it another way). I thought I’d share […]
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Can you name a Jeopardy contestant? If you’re a big Jeopardy fan, you can probably name a few people. If you’re like me and you rarely watch the show (except for the Celebrity Jeopardy episodes from Saturday Night Live), though, you can probably name only one person: Ken Jennings. Back in 2014, after Jeopardy lifted […]
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Lately I’ve really been struggling with premium pricing. I’m referring to products that necessitate high prices because of how much they cost to make. Specifically, the product I’m struggling with are the metal mechs for Scythe. I have the samples, and they look, feel, and sound fantastic: There are 7+ factions in Scythe (the + […]
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It’s video day on the blog! I’ve added 3 new short videos about Kickstarter, crowdfunding, and entrepreneurship to my YouTube channel. You can find the previous videos on our website or mixed in with my game design videos on YouTube. The corresponding written entries are in the description of each video (click through to YouTube to see them). […]
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Update: See the most recent article in this series here. Sending games to reviewers is a key part of the Stonemaier Games marketing plan. It’s far from the only part, but it remains an important marketing expense. Last year I tested a new method to ensure that I’m sending games/expansions to the reviewers who want […]
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I’ve been getting a lot of mass e-mails recently asking me to confirm that I still want to subscribe to something that I already gave my consent to subscribe. Perhaps you have too. The emails were all about GDPR (General Data Protection Regulation). This is a new law regarding how companies collect, use, and process […]
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In this series, I highlight some of the interesting choices made by creators regarding their project’s reward levels, stretch goals, and overall campaign design (the projects themselves, not the content or product). This isn’t an endorsement or promotion. On Tour As I was scrolling through the project page of On Tour this week, I noticed something really interesting. It’s […]
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