Blog – Page 68 – Stonemaier Games

Blog

Design Day 2017

This weekend, Stonemaier Games hosted its fourth annual Design Day. On Saturday, various hosts in St. Louis (myself and a few others) held day-long game days at our homes. On Sunday, the Design Day itself featured 95 designers, playtesters, and gamers from St. Louis and around the country for 12 hours of playtesting and gaming. […]

Read More

A Procrastinator’s Guide to Getting Stuff Done

“I’d love to read ways that you have dealt with procrastination, wanting to give up, productivity tips, what held you back from making your first commercial board game or writing an novel until you were in your 30’s.” –Anthony G. in the comments of this blog entry This comment hit home with me because I’m […]

Read More

You Decide: Should Kickstarter Test This Idea?

I’ve come to believe that the most powerful alert on Kickstarter is the message you receive when someone you follow pledges to a project. I didn’t always feel this way. In fact, when Kickstarter originally launched the option to follow creators and other backers, I was more worried about the implications than I was enthused […]

Read More

A Short Note About Wages for Labor Day

A few hours ago, I got an email from my business partner, Alan, about fair wages in St. Louis. As reported in the Riverfront Times, St. Louis City had a $10/hour minimum wage law set to go into effect in July. However, a new Missouri state law superseded it, causing minimum-wage employees in St. Louis […]

Read More

3 New Crowdfunding Videos

It’s video day on the blog! Just like earlier this month, I’ve added three new short videos about Kickstarter, crowdfunding, and entrepreneurship to my YouTube channel. You can find the previous videos on our website or mixed in with my game design videos on YouTube. What do you agree or disagree with in these videos? […]

Read More

Board Game Supply Chain Basics

I tried to think of a sexier name for this post, but I didn’t want to mislead anyone into thinking this is more exciting than it actually is. A few days ago, someone wrote to me with a question about the basics of the board game supply chain. As it turns out, even though I […]

Read More