Between Two Castles Of Mad King Ludwig

Between Two Castles Of Mad King Ludwig

Designed by Ben Rosset & Matthew O’Malley | Art by by Agnieszka Dabrowiecka, Laura Bevon, & Barlomiej Kordowski

A competitive, partnership-driven tile-drafting, castle-building game

3-7 Players (with 2-player variant) | 45-60 Minutes | $45 MSRP

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Between Two Castles of Mad King Ludwig is published by Stonemaier Games as part of a collaboration with Bezier Games.

The king demands a castle! You are a world-renowned master builder who has been asked by the Mad King Ludwig to help design his castles. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master builder to execute your grandiose plans. Will your planning and partnership skills be enough to design the most impressive castles in the world?

Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. On each turn you select two tiles from your hand, reveal them, then work with your partners to place them.

At the end of the game, each castle is scored. Your personal final score is the lower of the scores of the two castles you helped design, and the player with the highest final score wins the game. To win, you have to share your attention and your devotion between two castles.

Featured Components:

Release Details

  • Worldwide retail release on October 19, 2018 (MSRP: $45; SKU: STM506)
  • Available digitally on Tabletopia (and on Steam)

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51 Comments on “Between Two Castles Of Mad King Ludwig

    1. No, we haven’t picked a name yet. But even if we had, we won’t reveal such details until we’re much closer to the release, which won’t be until sometime in 2021.

  1. I love this game, but the tiles are so small. I would like to play it with my old mother. Is there an edition with greater tiles? I have heard that the polish edition has greater tiles. Could you give a comment? Axel Brauns

  2. Is there a reason my game can’t get this. IT is easy to get online but my FLGS can’t. It shouldn’t be this hard.

      1. This game is my favorite game of the year. I am glad you were able to help my store get a copy. I dont understand why more people dont talk about this game. It is fun, beautiful and plays 7 so nicely.

          1. Thanks Anthony. I just got off the phone with them, and they confirmed what I suspected: They use a particular distributor that ordered way too few copies of the game, and for some reason they’ve been very slow to order more even though we have them in stock. I spoke to the store about the situation, and I’m now contacting that distributor directly to make sure they order some from us (we can’t force them to order, but we can strongly suggest it).

  3. This is the first game like this that I have played. It is really fun and easy to play back to back! Awesome job and keep the great games coming. I will probably buy any game Stonemaier games publishes/develops. Still need to pick up Charterstone.

  4. This looks like a knock-out game already, I can’t wait to try it. I know Scythe is typically the favorite SM game, and I do love it (playing RotF campaign right now), but Between 2 Cities is my personal favorite. Pre-ordering today!

  5. Soooo…will the Automa of Between Two Cities work with this game, please? I’ve not played Castles but have played Cities and I want to love this game because the art is phenomenal, but can’t justify the purchase if I can’t play it by myself. :/

    1. I wish it did! If it did, we would have included it, but Castles has a much different decision space–it needs its own system. Morten and the Automa team are hoping to figure it out for the expansion, but currently Castles cannot be played solo.

  6. I have an idea for new game for you:
    Azul Of Two Castles Of Mad King Ludwig
    Sagrada Of Two Castles Of Mad King Ludwig


  7. this is fantastic! super cool idea, we just got and started playing Between Two Cities last month, but I can’t wait to try this out with my family

  8. Looks fab, really enjoy both CoMKL and BTC so definitely looking forward to this. I’m curious if you tested both this 2 player variant and an alternate version of the two player variant for Between Two Cities, and why you went with a scoresheet for this rather than the scoreboard of Between Two Cities.

    1. Stephen: For the 2-player variant, the version we used tested so well that we went with it. As for the scoresheet, with so many rooms in each castle, they each require individual attention, and that adds time (and the risk of human error). By using scorepads, we were able to reduce both.

  9. Can you play this without owning any previous King Ludwig games? I have the original and ithe 1st expansion but never purchased Palaces . So my question, so I’m clear, this is a stand alone game?

    1. It’s going to have nothing but theme to do with any of the other Ludwig games. It’s just a re-implementation of Between 2 Cities, with a different theme on it, more or less. That’s why it’s being published by Stonemaier, instead of Bezier.

      1. Not exactly Kent. It does use some of the mechanics from Castles of Mad King Ludwig, particularly concerning how rooms are scored, as well as the concept of room completion bonuses.

        1. Ben is correct. This is neither a reimplementation of Between Two Cities or Castles of Mad King Ludwig. Rather, it’s a mashup of the two, with some shared/similar mechanisms and some new stuff, all designed specifically for this game.

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