Blog – Page 7 – Stonemaier Games

Blog

The Most Important Habit for Entrepreneurs (Plus 2 Other Questions)

Earlier this week I answered 3 great questions posted by Stonemaier Ambassadors. I actually had 6 total questions, but I got wordy in my responses, so I split half of the post into today’s article. What is the most important habit you’ve developed to support your entrepreneurial endeavors? I feel like this is a constant […]

Read More

3 Great Questions (and My Attempts to Answer Them)

Today’s post centers around 3 great questions asked by Stonemaier Ambassadors, along with my attempts to answer them. Let’s jump right in! What is your relationship to other designers and publishers? Is it a competitive relationship? I feel incredibly fortunate to be part of an industry that is widely one of mutual respect, collaboration, cooperation, […]

Read More

Is There a Future for Written Reviews?

Yesterday, Apiary launched worldwide on the Stonemaier Games webstore. In the flurry of excitement and activity that followed, an interesting thread appeared on BoardGameGeek about the types of advance copy reviews that are available for the game. Specifically, all early reviews of Apiary are video reviews: One-Stop Co-Op Shop (solo gameplay and review) Before You Play (overview […]

Read More

Your Work Matters

One of the great ongoing surprises and delights of my 42-year life is Stonemaier Games. I’ve been playing and designing games since I was in elementary school, but it wasn’t until Viticulture funded on Kickstarter in 2012 that I even considered the possibility that this could be a career. As grateful as I am to […]

Read More

Repetition: More Important Than Ever Before

Have you ever seen a flurry of information about a new game, then it completely drops off your radar before you’ve made a decision to buy it? On yesterday’s livestream, I mentioned how I’m slower to act on new games than in the past. I’ll hear about a new game–usually through a flurry of reviews […]

Read More

The Next Big Thing: How to Handle a Product’s Runaway Success

Earlier this year, I had a great chat with a publisher friend about their new game, which was poised to be a smash hit (based on preorders, reviews, and distributor orders). They wanted to best position their company to handle the massive demand and avoid any pitfalls they might encounter for the release and the […]

Read More

Why I Recommend Wise

One little thing you’ll need to figure out at some point if you start a business is how to send wire transfers domestically and internationally. For this, I highly recommend Wise. Wise was previously called Transferwise. It’s incredibly simple to use: Just yesterday I sent a payment to Spiral Galaxy, our amazing fulfillment center in […]

Read More

Quick Kickstarter Lesson Recaps: #126-130

In today’s flashback post, we’ll look at articles about becoming a publisher, giving backers a voice, commenting on the internet, naming a project, and shipping.   Becoming a Publisher vs. Running Kickstarter Projects for Other People (#126): If you’re a successful Kickstarter creator, at some point, you’re probably going to have someone contact you about […]

Read More

10 Vision-Friendly Games…or Are They?

In a recent survey of Stonemaier Ambassadors, I asked them to pick their favorite vision-friendly game. Their suggestions spanned a broad variety of games, all with a single goal in mind: It’s easy to see and differentiate important gameplay information no matter your eyesight, colorblindness, seating position at the table, or lighting conditions. I compiled […]

Read More

All Easter Eggs of Biddy and Why They Matter

Today’s post is about the intersection of the things we find personally meaningful and the things we share professionally with the world. Last Thursday, we said goodbye to my 16.5-year-old cat, Biddy. He spent the summer suffering from intestinal lymphoma and a large mass between his small and large intestines. I treated him, I cooked […]

Read More