Top 10 Most-Viewed Kickstarter Lesson Posts of 2015

21 December 2015 | 10 Comments

IMG_4034First and foremost, thank you so much for reading the Stonemaier Games Kickstarter Lessons blog. I write this blog to share my crowdfunding mistakes, insights, and ideas with other creators in the hopes of leveling up the crowdfunding ecosystem as a whole, but it wouldn’t continue exist without a readership. The website has received over 800,000 page views this year. Thank you for being a part of that.

Second, I always like to look back at the most-viewed posts each year, just to see which entries resonated the most with people and to help newcomers have a starting point. I’m not including game-specific pages; these are just blog entries. They’re in order of readership (#1 is the most-viewed blog entry originally posted in 2015).

  1. An Open Letter to Kickstarter Backers from a Tiny Publishing Company
  2. The Top 3 Mistakes I Made on the Scythe Kickstarter (and a Few Things I’d Do Again)
  3. Top 10 Highlights and Lessons Learned from Gen Con 2015
  4. Why I’m Done Selling Through Amazon FBA
  5. Live-Blogging Lesson #8: The Feeling of Running a Mega Project
  6. The Top 3 Mistakes I Made on the Between Two Cities Kickstarter Project That You Can Avoid
  7. Everything I Learned About Shipping I Learned in Tuscany
  8. Kickstarter Lesson #162: When to Use a GIF Instead of a Static Image
  9. 8 Unique Elements of Recent Crowdfunding Projects
  10. Kickstarter Lesson #140: The Kickstarter Staff Pick

In case you prefer to just see the “best of” posts like these instead of the 2-3 entries I post a week, I recommend subscribing to our monthly e-newsletter. It’s there that I note the 3 most-read posts from the previous month.

Before you go, I’d love to hear your thoughts on the future of this blog. Is there a certain type of entry you’d like to see more of? Even though I run a board game company, I try to make these blog posts applicable to creators of projects in all categories.

Thank you!


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10 Comments on “Top 10 Most-Viewed Kickstarter Lesson Posts of 2015

  1. Hi Jamey. I read your advice about starting a blog and jumped in right away as you suggested. I can’t remember (from last night) which lesson it was. But I got started. I made some mistakes when I first invented games years ago, and am trying to get a new start with our latest games. Thank you for your advice on games and kickstarter, which we are going to try soon. Here is my link, because the blog lesson said to leave the link, although I can’t find that post. lol (feel free to delete it or move it to the right post)
    Merry Christmas and Happy Holidays!

  2. Stephen: I’m glad you mentioned that, as I’m actually in an ongoing conversation about that exact topic right now.

    I’m glad the subsections help for the train ride! Thank you for checking out my book.

  3. I’d be interested to hear your process of transitioning towards more stuff off ks e.g. the way you’ve mentioned intent on doing the Euphoria expansion without a ks campaign, and if you can find ways of migrating the community focused philosophy you approach ks campaigns with into the more traditional sales methods of non crowdfunded approaches.

    The book makes for a wonderful train read, incidentally. Chapters broken up into smaller subsections that give lots of natural breaks meaning I don’t feel the need to stop reading half an hour before changing trains.

  4. Marc: Thanks for your comment, and I appreciate you reading my book! I’m very glad to hear that I’ve helped you avoid some of the mistakes that I experienced firsthand–that’s exactly what I’m hoping for. And I appreciate the forward-looking sentiment. I’ll do my best! :)

  5. Thanks for this. I’ve read your book twice now, and I refer to this blog as one of the most critical sources of insight for launching my project in 2016. It’s hard to quantify just how valuable this information is, but I can tell you that it’s significant in terms of mistakes avoided, money saved, time better-spent, and perspectives changed. Perhaps the most remarkable aspect of what you’re doing is creating a mindset of generosity. This is not only culturally relevant in today’s business, but it creates separation between a good brand and a charismatic one. Your success is helping the industry creators find success, which in turn creates better experiences for all gamers. And that makes your brand uniquely valuable. Even as you continue to learn and improve (as all great companies do) I hope you continue to post in ways that create broader approachability for the industry and inspire people to push past mediocrity and create concepts that are truly incredible. Huzzah!

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