Blog – Page 11 – Stonemaier Games

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Nike, Ted Lasso, and Invoices: 3 Quick Topics

Today I have 3 quick topics inspired by the recent movie Air about Nike signing Michael Jordan to an endorsement contract, an inspiring quote from a season 3 episode of Ted Lasso, and a completely random pair of tips about sending invoices. Nike and Endorsements Air is a fascinating movie about the start of Nike’s transformation from running […]

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Is the Freight Fright Over?

At the peak of the pandemic freight shipping woes, we paid over $33,000 for a 40′ container from Shenzhen to St. Louis. Prior to the pandemic, a container that size was around $5000 door-to-door. 5292 units of Wingspan fit into container of that size, so the freight shipping cost of 1 copy of Wingspan pre-pandemic […]

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10 Ways to Regain Trust After Losing It

Trust is hard to earn, easy to lose, and quite difficult to regain after it’s lost. I know this from experience on both sides. Last week I wrote about a crowdfunding project whose creator lost the trust of many backers after requiring significant additional payments well after the campaign ended. A few people asked a […]

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10 Specific Examples of Companies Making Their Users Feel Awesome

When was the last time a company, crowdfunder, or service made you feel awesome? I recently watched an older video about a book called Badass: Making Users Awesome. The book isn’t just about making customers feel great, but also about using techniques like benchmarks and examples to make users really good at using the product/service. Over the last month, […]

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Creating Hundreds of Cards in Component Studio

One of my favorite genres of games are tableau/engine builders with hundreds of unique cards. As I recently discussed in a video chat with Wingspan designer Elizabeth Hargrave, it helps immensely in this type of game to have a master spreadsheet to balance the cards and make adjustments. It helps even more if the spreadsheet […]

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10 Ways for Creators to Prevent a Mythic Meltdown

Yesterday I spoke at length with a backer of the 6: Siege Kickstarter project, after which I looked at the project itself and at perspectives from various sources (Dicebreaker and BoardGameCo). I empathize with the tough situation these backers are in, and I’m hoping to add something constructive to the conversation. Here’s a brief overview […]

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Quick Kickstarter Lesson Recaps: #116-120

Over the last 10 years, I’ve written over 1000 articles on this blog to share my thoughts, observations, mistakes, and insights with my fellow creators. That’s a lot of content to go back and read for someone who is navigating the crowdfunding process for the first time, so in this series I continue to revisit […]

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Getting More Done Every Day (Slowly and Happily)

In my younger years of secondary school, I struggled with procrastination, often waiting until the last day or so to write a paper or study for a test. My responsibilities at Stonemaier Games no longer give me the luxury of procrastination, but sometimes I’ve found myself dreading tasks that require hours upon hours of time. […]

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