A long, long time ago, in a time called 2014, I reached out to a fellow game designer named Brian. He had designed one of my favorite social deduction/bluffing games, Good Cop Bad Cop. At the time, my game dice worker-placement Euro game, Euphoria: Build a Better Dystopia, had been on the market for about […]
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Stonemaier Games recently (and quietly) reached a private milestone: We had the 1,000th submission to our Tell Us Anything form. If you haven’t submitted the form, this probably means nothing to you. Basically, if you go to the Contact page of our website and scroll down just a little bit, you’ll see this: This was […]
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I know, it’s a bit early for the holiday season, but I like to plan ahead! Over the last few years, I’ve made it a tradition in November and December to show my appreciation to the partners who have a big impact on Stonemaier Games. Many of them from 2015 are listed here, and that list will […]
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Have you ever backed a Kickstarter project because you saw a friend back it? For a long time now, Kickstarter has let users “follow” each other (I think the requirement was if you were Facebook friends). It’s part of their discovery process: A friend backs a project, you get a notification, and maybe you back […]
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I recently had the opportunity to speak on a panel of Kickstarter creators at a meeting of the St. Louis Louis Publishers Association (books, not games). In preparation for the event, I looked at my backer history to research other book projects, and I found a host of unique ideas that apply specifically to books. I […]
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A long time ago, when I was fresh-faced and dew-eyed, I decided to invite local backers in St. Louis to pick up their Kickstarter copies of Viticulture at a release party. Part of the reason is that I thought it would be fun to meet backers face-to-face and thank them for their contribution in making Stonemaier Games a […]
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A successful crowdfunding project combines a lot of different elements into one cohesive package. If you do 9 things out of 10 right, sometimes that 10th thing might make a huge difference. That 10th thing is often price. Usually if there is a problem with price, it’s because it’s too high. It might be a […]
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I had the good fortune of having dinner a few night ago with Scott Morris of Passport Games while he was in St. Louis for business. You may know him as Tox from his YouTube channel, Crits Happen. Scott had a lot of great stories and wisdom to share, but there’s something he said that […]
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On Saturday, Stonemaier Games hosted its third annual Design Day. We host designers, playtesters, publishers, and gamers from St. Louis and around the country for 13 hours of nonstop gaming. The purpose of Design Day is to bring together designers and playtesters to give and receive feedback on game prototypes, expand their network within the gaming community, […]
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In this series, I highlight some of the interesting choices made by current crowdfunders regarding their project’s reward levels, stretch goals, and overall campaign design (the projects themselves, not the content or product). This isn’t an endorsement or promotion. Vengeance I’ve watched a lot of great Kickstarter videos. Heck, I think Scythe had a great video, thanks to […]
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