Scythe: The Wind Gambit

Scythe: The Wind Gambit

Jamey Stegmaier and Kai Starck | art and worldbuilding by Jakub Rozalski

This expansion for Scythe adds 2 expansions: airships and resolutions.

1-7 players

90-140 minutes | $25 MSRP

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Scythe: The Wind Gambit contains two modular expansions: airships and resolutions. The airship module was originally created and shared in the Scythe Facebook group by Kai Starck. Jamey read over the rules and was impressed both by what the airships added to the game and by the effort Kai had put into the expansion through writing the rules and playtesting it. So Kai, Jakub, and Jamey collaborated to hone the airship module.

In the airship module, 2 airship tiles are randomly paired at the beginning of the game (1 passive and 2 aggressive; there are 16 total tiles). Each player’s airship miniature (a new type of unit; 1 big miniature for each of the 7 factions [the sculpts are identical, and the bases are different colors to match the factions]) has those abilities, as well as the core ability that airships are free to move onto any territory (land or water) and across rivers. Each player starts with their airship on their home base, so they can start moving out of their home area right away. The airship miniatures measure 101x33x41mm, and they have clear, plastic, removable stands/bases.

In the resolution module, resolution tiles add a twist to the way each game ends. There are 8 of them, and 1 will be used each game. They often have an impact in the decisions you’ll make throughout the game.

Scythe: The Wind Gambit is available from retailers worldwide. The MSRP is $25, and the SKU is STM631.

4 Comments on “Scythe: The Wind Gambit

  1. Hi, I have a question, when a player move a airship he can also move another thumbnail?
    For example I move an airship of two hexagon, then I can move also a mech?

    1. Riccardo: At the beginning of the game, your player mat’s Move action shows 2 movement. That means you get to move 2 different units. So you could apply one of those movements to your airship (each airship has a different range, but if it has a range of 3, you could move the airship up to 3 spaces), and then you could apply the other movement to one of your other units, like a mech.

  2. There was a backstory for the mechs and characters that I used for inspiration for painting them. Is there any backstory to the factions airships?

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