Scythe Encounters

Scythe Encounters

Designed by Jamey Stegmaier and fans of Scythe | Art and Worldbuilding by Jakub Rozalski

a boxed set of 32 new promo encounter cards

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Scythe Encounters is a boxed set of 32 new promo encounter cards designed by fans of Scythe and developed into the final cards by Jamey Stegmaier. Stonemaier Games will officially announce this set and accept pre-orders in late 2018.

Media

Release Details

  • Announcement date, release date, SKU, and MSRP to be announced.
  • Available in other languages in [to be announced]

The Story

In June 2018, Scythe fans were invited to may a design for ONE encounter card using specific art. Jamey reviewed the submissions, selected his favorites (often mixing and matching various submissions), edited them, and is in the process of publishing them. The design guidelines were:

  • Players must have options
  • Consistent with existing encounters
  • Appropriate word count and length
  • Applicable to any configuration of Scythe
  • Outside-the-box options

39 Comments on “Scythe Encounters

  1. I have a few questions: Do encounters have to work for a player that only has the base game? Will the best one per each image be what makes it into the promo pack? (What if there were 2 amazing ideas for 1 card, but only a pretty good idea for another?)

    1. Jamie:

      “Do encounters have to work for a player that only has the base game?” They must work for any configuration of Scythe, but you could probably find creative ways to give players options if they happen to be playing with certain expansions.

      “Will the best one per each image be what makes it into the promo pack? (What if there were 2 amazing ideas for 1 card, but only a pretty good idea for another?)” Yes, one per image. I’ll pick the best submission for each image.

  2. So much great artwork made it hard to choose what card/idea to use! I also enjoyed that you linked to the form four separate times. Very thorough, haha!

  3. To whomever decided that “Click on one to embiggen” was appropriate text to put on this page… I love you.

  4. Jamey – I recall you saying we could edit our entries until June 15, but is there a way to recover the entry we already submitted? Clicking on the form link just brings up a blank form.

    1. The link is on the page that popped up immediately after you submitted your entry. You might be able to find it in your browser’s history; if not, just make a new submission for the same card, as I’ll only use the newest submission for each person.

      1. Looks like I can’t rescue the link from my history – just a blank document. That’s okay, I really just wanted to see what I’d written, not make changes. I’ll wait for when my prize is mailed to me.

        ;)

  5. I just submitted one for 73, I was curious if you could at least say if it at least meets the guidelines of acceptability. You don’t have to tell me if you like it or not. I just really don’t want to be disqualified for something I overlooked.

    1. Sorry David, if I do it for you, I’d have to do it for all 150+ submissions, and I can’t do that. If you have questions about a specific guideline that you want to ask here, I’m happy to answer it.

  6. Awesome contest!! Just submitted one and enjoyed creating it. I wish I could do one for all of them. Enjoying Scythe a lot! Cannot wait for my Wind Gambit expansion to come this week!! Bye Bye Weekend!

  7. Hi Jamie, what a fantastic opportunity to be immortalized in one of the best games on the market! Have you considered writing the name of the winner on the card instead of the box? In small font just above the card’s text box or beside the number. I’d love to be reminded that the card I’m encountering during a game was designed by a fan!

    Thank you for always thinking of new ways to engage your fans!

  8. Hi Jamey, when do you think this promo pack ll be released, I consider preordering RoF but maybe i should just wait and ordrer it and the promo pack at the same time.
    Thanks in advance :)

    1. Oliv: I think you will be waiting a long time if you do that. :) From the minute I tell Panda to start making a product to the minute it arrives at a retailer is 5 months minimum. And that minute hasn’t even happened yet, as I haven’t picked the winners, nor has my graphic designer put the text on the cards, nor have they been proofread, etc.

  9. I’ve never played Viticulture automa, but how does it handle when a choice is given to other players to accept a benefit? Trying to come up with something similiar for Scythe with offering resources/payment, but not sure how you would have it jive with the automa mechanic.

  10. Those entries make quite a list of creativity. Very happy to have my entry selected (#74), thank you Jamey! And I really like your suggested adjustment for option 2. That was the one I was least happy with. But that suggestion both fits the theme very well and is a nice extra interaction with the board. Wish I had thought of that :)

  11. Jamey: Thanks again for holding a great contest for new Encounter Cards. I know mine was way outside that box you mentioned above “Think outside the box for these encounters”. I really enjoyed it and assume that since I did not receive an email I was not one of the chosen one. — Thanks again Jamey
    — John

      1. Jamey: I checked all my mail, and will try to look again. I know my entry was for #50, and I will check again. — Thanks
        — John

          1. Jamey: No worries, I appreciate the opportunity and I knew going in that I would be thinking way outside the box. And you know what they say… “Only Dead Fish Go With the Flow” – Thanks again Jamey
            — John

  12. Wow people put a lot of effort in to those. The winning encounters are amazing. If I spent a few hours thinking about an encounter I don’t think it would be half as good as those. I can imagine how they would spark brand new ideas for you Jamey, it must be great to haven gotten all those wonderful entries.

        1. John: I’d like to keep some things a surprise. :) Honestly, I think the best way to play the first few games with the new encounter cards is to not look at them in advance and instead just play a game with them, discovering them as players reach encounters.

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