Scythe

Scythe_BOX_render03102015

Scythe

Jamey Stegmaier

A board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.

1-5 Players

115 minutes

Buy Scythe or play online via Tabletop Simulator & Tabletopia

Created by lead designer Jamey Stegmaier with the assistance of Morten Monrad Pedersen (solo variant) in the stark but beautiful world of artist Jakub Rozalski, Scythe successfully funded by Stonemaier Games via Kickstarter from October 13-November 5 and will be released in August 2016 (international versions released in mid-October). You can follow the progress of the game on BGG.

Card sizes (for sleeves; this includes all cards in the Kickstarter versions):

44x67mm: 42 cards
57x87mm: 58 cards
70x110mm: 64 cards

***

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory,” which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe (1-5 players, 115 minutes) is a board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.

In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (strength, victory points, movement capabilities, and popularity), their choice of several faction-specific abilities, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game.

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective cards, the only elements of luck are encounter cards that players will draw as they interact with the citizens of newly explored lands and combat cards that give you a temporary boost in combat. Combat is also driven by choices, not luck or randomness.

Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed.

Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

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302 Comments on “Scythe

    1. Hey Guys, when will the 7 people add-on will be released for this? I heard, november 2016. Any closer info? :) Thanks, Roland

  1. Area Control tends not to excite me too much, but I look forward to trying it out, the theme sounds awesome ^^. If it has some influence from Agricola mixed in there though, could be awesome =P

    Not sure I like the implication of miniatures crossed with cardboard standups though. I prefer miniatures sure, but I’d rather have all cardboard standups than a mixture ^^.

    1. Chris: The area control in Scythe is basically the more territory you control, the better. I’ve considered the implications of mixing the standees with miniatures…I agree that it could be an odd mix. Most likely each player will have one mech miniature, and everything else (including other mechs) will be cardboard standees.

      1. Still a bit unsure even at that, but if you can find someone good enough to get a really good match of the art style’s it could work. I think the best way to mix could have been if it was something like buildings as miniatures/armies as standups or vice versa ^^.

        But hey, I won’t know till I see it, and I’m sure it’ll look beautiful like the other Stonemaier Games =)

        1. Yeah, the key in this game is that every unit is a specific person (a character with a name, story, etc). So there aren’t any generic armies or anything like that–we’re putting a face on war and farming. :)

      2. It would be great if you could supply files for the 3D printer owners to print their own miniatures to replace the cardboard standees. Or to print more coins, mech miniatures, etc. ;-)

  2. Hey Jamie, you know there’s a good number of 3D printers available now, in residential use and available at makerspaces in various communities… so how about offering a base game plus a trio of options for the game pieces:
    – standard version, with cardboard standup pieces
    – deluxe version, with plastic or die-cast minis for everything
    – 3D print-and-pimp version for the makers, with models and painting suggestions.

    1. Ian: Thanks for your thoughts about 3D printers. I’m certainly open to people printing their own mechs for the game–it’s the molds that make miniatures really expensive, especially for a game like this with over 100 unique characters.

  3. This looks really interesting, love the idea of the Mechs in the 1920s.. it makes me think of War of the Worlds! Looking forward to seeing this develop :)

  4. Wow, this just caught my eye. Really cool looking, fantastic art, interesting looking game. I reckon you’ve given this lots of thought, given your experience with KS, but this looks like (for better or for worse) a game that could be made or broken based on the components (i.e., minis: number, diversity, scale, etc!) It sounds like you’re initially considering cardboard standees. This game would rock (or certainly draw lots of attention) with little Risk 2210-sized mechas and troops. It sounds like there’s lots of customization going on, so 3-4 unique figures might not quite fit the bill, but I’d recommend looking into alternative ways to distinguish each figure (clips to attach a cardboard token, cardboard rings to put around the bases, tokens to put next to armies/figures) and if the KS is successful (and with art like this, I’m not sure how it could NOT be successful!!) consider adding new figures to the boxed set.

    Very excited to see where this goes, I’ll be keeping an eye on this page, and good luck!

  5. […] In Stonemaier Games November Update, they announced a new title coming from Jamey and Alan titled Scythe. Based on the amazing illustrations of Polish artist Jakub Rozalski, the game will transport players back to an alternate history of the 1920’s, one full of “farming and war, broken hearts and rusted gears, innovation and valor” in what the designer has deemed to be Agricola meets Kemet. Here is the game as described by Stonemaier Games ‘ website: […]

  6. It is a bit cramazing that you are doing this. I discovered Jakub’s art a few months back and my jaw dropped. It is truly amazing. It is so neat that you not only found it as well, but decided to use it as the setting for a game. I need to get you on the horn soon and talk about how this all went down.

  7. Have you ever considered using plastic standee’s instead of cardboard? There was a recent KS with some nice looking plastic standees, custom art front and back. Plastic seems like it would be much more durable over time, much cheaper than mini’s, and easier to store as well!

  8. I feel like I barely know anything about this game, but the concept, and the artwork are making me wish this were on Kickstarter already. I can’t wait to back this game!

  9. I can honestly say I’m stoked about this game. I have helped introduce euphoria to many friends at our meetup group “Williamsburg board game enthusiasts”. It’s one of our groups go to games now. With the goodwill from that game several of us are really looking forward to trying this one out too.

  10. Jamey, both teaser images (this and the one with the Germans) look absolutely gorgeous – what’s not to love about steam powered mechs and war wolves? :)

    Also, I love games with a solid back story and asymmetric factions – and I’m really excited to see how the team communication mechanism will pan out as it sounds like something really unique.

    Good luck with the project, I’m sure this will be a huge hit!

  11. Any idea how soon we can expect to see this on kickstarter? Just backed two cities a few days ago and can’t wait to back this one.

    1. The Euro elements are medium-weight, and the warfare elements are light. As for the actual weight of the game in the box, I have no idea. Somewhere between 1 and 50 pounds? :)

      1. Our meetup group would love to play test too when it’s ready. We have about 150 members here in Williamsburg va for our board game group.

  12. Hi Jamey!

    I´m a spanish amateur game´s designer, i have two projects in this moment, Mythological and Avalon: Quest for the Grail (you can see more information in https://www.facebook.com/MythologicalAvalonGames)

    I´m very excited about your project: Scythe. The artwork is awesome and the mechanism sounds very very interesting!!

    I’ve signed up for your system of Stonemaier ambassador, if there is a possibility to translate into Spanish, test the game or take an overview of Scyther. I will enjoy with it!!

    I follow all the news they come out of this game here and in bgg

    Greats to all!!

  13. Hi Jamey,
    Every time I see a new piece of artwork for Scythe on facebook from Jakub Rozalski I get a great big grin on my face. Jakub is clearly the perfect choice to illustrate this world (I feel like the term ‘Illumination’ should be used instead here, like the illuminations in medieval books, Jakub is illuminating an amazing concept).
    I’m so excited about the world you’re building for this game. Can I ask, where did you get inspiration? It’s so different, and so interesting!

    1. I’m glad to hear you’ve enjoyed watching the art unfold, Gino! :) All of the inspiration came from me discovering Jakub’s art last summer. I saw it and wanted to make a game in that world. :)

  14. hi jamey-

    just saw the printout gamebord in your video and wonder if the colour saturation is intentionally that strong and weather the counter/ info boxes on the board stay that grayisch and will keep that somewhat bold, simple exel looking style?
    thanks for answering
    sascha

    1. Sascha: Everything you’re looking at is a prototype with placeholder art and temporary graphic design–it shouldn’t be confused in any way with the look of the final game.

  15. I love the look of this game! Very excited for the Kickstarter. Have you thought about having a modular board, so that the layout could be changed with each play?

    1. The board isn’t modular because the art could not be seamless with a modular board, and a lot of the assymetry of the factions is built into their position on the board and their home terrain. There are plenty of other aspects of the game that create variability (25 different pairings of faction and player mats, objectives, encounters, Factory cards, etc.)

  16. Jamey-
    I’m really bummed I missed you guys at Gen Con. I *knew* there was something else I wanted to check out over the weekend, but with everything else, I missed it.
    I’ve been following this project since I came across Jakub’s artwork, and really like the game idea and setting. Will be keeping an eye out for the KS.

    One side question. Do you have any plans for incorporating Scythe’s setting into an RPG? Being more of an RPGer myself, I;d have serious interest in something along those lines.

      1. Thanks for the reply, Jamey. I saw your posting after the Con and was kicking myself for missing it.

        I’ll have to look into the other and maybe contact Jakub to see his plans.

        Thanks!

  17. Are there going to be other 2 factions, because if you look at the board you can see a boar and “fish”? symbol alongside the other 5 nations symbols :)?

  18. Do you think it would be worthwhile to highlight when you expect to launch the product on Kickstarter on this page? I’ve been following along in the blog posts and from 3rd party reviewers and that was the #1 piece of information I was looking for when I clicked the Scythe link.

  19. Good morning! What is the status of this game? I don’t see it on Kickstarter and I can’t find any details on the status online. Was the project funded? Can I purchase a copy? Do you have some gameplay videos?

  20. Hi Jamey, Scythe looks great and I can’t wait for the KS to start. I am a big fan of both SG and Jakub’s work and would hate to pass on this hence my question: Is Scythe language dependant? I am Polish and a lot of my friends have difficulties with English language. I was wondering if the amount of text is minimized and most of the game depends on symbols, as this would allow me to make my own translated player aid cards.

    1. Maciej: We tried to make Scythe as language independent as possible. The final version is 90% language independent, and we plan on having crib sheets in a variety of languages available for download for the two main instances where written descriptions are necessary. Thanks!

  21. So, totally falling for this setting. I’ve always been a fan of dieselpunk (before it had a name), WWI/1930’s America, and mechs. Any chance for the possibility of a systemless setting guide for us RPG fans in the future? :D

    1. Thanks Ryan! The answer is: maybe? We do want to continually add to the backstory of the game (you can learn more about the characters and mechs on this website), and perhaps at some point we’ll add a setting guide. If you have any good examples we should keep in mind, please let me know.

  22. Reading your book Jamey and checking this out. I’ve seen this artwork several places and love it! Interested in the game just on the artwork alone.
    Nice! & thanks for the information.

  23. Hi Jamie, just been directed your way and the game looks truly great, by someone on The Others – 7 Sins Board, just after it ended (Thanks Blaz). Need more convincing, but I will certainly be there for the campaign launch, and that’s what a campaign is all about! Game play video will be very much welcomed if you have one.

    I hope you have followed the progress of Gloom Haven and its creator (after sending out a survey to its backers) to actually go down the non-KS exclusive route, with an actual good discount from retail and sensibly priced. If this is what you are planning, I think you will easily win me over. The game was backed by people who loved the game, wanted to actually help it come to life, and could afford it, and I salute that!

    Many thanks Arakin, see you in a few days now!

  24. hi mr. stegmaier,

    i just came back home from spiel/essen and wanted to say that many components and the game itself look really snazzy; the figurines even nicer than i expected.I talked to a couple of people and also to two presenters. I heard that the board is supposed to be kind of final art. Watching pictures of the board and seeing them in real live my impression is: the board is really dark, the colors very saturated (especially the blue is super intense), contrasting the art approach of the cards to quite a degree.

    just walked by the trickerion game booth a few minutes later, saw the
    gameboard and thought: this color palette approach would be so fantastic for scythe as well. nostalgic, subtle but crisp and full on thematic.

    just wanted to share.

    good luck with the launch.
    greetings karsten.

    1. Karsten: A lot of the art that saw was final, but it’s just a prototype in terms of the print job (along with the temporary tokens, 3D printed miniatures, etc). The final print job coming from a real manufacturer instead of a small printer will be not only much crisper, but also much bigger.

      1. mr stegmaier
        i was just talking about the saturation and a sepia-esque
        color frame, the rest will be fine, i assume.

        i also know that the print is already set,but just wanted to share the deep love with you concerning the super poor factory guys in little china printing this stuff and all the other boardgames— i expect a fantastic product nonetheless- thanks for helping out to continously establish exploitation in the peripheries of our maddening society.
        good luck with the product.

        cheereo

  25. Karsten: “thanks for helping out to continously establish exploitation” Perhaps I’m misunderstanding your English, but it sounds a little bit like you’re saying that we exploit people, which is a pretty terrible thing to say to someone. I work with Panda because they treat their employees with human dignity, which is something I highly value. They pay a fair wage to their employees.

  26. oh jah? what is the net income per hour then? if you discuss the dignity and quality of factory worker earnings and the assumingly present “abundance” of social & medical security/ support.

    for shizzle they pay super money to the employees, that is exactly the reason why every producer these days prints his/ her stuff over in china- because china is knowinlgy a
    palour of work and wage ethics- it is not cheap to produce stuff there- it just gives every sweet board game an international flavour. thats it.

    nobody knows- everybody is no sheep – nobody benefits from economical exploits.

    hhm hhm…

    1. Karsten, I’d be interested to know what device you’re using to post these comments online, where it was made and under what conditions…

      1. gino-

        the point is i dont make money out of using my computer.
        anyways i bought it used and it is 8 years old, produced in the uk.
        sascha

        1. It’s not ‘Whataboutism’ because I’m not attempting to discredit his claims, just questioning whether or not hypocrisy is present.

          1. Why would you questioning his level of hypocrisy here and now, if not to discredit his claims? Sorry, that appears to be implausible to me.

  27. I think about supporting the Kickstarter campaign. Not a big deal for Stonemeier Games I’m sure, but my first Kickstarter ever, so let me add a few words here.

    I generally dislike the idea of games on Kickstarter. Most of the reasons are endemic to Kickstarter, and very well known. A few others are specific to games:
    – The feeling of a game is very personal, and very hard to describe. For example, I generally like light wargames, but I played Britannia (BGG 359) once and I detest it with all my heart.
    – There are so many opportunities to play games before you buy them that I don’t see the point in buying a game blind.
    – There seems to be an artificial scarcity which I dislike.
    – There also seems to be a tendency to make new editions at a brisk pace, and I feel cheated every time this happens.
    – Lastly, I want to support local game stores.

    Now with Scythe, I think it is reasonable to expect a similar performance as with Viticulture, if not better, and here is what I liked in particular with Viticulture:
    – A very pretty game. You can’t always be sure from pictures, esp. for the coins.
    – A cheap update pack from 1.0 to 2.0. Actually, that should have been free, since apparently something was wrong with the first edition. I understand the economics however, and this solution is acceptable.
    – A stunning game. Contrary to what I wrote above, I never played Viticulture before buying it, just following the general description and the enthusiastic reviews. I bought it anyway when I saw it in my local game store, for fear of missing it entirely. It is as good or better as the reviews promised, and frankly I wouldn’t feel cheated if Scythe was half as good.

    One thing is troubling me: If I buy whatever is offered now, will I miss (or be forced to buy twice, which amounts to the same thing) the Scythe Collector’s Edition?

    1. “If I buy whatever is offered now, will I miss (or be forced to buy twice, which amounts to the same thing) the Scythe Collector’s Edition?”

      We’ll pretty much only make enough of the Collector’s Edition to satisfy backer demand, but we will make extra copies of elements of the CE (like the realistic resources and extended board) for people to buy separately later. There will be no redundancy.

      1. Oh, so the Collector’s Edition is part of this KS? I was under the impression that Viticulture’s CE was part of Tuscany!?

        1. We’re on a Scythe thread here, so I’m talking about Scythe. :) In fact, your question specifically references the “Scythe Collector’s Edition.” The Viticulture CE is a separate thing, not at all related to Scythe.

          1. Absolutely this is about Scythe, sorry if my question was posed confusingly. Since Viticulture’s CE was part of Tuscany, I was expecting Scythe’s CE to be part of its extension’s KS.

            Glad to be wrong, that simplifies things!

    1. Oh, no. Shapeways is just for prototypes. The final mechs (as you can see in renders on the project page) are made from moulds. They’re much more durable and feature the details much better than 3D printing.

  28. Hallo Mr. Stegmaier,

    congrats to this very successful launch of Scythe.

    Since it is talked about on kickstarter a couple hours ago (10.14.2015) and i make up my mind to pledge i wanted to ask you a few questions directly. You stated on your homepage that you will only launch a project that is 100% complete. I appreciate this attitude very much.

    But mechs / color of coins (the 2 blue coins are somewhat out of order imho) are not final as you said yesterday. Concerning the game board the artist confirmed on kickstarter today (10.14.2015) that design and graphics are not final either. When can we expect a final version of the board (the mechs) and a picture we can actually zoom in, to make up our minds?

    And please also clarify this faq section on kickstarter for us backers. I assume a lot of people are not getting what is meant by the following statement:

    >”the funding amounts for each of them will be determined each morning when they are announced. That way your pledge has an impact on one specific stretch goal and every subsequent goal.”<

    This means you will announce a pledge amount for the daily goal (which is most likely already achieved the days before) and simultaneously show/ describe the update in the morning every morning? I find it rather confusing, maybe i just don't get it.

    Thanks for taking the time to answer.
    Best wishes.

    D. Flockenhaus

    1. Thanks for your questions! I should clarify a few things: The colors of the miniatures are actually final. It’s just the coins that aren’t final. You can zoom in on the mechs as they are, and the board that you can see in the Playtester PnP can be zoomed in as well. It’s almost exactly how the final board will look.

      The stretch goal system is explained in Update #1.

  29. Hi,

    First thank you for your answer in the art section, and your reactivity.
    Don’t know if it is the right place to talk about that, but something came imediately to my mind once I started to look at Scythe : ok this will be a great game, so what is next ? –> Scythe Legacy !
    For me it started with Space alert and it’s optional ongoing campaign and characters evolutions, then was followed up by Risk Legacy, now Pandemy Legacy, one day with Sea fall. I found this very idea to be glorious, deeply strenghtening the involvment of players into their game, helping build memories of what you did with it, maxing comitment into the game…
    Looking at Scythe, it seems to me this game is just a perfect frame to make a Scythe 2 legacy ! Board and faction mat could be easily modified by stickers, rules added or modified basing on what happened in prior games…
    So, have you considered to make a legacy V2 version of Scythe (if of course your project is a success, but I don’t have any doubt about that :-) ) ?

    1. Gabriel: Thanks for sharing your ideas! Yes, we’ve been talking about the possibility of a Scythe Legacy expansion. Another backer had some ideas like this too, so I think they’re going to start a BGG thread to discuss it. :)

  30. Hey Jamey.
    I’m about to kick your project. Looks great, sounds very great.
    Though I’m wondering if you have a 6th faction\player in mind. Usually that’s the number we play together ;)
    Else I’ll just have it for the rarer times where we are 5 ;-)

    1. Thanks for supporting Scythe! The eventual expansion will include 6th and 7th factions, but the game will technically only support 5 people due to the added downtime, length of game, and overcrowded board that would result from adding more than 5 players.

  31. Hi Jamey.
    Interesting idea and great art. I think it will be an excellent game. Good luck with it!
    Also I have a question – what are your plans about translation the game into other languages? First of all I’m interested in Russian language.

  32. Any chance that the hardcover Art Book will be available separately in the future? I supported at the Collector’s Edition level, but would love to eventually purchase this book! Jakub Rozalski’s work is really incredible…!

  33. Hey Jamey,

    just got your email for voting about the coin coulor. Why don’t you leave an option open like: leave it as it is. In my opinion the best choice, which I would like to vote for. +1

    It’s just a bit strange. I shall decide (what’s cool), but the best option (in MY mind, not others) you see on the table is not available…

    1. Bronco: This comment isn’t on the right thread at all–people won’t understand this out of context. We’re talking about Scythe update #16 regarding coin colors.

      The option you chose isn’t an option because the colors are far too close. People would reach into a pile of coins and think they had selected a $10 coin when they actually picked up a $5 coin, or vice versa. That’s not good design.

      1. Jamey, thanks for the quick answer. Sorry for posting it at the wrong place. I know you want to make sure someone can’t choose the wrong one. But isn’t that what coins make somehow real? The 50 Euro Cent and the 20 Euro Cent are also quite similar, but little different (as the 5 and 10 $ Coins). It’s just so… multicolored… which makes it game coins again.

  34. I am in China, I recently got Viticultre Essential Ed. and Loved it, Me and my GF have recently introduced ourselves into the BoardGames world… …we went to a Gaming Conference last month in Shanghai and met many new friends one of which introduced us to Viticulture and other games…While reading about Viticulture in your website I found about this new Game Scythe and I love the sound of it the Steampunk feeling and atmosphere is great…Looking forward to have this game into my new born Gameboard Collection. Best wishes

  35. Just discovering your kickstarter scythe project and really excited about it ! By chance I find a retailer with kickstarter collector’s edition and the art book available for France. Have to wait until august now. So impatient to play !!! :D. Thank you for this great game :)

  36. The pre-order will close on an ongoing basis as we run out of pre-order copies of each of the different items. I think we’ll start to run out of some of the items in late Feburary based on the current pace.

  37. I see some sites advertising a preorder for the collectors edition but description is vague. Are these the same collectors edition that was on kickstarter so if we preorder these the content will be the same?

  38. I’m trying to preorder the retail game and promo cards on the trycelery page, but it stays stuck on the shipping info and even though the URL changes to “/payment?” the page itself stays on the shipping address. Are there still copies available?

  39. I consider preordering the game and the realistic ressources, but I would like to ask if the preorder ist also EU friendly like the backing at kickstarter. Will there be toll fees or something like that if ordering to Germany?

  40. Is there any discount for Canadian followers? The exchange rate make me jumped. 1 CAD = 0,707 USD according to Paypal. Rounding it, I’m now around 165$ CAD. That hurts.

    I’m pretty sure there is none. So I will sleep on it one more day.

  41. Fairly, new to board games, just finished playing Hansa Tectonically, wanted something with mechs and met halfway,people recommended scythe, I hope it arrives I’m Hong Kong early.

  42. Hey, Jamie.

    I am a Chinese player, you will consider China to provide this game?

    I saw this game on my forum, I was fascinated, I think my friend should also like it!

    1. lubang: We would like to make a Chinese version of Scythe–that would be great! For now, we will soon sell the game from China (there are Chinese retailers getting copies in a few weeks), and we offer Chinese rules online.

      1. That’s funny! I live in Europe, more precisely in Germany. Here we actually call it Europa, not Europe. :-D

    1. Karell: We were only selling the Collector’s Edition during the Kickstarter campaign, so you can’t buy it now. If we have extra copies at our fulfillment center in Asia after sending all backer rewards, we will sell the extras at a higher price than on Kickstarter. Shipping to the Philippines will be about $20.

  43. Hey, I missed the Kickstart for this and just found a story about it. I was wondering if you would be offering the art connoisseur edition in the future. I would love to get on a list if you have one or better yet just buy one now! The game looks great and I hope produc to on is going well.

    1. Peter: Thanks for your question. We stopped accepting pre-orders for the KS editions of the game the minute the Kickstarter ended, but if we have leftover copies after reward fulfillment is complete, we’ll announce them via our e-newsletter. You can subscribe to that to the right below this comment.

  44. Hello Jamey,
    Do you plan a french localization ? I’ve that it could be possible with Morning Players ??!

      1. Will it be possible to buy a French version of Scythe with the Collector’s goodies? Where & when do you plan to sell the international version?

        Thanks!

        1. All international versions of Scythe (and all English versions we make from now on) are retail versions. While supplies last, we will sell the various KS extras starting on August 1 (announced via our e-newsletter). We’re actually not the company that will be selling the international version–that’s a company called Morning Players, and they will be releasing the game in mid-October.

  45. Hello Jamey

    Do you think add a weather system to affect the combat and movement for the game will be a good idea?

    1. Thanks for your question, Rufeng. It’s pretty rare in a game that weather makes the game more fun, and it’s also pretty rare that making combat more complicated makes combat more fun. If you come up with a way to make those elements fun, feel free to post your ideas on BGG. :)

  46. Scythe just shipped and it will be here just in time for Dice a Tower Con next week ! Thanks Jamey, can’t wait to learn/share it with everyone.

  47. Hi Jamey,
    I noticed Amazing had a version of scythe availible with KS exclusives and that the estimated delivery date was July. I missed the kickstarter and was thinking about purchasing the KS version on amazon. Is that a legit version?

    Thanks

  48. Hi Jamey, what’s the best way to get the extended board at this point? I wasn’t able to back the Kickstarter but would like to pick up the game, coins, and extended board. I see the game and coins available for sale a few places, but can’t find the board. Thanks!

  49. We played this last night for the first time. Had a great time, some classic game mechanics, some new and innovative ones. Will definitely play again.

  50. this is great, steam bipedal war machines in between wars time. remaind me “steamboy movie” , and i already imagine a studio ghibli movie scenario. Please keep doing the good things that you are doing now

  51. Mine just arrived yesterday! It’s beautiful! I’m still plowing through it, trying to figure out the rules and such. What are the four empty square plastic cups for?

  52. This is an absolutely fantastic game, and I enjoy every aspect of it. I can’t wait for the offical release as well as the expansion.
    I only wish your animal companion had a bigger affect. Like their own card or ability or something in the game. These animals are supposedly highly trained and their closest companions, yet they don’t seem to serve any purpose in the game beyond being cool.

    1. Thanks for your thoughts! For a while I experimented with what the animals could do, but they either required the miniature to split apart and let the animal wander off (which was too complicated and didn’t look good) or it was confusing. So I what I ended up doing is letting the animals impact some of the mech and faction powers, as well as incorporating them thematically into the encounter cards.

  53. Hello I am sorry i am not sure how else to contact you but i ran into an issue with the Scythe game that was shipped to me. I wasn’t able to be home for the delivery so i requested the package be left at my door, left the signature and everything. Unfortunately UPS was also delivering some wine to me during that time, the result is because the wine requires an adult 21 or over to be present for signature they did not leave the Scythe package. So it is not being sent back, i am not quite sure what to do.

    Thank you.

  54. Hi Jamey,

    is it possible to get a german edition (if i sign up for a ks-edition) of this game or is there a release date? My friends are not pretty good in english so i dont know if i should wait.

    THX Roman

      1. Hi Jamey,

        first thx for your fast reply, 2nd sry for this stupid question but is it hard to read and heavy on text. will it lose on atmosphere if our english is not really well?

        Thx

        Ps.: All your games are just awesome. Are you in Essen maybe @ Spiel?

  55. Love the collectors edition – the components actually surpass Viticulture which is tough to do! And the player mats are sheer genius. Only complaint: sleeves! They were tough to find for the various sizes. But I suppose it would be tough to include the right amount of each type. Even without sleeves this is still an incredible game. Viticulture/Tuscany… Between Two Cities… Euphoria… Now Scythe…can’t wait to see what you come up with next!

  56. Have played it and it is an awesome game. One of my favourites. The pairs mechanism works really well. So much fun. The combat mechanism is a bit simple but everything else about it is brilliant.

  57. Hi Jamey,

    Will you eventually be offering the realistic resources together for Scythe, like you offered as an add-on in the kickstarter? I was a bonehead and should have just gotten the collector’s edition :P

    1. Preston: We expect to have a little bit of excess inventory after fulfillment is complete, and we’ll announce what we have for purchase on our August 1 e-newsletter. That will include some realistic resource tokens. There are also some sites that offer them, like Top Shelf Gamer and Game Trayz.

  58. Ji Jamey- I’m interested in how you got Scythe into Tabletop Simulator and the skills involved to do so. I’ve been using TTS for several weeks now and have used it to upload some simple custom components, like a board, cards, etc for a design I’m working on myself. Since you are a proponent of questions being asked publicly, I wasn’t quite sure the best place to ask this. Any details would be great as I’d like to eventually think about offering to help get games onto digital software like TTS or Tabletopia. Thanks!

    1. varagon: Thanks for your question. I must admit that TS was kind enough to make Scythe for me–they made it as a product to sell (same with Tabletopia). So I don’t know much about the process of creating a game manually on those platforms.

  59. Jamey:

    How will the August 1 newsletter handle the extra Scythe KS stock? Will it be on a first come basis? I am asking because I am extremely interested in trying to acquire a Collectors Edition, if available.

    1. Trevor: For the US, where the bulk of the excess items are located, it’ll be a first-come basis. As for other regions, I’m not 100% sure how I’m going to do it yet, as it requires a different system with less control.

      1. Hi Jamey,

        Im from STL and missed the kickstarter but saw this being played at Geekway as my introduction to it and would love to get a collectors edition. Would pickup in STL be an option if Im lucky enough to get an order for one in before they sell out?

  60. hi jamey,
    i played your game and really enjoyed it. if there isn’t already a digital version of this game, i’d like to do the coding for it. thanks in advance for your consideration.
    -i_s

      1. just out of curiosity, how many people are working on it? i’m interested because as an exercise i’d like to see if i can do it faster (taking into account the human-power behind it)
        thanks again
        -i_s

  61. thanks again, could you let me know when they finish? i’ll do the same on my end.
    cheers to the game!
    -i_s

  62. I just got the email offering leftover KS editions and funagain shows them as backordered. Are they sold out already?

  63. Scythe arrived just one day ahead of my birthday, and we’ve now played it four times.
    Very streamlined, easy to learn and loads of fun, it’s a brilliant game. Looking forward for the expansion.

  64. I received my copy of scythe in germany last week and i have to say that scythe is the best board game i have played until now! Every round plays differently and as far as i can tell, there isn’t one strategy that is superior to other strategies.
    Very balanced, very well crafted and a really brilliant game concept! I’m a huge fan!
    Thank you for this game!

  65. Just curious: has anyone who ordered from Funagain (the US retailer) on August 1st received a shipping notice yet? I’m anxious to get my hands on it but no word yet.

  66. Hi, I sadly missed the Kickstarter campaign but heard a lot of good stuff about Scythe! Was wondering if it will be possible to order the game soon via a shop/website (as it seems to be sold out) ? Cheers

  67. Hi Jamey,

    I feel that congratulations are at place. I received my copy of the KS collector’s edition of Scythe and it is as expected. Which on itself is already a big thing, but I’ve played it twice now and it is indeed as expected: very streamlined, entertaining, fast paced, not eternally lasting, beautiful and fun game.

    We’ve been speaking during the campaign about the fight system and how I disliked its similarities with Rex. However, with Rex the problem was that once you played your ‘highest card’ or read: ‘officer’, you know the retaliation would come some tme. In Scythe, that’s not the case – the yellow cards are almost fulfill the role of ‘diplomatic threat’ which works…!

    So all in all I really liked it and lost terribly with the Saxony because I thought that just attacking everyone would be the way to go, only to lose to my sister who focused on trade and popularity whilst having enough yellow card to force me to attack others (who terrible lost :))

    I look forward to buying the expansion!

  68. Hi Jamey!

    AFAIK, you won’t be attending Essen this year. :( However, will there be any copies available for purchase? And if so, which?

    1. Anthony: That’s correct, I won’t be at Essen. Morning Players will be selling the French, English, and German versions of Scythe there (retail versions). They may have some of the promo cards there too.

  69. Finally got to play my first game last night. Fantastic game, the quality of the components is top notch, and the game play is smooth and very fast once everyone has a handle on their options. I especially love that there isn’t a hard turn limit, so I never felt rushed into taking a move that wasn’t what I wanted to do. The star mechanic for end game timing is great.

  70. Loved the Stunning artwork. Great mechanics, you can go deep in the theme. Is there any plans to add exclusive special abilities to the faction leaders in future expansions? The game is awesome, congratulations.

    1. Claudio: Thanks for your question! We actually tried to do that in playtesting–at one point, mech abilities were separate from character abilities. But we found that players were constantly mixing the abilities together. So we followed their lead and just created one group of mech abilities that applies to all of your mechs and your character.

  71. Will the metal coins be sell separately for people who buys the retail edition? Will they be shipped to South America? They are just stunningly beautiful!

    1. Daniela: Yes, the coins will be available separately from retailers. If there are online retailers in the US, they’ll may ship to you. Also, we’re making some coins to be sent to our production partner in Brazil, so they’ll sell them in South America in February.

  72. Hi, Jamey.

    Looking forward about the Invaders From Afar Expansion. Very excited.

    Maybe an “Ottoman like” faction in the future?

    The more I play it, more becomes it marvelous.

    My wife has became tremendously addicted to Scythe, both multiplayer and automa game modes. I blame you, of course XD.

    Greetings from Brazil.

  73. I haven’t follow the kickstarter campaign.

    I didn’t know much about that game apart some (stuning) artwork here and there.

    I have watched Rodney SMITH’s rule explanation video and i stopped to watch it after the setup, telling myself that it wasn’t a game for me.

    Then, i friend of mine propose me to play it instead of our usual games and i said now because of what i wrote above + because of the hype (with time and experience, i am very cautious). However, i was interested by the theme/universe of the game.

    He insisted and convinced me at the end.

    After only on turn, i was hooked.

    I enjoy the package : it is a resource management/developement/race game with the perfect (for me) amount of interaction. Depending of your group, i can see how it could be violent right from the begining of the game.

    I love the race aspect everywhere : for expansion, for developement, for efficiency, for laying star and end the game.

    I love the fact that nobody is eliminated but only slowed down.

    I love the cold war aspect of the game and the combat system (above all, its quick resolution and outcome).

    I love the gameplay and how the game unfold, fade from itself to let players make the game what they want the game to be.

    Brillant and amazing game. Congratulations.

    Now, i have preordered my french (retail) copy. I hope that i will manage to get the SG (above all, the king size board).

    And i hope that the expansion will be translated in french. Don’t let us down !

    Keep up the good work and top notch communication.

    Greetings from Paris

    1. Thanks Fabrice! I’m glad you had a good time with Scythe. While the board extension wasn’t a stretch goal, it is one of several accessories you can buy separately. All of the non-promo stretch goals are included in every copy of Scythe, and you’ll be able to buy the promos by themselves.

  74. Hello! Scythe is definitely one of the most beautiful game on the market, and one of the most addictive. Great mechanics too. There is however a big problem in this game:
    The facts first:
    – there is no space for luck
    – there is little or no interactions between the players for the first 10 to 15 rounds
    – there is (in the original game) only five different factions, associated with only five different action boards.
    The problem is such: there is only 25 different starting combinations, and because there will be no interactions for the first 15 rounds, it is possible to plan in advance the best course of action for thes 15 first rounds. However, in the first 15 rounds it is possible to get already 2 or 3 stars. Of course playing that way kills the pleasure…
    Here is an example: say you have the blue team, and the action board is the one which gives 5 gold at the beginning of the game. Here is a course of action to follow:

    1: trade = 2 oil
    2: produce = 1 oil + 1 wood, upgrade n:1 = build from bolster
    3: trade = 2 oil
    4: produce = 1 oil + 1 wood, upgrade n:2 = build
    5: bolster, build n:1 = mill where there is oil
    6: move 1 worker from wood to oil
    7: produce = 3 oil, upgrade n:3 = upgrade
    8: move 1 worker from oil to wood
    9: produce = 2 oil + 1 wood, upgrade n:4
    10: bolster, build n:2 = monument
    11: produce = 2 oil + 1 wood, upgrade n:5
    12: bolster, build n:3
    13: produce = 2 oil + 1 wood, upgrade n:6 : STAR
    14: bolster, build n:4 : STAR

    In 14 turns you have already 2 stars, you are two steps away from a third one (with bolster), you have plenty of money, and made a few important popularity steps thanks to your monument. You have moved your hero twice as well, so you had also one encounter. It is quite likely that no other player would have bothered you yet, first because it’s quite early in the game, and second because you have bolstered so much that you are no easy prey either.

    Anyways, this is my general point, you only have 25 different courses of action to plan, and you can secure some advance just by planning in advance. It’s nice, but it does take the sweetness of the game away…

    Well, knowing that, i still bought myself the game, and will play without preplanned strategy. I hope nonetheless that some house rules or expansions will change that a bit. A simple house rule might be to start the game at a randomly choosen geographical location, but it might mess up a bit the balance of the game…

    Philippe.

    1. You can’t start in a random location–the starting positions are very carefully based on each player’s Riverwalk ability (as well as their neighbors).

      It is true that Scythe is largely an engine-building game with the order of operations selected by each player, not the influence of other players. Neither I or our playtesters perceived that as a problem; rather, it was perceived as an asset.

      In addition to the 25 different combinations of faction mats and player mats, there is also the variable factors of the encounters and objectives.

      Have fun!

      1. Thanks Jamey for paying so much attention to our comments! And for your fast reply! The human factor behind the product is very important indeed!
        indeed the objectives are adding some variable. I would love to see those develop further in the extension which will come ;-)
        One wonderful thing about scythe, is that fighting is a way to get stars, but you can make a wonderful game without fighting. In that sense it is a true strategy game, and not a fighting game ( unless you play the saxons…)
        Therfore, if i may, i would wish for more objective cards, some would give stars, but some could give bonuses similar to encounters?
        Also i would wish for a development of diplomatic relations. So far the fights work wonderfully, the cards and bolster also offer an interesting degree of power of dissuasion. However would it be possible to encourage player interactions on a commercial level? Say with making workers meet without the presence of armies?
        Just a couple of ideas…
        Anyways i wish to buy the extension board, do you know where i could get that one and have it posted in… Finland?
        Thanks anyways for the great game, your heavy work and intensive thinking on this project brings us all lots of happy long winter evenings!

        Philippe.

  75. Any chance of this world becoming a book or anything further. We love Scythe and want to see this world more! Also any chance of more realistic resources being reprinted? I came to Scythe totally too late to back it, but want to support it any way.

  76. I dont know how but i will buy this game and bring it to guatamala. I have read a lot and sounds great, its really dificult to find this type of games here in my country

    1. Juan: I think there are some online retailers in the US who will ship to Guatamala (though it’s expensive). We’re also partnering with a company in Brazil to make a Portuguese version.

  77. Greetings! I see that most (of not all) of your products state that they are shipped out from St. Louis and take roughly 2 weeks for delivery.

    If I happen to live or be in close proximity to St. Louis, is it possible to skip that delivery time frame and pick them up locally?

    Thanks again, loving Scythe!

  78. What does the Oct. 20th date actually represent? Date of shipping to pre-orders, to retailers for them to ship to pre-orders? Can you please clarify?

      1. Hi, Jamey. Thanks again for the speedy replies and for being so responsive. I was looking on here for a similar question I asked a week or two ago when the retail availability date was changed from the 20th to the 27th. I saw in the newsletter that availability will be the 1st of November, since games shipped last Thursday. Is this an estimate or a best case depending on location? I’m in Chicago, so very close to St. Louis. I don’t want to be bothersome, but my flgs seems rather clueless about when they’ll get the game in. If I’m in Chicago, does the Nov. 1st date apply to me or the Oct. 27th or possibly later? Thanks again for being so awesome. Sorry again to bother you, I’m just very excited about this game.

        1. Daniel: Yeah, sorry about the confusion. November 1 is a best-case scenario, though Chicago is pretty close to St. Louis, so I think it’s possible. It just depends on how quickly distributors get their games and how quickly they ship them to retailers.

          1. Holy cow! Your dedication to communication with the fans continues to astound me. Thanks again for replying so quickly. Looking forward to a quiet game of Scythe after the intense weekend of Halloween antics. Thanks, Jamey!

          2. Just wanted to add that I watched your How to Teach Scythe video. Excellent stuff. I struggle with teaching games since my group gets very antsy. Thanks for the great peripheral content!

      1. $40 shipping for Dials and Realistic Resources.
        $25 shipping for Realistic Resources

        Ordered Dials from MeepleSource to save me shipping costs of Resources.
        They must be HEAVY lol.

  79. Hey Jamey,
    Just got an email from Massdrop

    “Drop status update. I wanted to update you all on what we have heard from our distributor. Jamey from Stonemeier Games is refusing to fulfill the groups order for this drop. Our distributor has let us know that they only received a small percentage of the total order. We’ve attempted to source this elsewhere, but unfortunately it’s pretty clear we will not be able to fill the orders for this drop.”

    What is this bullshit all about?

    1. It’s unfortunate that Massdrop wrote the post the way they did. Here’s what really happened:

      A few months ago, I learned that Massdrop was running a “drop” on Scythe for $49 per game. At the time, Scythe’s first print run was sold out and we were finishing up production on the reprint.

      Stonemaier’s relationship with retailers and distributors is really important, so to see a company like Massdrop offering an $80 high-in-demand, temporarily out-of-print game like Scythe at such a steep discount was pretty alarming to me.

      We sell games to a lot of retailers (and all major distributors), and if those retailers/distributors saw the Massdrop sale and thought I was endorsing it, it could seriously damage our relationship.

      At the time, I shared my thoughts on the Massdrop page (you can still see those comments and how people responded to them). Certainly not my finest moment. And I have nothing against anyone trying to get a good deal on Massdrop–I may have done the same in your situation. Who doesn’t like a good deal?

      But here’s why Massdrop’s current status update is unfortunate: They’re making it sound like at some point either Massdrop or a distributor had an agreement with Stonemaier to sell them Scythe, which is patently false.

      They’re also making it sound like I limited the number of games their distributor ordered to unfairly hurt Massdrop. The demand for Scythe’s current print run far exceeds the quantity we made. There isn’t a single distributor who is receiving as many copies as they’d like to have.

      Now, this is true: A major distributor (whom I won’t name, because I highly doubt their other retailers would be happy to hear that they sell to Massdrop) did approach me after the “drop” to say that they sometimes sell stuff to Massdrop. They asked if I was okay with that. I said I wasn’t. That was that.

      Massdrop basically accepted orders from customers with complete uncertainty as to whether or not they could actually fulfill those orders in a timely manner. They could buy those copies from retailers if they wanted, but apparently they’ve chosen not to.

      I want to maintain a healthy relationship with retailers, distributors, and customers. I’m sorry to the people who bought into the Massdrop deal and won’t get a copy of Scythe that way, and I completely understand if my behavior makes you not want to buy Scythe elsewhere.

      1. Jamey, I think your behaviour here is totally justified, and you shouldn’t have to apologize for it.

        I was more than happy to pay the retail price for my pre-order of Scythe and its expansion. I really enjoy your games (I’m also waiting on my copy of Tuscany Essential to arrive), and I want you to stay in business. You and Stonemaier Games really set a high standard for how a board game publishing company should be run. You really are an example to follow.

      2. Okay no totally on your side
        It felt kind of sketchy the way Massdrop somehow magically could get these deals on sold out products
        Looks like just a company that forces deals by way of bad PR… like this scenario
        A respectable company wouldn’t have blamed you the way they did
        I’m not an avid customer of theirs but definitely won’t ever be now
        Keep on trucking Stonemaier… I’ll get your game eventually :)

  80. This makes me think of Settlers of Catan. But it appears to add an aspect that I have always wanted in Catan and that is warfare. I love the idea of battle mechs. $80 price tag though i’m not happy with.

    1. Based on common publishing prices, it should be a $100 game. But we decided we’d rather get it in the hands of more people than charge that much, so we undercut ourselves and set the price at $80. It’s up to you to decide if you’d like to reward that choice or not.

        1. Everything from the box, rule book, player mats, map, miniatures, wooden components, cards
          All these are custom made and fit for this game like any other professionally made game out there
          The amount of components is quite massive and if you’ve been in the hobby long enough you can guage how much a game costs (msrp) by just looking at it
          And yes this game easily sits in the 90-100 dollar price tag category on physical components alone
          So yes at 80 dollars it’s already a deal
          Sorry if you can’t “justify” a purchase at a certain price for yourself/your group
          That doesn’t mean that it should be cheaper, it costs what it costs cuz that’s what it costs
          The price doesn’t take into account the time and designing it took to actually come up with make and play test the game to make sure it works and is fun… Just the price of the pieces you get
          And you sure as hell get alot of toys for your purchase

  81. Hi there,

    bought this game in Essen and i dont know what the right words are but:

    IT ITS AWESOME!!!!!

    Question: Is there a difference with the boardgame extension. i saw it german and english?? thx for info

    When is the release planned for the german expansion

    best regards

    Roman

    1. Thanks Roman! The game board and the board extension are language-neutral, so they’re all the same.

      The German version of the expansion (which isn’t confirmed, but we have an interested partner) would be released in August 2017 at the earliest.

  82. Jamey, I think this is the best board game I have ever played. I am lucky enough to have a friend who has the collector’s edition with all the add-ons and bells and whistles. My only complaint is that I can’t play it whenever I want! Even without those extra features, this game is absolutely superb. The art is amazing. The gameplay is spectacular. It has just enough to be enthralling without being too much. I love the tracks and the 4x format, and I don’t know of any game that does it this well. That said, I am dying to get my hands on a copy for retail rather than trying to get into the price-inflated secondary market. I had been anxiously anticipating the October 21 release date of the second printing in the U.S. Unfortunately, it seems I am not the only person to come late to the party and this is perhaps the most popular board game right now. Are you surprised by the outpouring of support? What recommendation would you have for a guy like me to find a retail copy? Should I simply be patient with my local board game shop, or do you foresee a supply shortage to be an ongoing issue? I’m not opposed to grabbing a copy for myself on the secondary market as a Christmas present to myself, but I’m a little new to the idea of having this much love for a board game to spend $130.00 for the base game. I grabbed a copy of Euphoria at my local game shop to tide me over BTW, and I’m really digging that game as well. I managed to get in a game of Euphoria with the owner of the Scythe copy I’m so fond of playing.

    1. Jeremy: I’m really glad to hear you’re enjoying Scythe! Over the last few months we actually initiated 3 reprints to keep up with demand, the first of which is arriving in stores this week (then the next two in November and early December). Indeed, the demand caught me off guard–we’ve never had a game sell out to distributors before the printing was done! :)

      I’d recommend contacting your preferred retailer and telling them to reserve a copy for you. Retailers seem to be buying as many copies as they can, and even though they may not be able to get a copy from the first reprint,odds are very good that they’ll get copies from the second or third reprints, all of which should arrive no later than a few weeks before Christmas. You won’t need to spend more than the $80 MSRP (and hopefully even a little less). Good luck!

  83. Got the German Version of the Game today.
    There is a misprint in the German Rules:
    The Monument gives you a Bonus for the Bolster-Action, not as stated for the Upgrade-Action.

  84. Hey Jamey. What a wonderful game and player xperience! I do love it!!!Can’t wait Invaders from Afar! One question, Have you already planned others extensions. Is there a chance or it would be too difficult… Thx for your reply :-)

  85. Hey Jamey,

    When (if it’s still being sold) will a collector’s edition of the game next be printed and distributed? I’d love to give it as a gift for my brother for the holidays!

    1. Thanks for your question, Lenny. There’s a detailed answer to this question on this page, and I’d recommend reading it (the core content at the top), but I’ll answer in brief: We’re not making more boxes that say “Collector’s Edition,” but you can buy all of the content in the Collector’s Edition from various retailers. Alternatively, we will soon launch our charity auction for the final 10 copies of the Art Connoisseur Collector’s Edition–stay tuned to our e-newsletter for an announcement for that.

      1. Thanks for your reply, Jamey! I would be fine with buying the contents separately but I haven’t even been able to find a copy of the base version of the game anywhere. Do you happen to know when they will next become available? Thanks again!

  86. Im wondering if there is an action strategy to decrease ennemy popularities. :-) I thought about using my workers during fight and loose the combat. Unfortunately i noticed that only attackers loose popularity if he wins.

    1. There isn’t a direct mechanism to make opponents lose popularity, but you can indirectly impact that by getting your workers out in the open so aggressive opponents lose popularity if they move into those worker territories (whether or not there’s combat).

  87. Hi. Will you do a reprint of Invaders of Afar ? I looked for in many stores (in France and Switzerland) but it is sold out everywhere. Thank you for the great games, Viticultur is my favourite but Scythe is closed to take the first place. Greeting

    1. Michael: Invaders from Afar hasn’t fully arrived in stores yet–that’s why you’re not seeing it yet. :) It’s possible some pre-orders are sold out, but we made a LOT of copies of it (enough for everyone who has a copy of Scythe). In Europe you should start to see it in stores the week of December 12.

  88. Hello Jamey!
    I was wondering, you put lots of efforts to make really great game components.
    So i decided to make a really elegant wooden box organizer which would show the beauty of the game and help the setting up (I put the picts on bgg scythe->forum->general->fanmade box organizer, please go have a look :-).
    While building it it came to mind that it would be great to have miniatures made out of lead or tin… you know the feel of something heavy and cold like mechanical mechs… tell me Jamey, could there be someday a special deluxe edition with lead miniatures?

    1. Philippe: The metal we use for metal components is zinc (lead is dangerous). But I like the idea of someday making zinc versions of the mechs–that would be really cool.

      I’ve seen the beautiful wooden organizer you made–it looks great!

      1. Wow you are fast! I was just adding the new picts with mahogany color and the gold decorations… hope you saw those too at the bottom.
        Zinc sounds good, i’d definitely want one of those!
        Ps: You are a social wonder, on bgg, facebook, here…

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